PARKSIDE: DECAYED SOUL MANIPULATION
Playing now
4−1 vs. yesterday
7.7%of peak
All-time peak
52Aug 2026
Playing now
4−1 vs. yesterday
All-time peak
52Aug 2026
| Published | Title | Build |
|---|---|---|
| Another Mini Patch: FOV Slider Hello again! The last one for now, another mini patch: an FOV Slider is finally in the main menu and the pause menu, so now you can see as much or as little as you want. Also, a fix for some issues that may arise due to late game cutscenes. Have fun seeing things, -BananaH | — | |
| Further mini patch Hi everyone, Just another further tweak to the latest patch, resolves some further minor issues and a few more enemy ai tweaks. BananaH | — | |
| Minor follow up patch Hi everyone, Just a follow up to the previous patch. Rebinds now fully save and persist beyond deaths and level restarts, and there's been a few more enemy AI tweaks and behaviour changes, specifically when it comes to corpse discovery and corpse aggro. Happy hunting. More stuff to be fixed soon. | — | |
| MAJOR PATCH 1 - Bugfixes, QOL, AI adjustments and more. Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise. A lot more minor bugs have been reported on the discussion board, which is great. The following features that I prioritized over the last few days to fix and add, and more fixes will come soon (as well as a minor conte… | — | |
| Hotfix: Softlocks & Minor Fixes Hi everyone, Another batch of minor fixes and a patch to address some softlocks. Notes below -Fixed General Conditioning ability not saving -Fixed bug where weapons sometimes remain invisible due to cloak -Fixed occasional softlock with archives exit doors -Changed location of optional objective documents in Mission 8 -Enemies should no longer shoot through doors -Rollback, mouselook logic twea… | — | |
| Day 2 Hotfix #2 Hi everyone, Just patched the game, fixed a couple of softlocks (including an ending one, oops), and an attempted fix to some of the mouse issues y'all have been having. Also, you should no longer be able to "unload" your fists, LOL I have a big list of things to fix, just had to prioritize and push something out asap because of the softlocks. Stay tuned BananaH | — | |
| Day 2 patch Hi everyone, Just a quick patch to address a couple of issues - a softlock after mission 6 (with Brethren Slave upgrade) and a bug where you'd end up gaining medkits after picking up money (lol) I am going to focus on issues about mouse sensitivity/jumping next because that seems to be randomly affecting some players. I am really gonna try my best to fix as many issues as I can this weekend and… | — | |
| Bugfix coming: Mission 6 Brethren Slave softlock Hi all, Just an update to let you know that a patch is coming in 1-2 hours that fixes a dialogue softlock after mission 6 if you have Brethren Slave. The dialogue loops at the moment. Fix soon! -BananaH | — | |
| Day 1 Hotfix Live Yo! For those of you who experienced jumping problems, this hotfix should resolve it. Apologies for the inconvenience. More bugfixes to come over the weekend. And thank you all so much for the support and for playing so far, it's actually insane and I'm so happy so many folks are having fun. Stay frosty BananaH | — | |
| Demo update: Bugfixes & More Hey everybody, Just some brief, kind of lazy patch notes about an update to the demo. With 8 days until the game is out, I'm still fixing minor bugs and issues that come up during testing. 90% of the things I've been fixing apply to the main game, not the demo. This patch fixes 4:3 in the main menu, fixes effect persistence after death, some lore text discrepancies, makes the nightstick a 100%… | — | |
| PARKSIDE Demo patch 1.41 Hi all, this is just a very minor tweak to hopefully fix the bug people have been having where input stops working, and also I've changed 'leaning' to toggle rather than press-and-hold. That's about it for this update. -BananaH | — | |
| PARKSIDE DEMO PATCH 1.4 Hey folks. This patch is a bit more delayed than I wanted due to some computer issues but thankfully I'm back up and running again. This patch addresses a number of small bugs and also attempts to fix the bug where the player suddenly can't attack or interact with things at random. If this bug persists for you, please report it in the discussion board! Patch notes: - Updated player control in a… | — | |
| NEW PARKSIDE DEMO OUT NOW!major IT'S TIME! Finally, I'm really excited to announce that the new PARKSIDE: DECAYED SOUL MANIPULATION demo is live! Among many other things, it features: -New weapons to find and use -A totally new inventory system, grid with drag-and-drop -Character limb damage, status effects menu -Intel menu with mission maps/details -All character abilities and upgrades implemented and usable -A new tutorial… | — | |
| DEMO PATCH 1.2 Hi guys, this patch contains one or two essential changes and some more small bugfixes. It's intended to be the "final" version of the demo for a while. There are still imperfections but here is the list of changes: -Added rebindable controls, which can be changed in the options menu (removed "Controls" option from the main menu) and in the pause menu (under "Controls") -Instead of using Ctrl +… | — | |
| DEMO PATCH 1.1 Thanks to everyone who's played the demo so far. This patch includes a short, yet important list of improvements: -Fixed an infinite XP glitch in the first mission. -Added separate "Invert Mouse X" and "Invert Mouse Y" options. -Added an option to view the controls to the in-game pause menu. -Fixed the main menu UI cutting off in 21:9 aspect ratio -Fixed a scrambled dialogue bug (90% sure on th… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Aug 2026 | Tue | 07:26 | No patch notes · unannounced build | 24667334 | public | — | — |