Stellar Initiative
Playing now
4+0 vs. yesterday
0.8%of peak
All-time peak
491Oct 2024
Playing now
4+0 vs. yesterday
All-time peak
491Oct 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update 1.1 New ship: Corporation Equipped with a Transformer, Drone Hub, and Emitter. Transformer. A cheap building that can't attack enemies, but converts all incoming damage into energy, significantly speeding up the early economy. Drone Hub. This unique building requires energy to create drones, but they are capable of causing huge accumulated damage at a long distance. Emitter. Deals damage to all ene… | — | |
| Community | Update 1.1 preview Excited to announce that the first content update 1.1 will be released on July 29! It will feature: - New ship loadout - 5 new buildings / ship effects - 22 new artifacts - 35 new upgrades to install - And more! | — | |
| Game update | Update 1.0.6 Another update, rather small, but because I'm already actively working on the first major content update, which I will announce later! v1.0.6 - Impactor and self destruction now also deal damage to bosses - Cryozone will stop dealing damage on the final speed-up - Buff contraband artifact, supplies and generator cost 20 -> 17 - Buff research module artifact, stellarium gain 1 -> 2 - Buff laser… | 14806152 | |
| Game update | Update 1.0.5 This update is mostly focused on QoL improvements, including highly requested builder features like planning building placement. You can press the middle mouse button to plan a building and then place the real one on top. Press the delete key to remove all planned. Also, some balancing to make decisions more interesting and different things more viable. v1.0.5 - Add buildings planner - Show sig… | 14656994 | |
| Game update | Update 1.0.4 It feels like now the difficulty is right, at least for the first 2 difficulties to learn the game, but the curve to the Captain is too steep. Also, the way mortars work compared to plasma towers does not scale well with the amount of enemies. In this update, I changed the difficulty curve and the number of small enemies (mostly runners and soldiers) on higher difficulties. Artifacts are the ma… | 14589760 | |
| Game update | Update 1.0.3 This will further improve pacing to give a player more room to breath in the beginning of missions. Although 2nd ship is very strong, it is still very hard to play properly. Some buffs will help with that. Also, it should be easier to beat bosses with it (focus tower now melts bosses). I also wrote a short guide for anyone who wants to beat higher difficulties. v1.0.3 - Change timings for 1st w… | 14572083 | |
| Game update | Update 1.0.2 Thank you everyone for the feedback. I continue to improve the game based on that. Now it seems more that the difficulty problem is not about the balance, but more about understanding enemies and options to overcome them. With that said I've added tooltips for every enemy on hovering. Escape pod felt wrong because after it was used, you effectively will be one mission behind by rewards. That wa… | 14552221 | |
| Game update | Update 1.0.1 Thanks everyone for playing the full game and for the feedback! I understand that the game's difficulty now feels too high. In this small update, I changed the overall pacing and some enemies to give a player more room to breathe. Also, this update includes a couple of QoL features highly requested by the community. v1.0.1 - Added pause button - Added hotkey to upgrade building (press U when se… | 14516100 | |
| Community | Demo news Thank you everyone for playing the demo! But in preparation for the release, it will be taken down on May 20th. I've been spending all my time improving the full game, so the demo now is not the best representation of what will be available at release. I might bring it back when there is more free time. But for now - everything goes into the full release on May 27th. | — | |
| Community | Release Date May 27 Stellar Initiative will be released on May 27th It will be available in 9 languages. The game will feature: · 116 unique artifacts · 20 different buildings and ship abilities · 104 upgrades to install with different paths · 12 missions of 6 types and 12 different modifiers · 5 difficulties | — | |
| Esports | Stellar Initiative Next fest livestream #2! Will be streaming Stellar Initiative demo gameplay. Join in and ask any questions! | — | |
| Esports | Stellar Initiative Next fest livestream! Will be streaming Stellar Initiative demo gameplay. Join in and ask any questions! | — | |
| In-game event | DEMO update 0.3.0 is live! Steam next fest! This update will add more content, artifacts, enemies, escape pod mechanic, qol features and game rebalancing! v0.3.0 - Add 11 new artifacts - Allow player to lose one mission using escape pod - Allow to cancel any delivery item that was not applied yet - Reduce supplies energy gain by 5 - Generator now gives first energy in 5 seconds instead of 10 - Difficulty rebalance, final waves now strong… | — | |
| Game update | DEMO update 0.2.6 is live! Armour on T4 walls was planned as a strong late-game upgrade, but ended up being too accessible and made the player immune to small enemies too easily. This strategy is too strong and does not require any planning or artifacts. Now there will only be throns on T4 wall. Generator upgrades do feel less valuable compared to others. Now Rocket launcher tree and battle upgrades are a little more exp… | — | |
| Game update | DEMO update 0.2.5 is live! Many players found out that difficulty difference between Officer and Captain is too high. This was reworked. Star lord difficulty is now available in the demo and Captain is now a little easier. Also Deathrains (flying Mortars) felt a little underwhelming and did not achieve what they were designed for. Now they are reworked and open completely new strategy of putting them forward. And often r… | — | |
| Game update | DEMO update 0.2.3 is live! This update will improve the demo based on the latest feedback and add 1 new artifact for everyone having trouble with mining missions! Rocket launcher vs mortar balance can feel unfair, even though enemy density on higher difficulties is higher. Now mortars will deal much more damage. Also, missions with rewards in resources feel more appealing later in the game compared to artifacts. Now this… | — | |
| Game update | DEMO update 0.2.2 is live! I noticed that many players are facing difficulties on Development and Research type of missions the first time they encounter them, as they are not familiar with game mechanics. Now first and second missions of this type will be much easier in their special goals (development cost, research time). v0.2.2 - First two Development and Research missions are now much easier on Adventurer and Office… | — | |
| Game update | DEMO update 0.2.1 is live! This small update will improve new players' experience by fixing difficulty curve. v0.2.1 - Adventurer difficulty is now better balanced for new players (less enemies, more station health) - Endless waves for difficult missions now slightly easier - Runners enemies attack slower but there are more of them - Mining take a little more time (40->45, 60->70) - Small balance fixes for Adaptive polym… | — | |
| Steam news | Stellar Initiative DEMO is out! Very excited to announce that the first public demo for Stellar Initiative is out now! It'll feature 8 missions, 49 artifacts, 6 upgrade trees and many different strategies to try! It will also get updated from players' feedback. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.