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Stellar InitiativeNewsUpdate 1.2.1 and Stellar Raiders bundle
Major update

Update 1.2.1 and Stellar Raiders bundle

Stellar Initiative · published 23 Jan 2026, 14:06 UTC

All newsPlayers around this dateRead on Steam

Excited to announce that my next game, Stellar Raiders, is out!

It is a roguelike tactics with a lot of artifacts, skills, and perks, so anyone enjoying Stellar Initiative might like it!

https://store.steampowered.com/app/3531610/Stellar_Raiders/

With that said, he's a new update for Stellar Initiative, fueled by a Discord community, with special thanks to DemonicTutor!

Full patch notes:
v1.2.1
- New artifact - kinetic barrier: buildings gain a shield on landing and upgrade
- New artifact - radioactive fog: enemies have 25% chance to start with radiation
- Nerf radiation, now it stacks only up to 10 stacks
- Buff teleportation station, teleport price per tier 100%-100%-100%-80%-50% -> 100%-80%-65%-50%-40%
- Nerf transformer, now it converts attacks into energy instead of damage (so only affects attacks with damage 2+)
- Buff transformer bottom branch, 2.2 health 20 -> 25, 3.2 heal upgrade price 35 -> 25
- Buff coil bottom branch, 2.2 effect replaced 2x capacity -> coil does not lose all charge on attacks, 3.2 added 2x capacity
- Buff shield generators, now they replace wave generators from tier 0 (like flying mortars)
- Buff turret bottom branch, 3.2 damage 2 -> 3 but price 30 -> 35
- Buff rocket launcher, reload duration 15-10 -> 14-8
- Buff rocket launcher top branch, 3.1 damage 40 -> 50
- Buff rocket launcher bottom branch, 2.2 upgrade price 35 -> 30
- Buff focus tower top branch, 2.1 range 4 -> 5, 3.1 max damage 15 -> 20
- Buff focus tower bottom branch, 2.2 upgrade price 40 -> 30, 3.2 reload duration 6 -> 4
- Nerf matter generator bottom branch, cycle durations from upgrades 100-70-40 -> 100-75-50
- Buff matter generator top branch, 2.1 delivery 20 -> 15
- Buff laser cannon bottom branch, 2.2 damage 32 -> 64 but price 40 -> 45, 3.2 damage 64 -> 128 (!) but price 70 -> 80
- Buff flamethrower, price 35 -> 30, first upgrade price 30 -> 25, range 1-2 -> 1.5-3
- Nerf impulse, waves delay 20 -> 15
- Change fog mission modifier, speed buff 40% -> 20%
- Change interference mission modifier, signal range reduction 25% -> 30%
- Change magnetic storm mission modifier, delivery duration debuff 20% -> 15%
- Change malfunction mission modifier, generation speed debuff 20% -> 25%
- Change polarization mission modifier, price debuff 3 -> 2
- Buff liquid metal, now always places T2 rocket launcher
- Buff blueprint projection, now always places T2 focus tower
- Buff plastic explosive, now it can stack
- Buff black market, effect now is if this is the last artifact added, also can now appear in 2nd event
- Buff modernization program, now also upgrades the station
- Buff directive 0 artifact, generation duration 3 sec -> 1 sec
- Buff negative energy, min energy -20 -> -30
- Buff orbital bombardment, remove delivery duration increase
- Nerf reserve battery, now effect is applied only to a rightmost coil
- Buff singularity, now it also stuns for 5 sec when teleporting
- Buff liquid cooling, discount 2 -> 5
- Buff nuclear reprocessing, energy 12 -> 15
- Buff mathematical model, supplies energy gain 5 -> 15
- Buff composite tamper, duration 10 -> 20
- Buff defense module, spawned wall T1 -> T2
- Buff bioelectric field, energy 1 -> 2
- Buff field enhancer, additional energy 1 -> 2
- Nerf graser, base laser damage 2 -> 0
- Nerf cluster munition, small rockets search range 2 -> 1
- Nerf energy modules, additional energy 3 -> 2
- Buff disorientation, now also has effect increased stun duration 1.5x
- Buff experiment, available upgrades are now weighted by tier (so higher chance to pick better upgrade)
- Buff advanced tactics, required distance 7 -> 6
- Buff branch predictor, discount 30% -> 40%
- Buff impactor, damage radius 0.4 -> 0.6
- Buff liquid armour, delivery boost 1 sec -> 2 sec
- Buff nanomaterials, upgrade price 50 -> 25
- Buff nanotubes, walls health buff 25% -> 50%
- Buff shaped charge, damage 40% -> 50%
- Buff shield module, duration 10 sec -> 12 sec
- Buff spectral analysis, chance 2x -> 3x
- Buff composite explosives, delivery 15 -> 12
- Buff resonator, damage 2x -> 3x
- Buff atomic clock, rocket chance 20% -> 30%
- Buff calibration, additional damage 3 -> 5
- Buff electroplating, additional range 1 -> 2
- Buff linear motor, modifier 2x -> 3x
- Buff solar flare, damage 3 -> 5
- Buff surface ionization, shields count 1 -> 3
- Buff cascade emitter, stun 3 -> 5
- Buff hyper efficient chargers, price 17 -> 15
- Buff neutron activation, damage 10 -> 20
- Buff self assembly, delivery 12 -> 10
- Buff standardization, drones discount 5 -> 10
- Change neutron moderation effect, gain 2 energy when enemy died from radiation -> gain 1 energy when enemy died while under radiation
- Change nanobots, can appear when 20 health lost -> when below 50% health
- Allow transmutation reactor to appear in 2nd event if player has any stellarium
- Try to roll different rewards distributions for missions without artifacts (for broadband receiver)
- Remove gas cooled reactors artifact from random drop (like particle collider) (as it has a negative effect)
- Transformer buff from wave generator now also affects healing speed
- Enable drill snapping to planned drill
- Legendary mission reward now guaranteed to be undiscovered artifact
- Fix station 3 delivery boost behavior when on pause, when 0 sec delivery, and when 2 items delivered and one is supplies
- Fix (partially) radioactive cloud from composite tamper blocking raycast
- Fix artificial intelligence appearing in last missions
- Fix T3 deathrain having signal range
- Fix transformer generating energy instantly after upgrade
- Fix wave generator buff not affecting deathrain during landing animation
- Fix solar panels artifact stat icon
- Add discord button

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Major update18 Oct 2024Update 1.2New station: Flux converter Alternate between two states to take the most out of every situation. · Absorption: station generates energy faster while delivery is empty. · Radiation: station consumes energy to reduce delivery duration of items. Endless mission Fight against the strongest endless waves and survive as long as possible to achieve the best score. New artifacts 18 new artifacts, incl…Community3 Oct 2024Update 1.2 previewExcited to announce that the next content update 1.2 will be released on October 18! It will feature: - New station - Endless mission - 18 new artifacts - New enemies - Difficulty improvements - And more!Major update29 Jul 2024Update 1.1New ship: Corporation Equipped with a Transformer, Drone Hub, and Emitter. Transformer. A cheap building that can't attack enemies, but converts all incoming damage into energy, significantly speeding up the early economy. Drone Hub. This unique building requires energy to create drones, but they are capable of causing huge accumulated damage at a long distance. Emitter. Deals damage to all ene…