Rust
Playing now
76,828+8,531 vs. yesterday
30%of peak
All-time peak
259,646Jan 2025
Playing now
76,828+8,531 vs. yesterday
All-time peak
259,646Jan 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | BUILT DIFFERENT PLAYER UPDATE New Player Model We’ve overhauled the player model from the ground up. This includes improved meshes and materials, more realistic proportions on a new rig, expanded head and hair seeds and a much needed pass over almost everything player-related. The old player model has served us well for almost 10 years, but it’s lagged behind the rest of the game for some time. Visually, it wa… | — | |
| In-game event | UPGRADE HARD, RAID HARDER WORKBENCH UPGRADES Workbenches have received a whole new upgrade system - along with nine upgrades to find and customise your benches with! Each upgrade provides a different bonus effect, and you can mix and match them to find your favourite combos. These upgrades are not craftable and will not be commonly found, so keep them safe! Open the workbench's inventory to add your upgrades. They each… | — | |
| In-game event | SPRING CLEAN NEW ITEM: ARMOURED LADDER HATCH The Armoured Ladder Hatch is a new top-tier construction. A direct upgrade from the Metal Ladder Hatch, the Armoured Ladder Hatch is built for players who want maximum durability on their vertical access points. Unlocked at Tier 3, it’s available in both square and triangle variants, slots straight into existing frames. Unlocked at Tier 3, it’s available in both… | — | |
| In-game event | SHIPSHAPE EXTENDED DAYTIME This month we've extended the amount of time each day has sunlight by around 20 minutes. The duration of night is unchanged (around 10 minutes). This should hopefully allow for more time for daylight activities while still keeping nighttime tactics viable. BOAT BUILDING IMPROVEMENTS & FIXES There have been a ton of small fixes and improvements to player boats and boat building… | — | |
| In-game event | SURVIVING 12 YEARS 12 YEARS Servers are now wiped and Santa is packing up and clearing out the bodies, but we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off, which is why this blog is lighter than usual, but we're looking forward to the journey ahead in 2026! Last month, we celebrated Rust's 12th anniversary, marking an incredible journey. The game continues to experie… | — | |
| In-game event | PIVOT OR DIE PROGRESSION CHANGES Continuing from last month’s controversial Meta Shift changes and our push to make meaningful experimental changes to Rust’s progression, this month we’re taking things a step further. By making progression easier! Wait, what? Bear with me. One of the main issues with Rust progression is that the majority of servers don’t Blueprint wipe, including our Facepunch servers. When… | — | |
| In-game event | META SHIFT BLUEPRINT FRAGMENTS The current progression meta has grown stale, moving too fast and becoming too easy over the years, with scrap inflation and scrap being everywhere. We don't believe this has been overwhelmingly negative, but it has detracted from world PvP, especially in and around monuments, and we want to experiment more with progression. This is experimental step 1: We’re introducing a n… | — | |
| In-game event | MAINTENANCE MAINTENANCE This month’s update is a little lighter than recent, focused on tackling a number of long-standing bugs and improvements. We’ve been working through community feedback to smooth out some of the more persistent issues and make everyday gameplay feel that bit better. Normally, if bugs persist for several years, there’s usually a good reason for that, whether it’s being difficult to re… | — | |
| In-game event | HARDER CORE HARDCORE REFRESH Hardcore mode is making a comeback this month, bringing with it some community requested changes and a few new tweaks we've been planning for a while. Our goal with game modes, such as Primitive and Hardcore, is to offer a fresh way to experience Rust, see how players respond, and try out different ideas. We don’t expect them to stay popular for long, usually just a couple of m… | — | |
| In-game event | FRIENDS WITH BENEFITS RUST 2025: MID-YEAR RECAP & SNEAK PEEK PARTY SYSTEM As part of one of our long term goals of reducing friction for new players, we bring the party system to make it easier to connect to a server as your friends! To invite friends to a party: · Open the friends menu (bottom right of the main menu) · Right click on a friend · Click "Invite To Party" · Wait for them to accept the invite Once all y… | — | |
| In-game event | NERFED, BUFFED, BALANCED? JUNGLE POLISH One of the loudest bits of feedback we heard after last month's Jungle update : “I can’t find anything!” Fair. The jungle was a bit too good at being a jungle. Wild hemp has been reworked with taller stalks and purple flowers, so you can actually see it against the overgrowth. (Player-grown hemp remains unchanged.) More ore nodes now spawn throughout the jungle thanks to increased… | — | |
| In-game event | SOFT REFRESH DEPLOYABLE DEBRIS A selection of deployable objects in your base will now leave behind a destroyed version when killed in the softcore game mode, allowing you to repair them to quickly get your base back up and running after a raid. When destroyed, these objects will drop 50% of their contents, the other 50% will be stored inside and accessible only by the player owners. If the deployable is de… | — | |
| In-game event | The Crafting Update COOKING WORKBENCH The cooking workbench is a new deployable that allows you to cook up some new food recipes. Mixing table recipes can also be crafted here. Many of the new items unlocked by the cooking workbench offer stat and modifier bonuses, so give them a taste! Cooking food now has a visual model on all cooking deployables and cooks in real time. CHICKEN COOP The Chicken Coop is a new dep… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.