Simple Shooter
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
014 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
014 Sep 2026
| Published | Title | Build |
|---|---|---|
| v1.0.7 — Mortar strikes show where they land + Kill chains run to eight Hello everyone — Egg Code here. This one is mostly about telling you what is about to happen to you: three separate things could hurt you without showing you first, and they all now announce themselves. Fixed in v1.0.7 Mortar strikes: an incoming shell now keeps its target ring on the ground for the whole time it is in the air, so you can see exactly where it will land — including when the mort… | 24646583 | |
| v1.0.6 — Attack warnings that match the attack + a clearer boss fight Hello everyone — Egg Code here. This one is mostly about honesty: a run of fixes where the game was drawing a warning that didn't match the thing it was warning you about. Changed in v1.0.6 Boss fights: boss health is now a single aggregate bar, with a row of pips below it showing which bosses have arrived and which are already down. A defeated boss darkens rather than disappearing, so the row… | — | |
| v1.0.5 — Boss encounter rework + respawn fixes Hello everyone — Egg Code here. This one is mostly about boss encounters, and it started with your feedback: the full-screen WARNING banner was doing more interrupting than warning, especially now that a late sector can send several bosses at you. Changed in v1.0.5 The boss WARNING banner is gone. The audio alert stays — you will still hear a boss coming, you just will not lose the screen to a… | — | |
| v1.0.4 — Pacing, economy & boss gauntlets Hello everyone — Egg Code here. This one is bigger than our last two patches. v1.0.2 and v1.0.3 were fixes; this is our first real balance pass, and it comes from watching deep runs and admitting that the late game had stopped asking anything of you. The deep run is a real run now Late-sector difficulty is unfrozen. Enemy scaling used to flatten out, so sector 12 played a lot like sector 8. Wav… | — | |
| v1.0.3 — Accessibility dialog fit + Pilot Stats audio polish A small polish patch. Fixed in v1.0.3 Accessibility dialog: the first-run "Configure Accessibility?" prompt no longer overflows its box — and dialogs now always grow to fit their text, including at larger Text Size settings. (You may notice dialogs are slightly wider across the board; that's intentional.) Pilot Stats: opening Pilot Stats from the pause menu now correctly keeps the game music pa… | — | |
| v1.0.2 — Linux/Steam Deck launch fix + macOS menu fix Hello everyone — Egg Code here with our first post-launch update, on launch night itself. Day one brought us bug reports, and we'd like day two to bring you fixes. Fixed in v1.0.2 Linux / Steam Deck: the game now bundles its complete audio-codec dependency set. On Linux systems missing certain system libraries, the game could fail to launch at all — it now carries everything it needs, no matter… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Aug 2026 | Mon | 06:11 | v1.0.7 — Mortar strikes show where they land + Kill chains run to eight | 24646583 | public | 4 | — |