Charles the Bee
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Charles 1.15 Day 2 of crunching on bug fixes! Here's what we got for today! · fixed steam achievements even more, they don't spam the poor steam servers anymore · fixed custom songs not starting, caused by Note Per Minute value not having a default · fixed note offset not saving to hard drive and cloud saves · pollen gathering pause menu was wrong size · fixed stingmis eyes in versus screen · fixed more gam… | — | |
| In-game event | Charles 1.1 Welcome to the world post-launch! We're going to start the version numbers over again. Arguably, I should've just had versions 0 to 0.99 as the pre-launch versions. Aww well! Here's some stuff I bug fixed over the first 24 hours of launch. Keep the reports and feedback coming! Thanks! · fixed steam achievements · fixed free roam mode when going back somewhere you already completed · cleaned up… | — | |
| In-game event | Charles Version 1.9 The last update before the launch! Thanks so much for following along and we're excited to show off the full experience. In the meantime, you'll notice some of the changes we've made, many more are behind the scenes in preparation for launch :) · Changed how sensitive the note timings are. There is a 33% more generous margin of error! · Overhauled arcade menu, added lots of opponents and change… | — | |
| In-game event | Charles Version 1.8 Getting very close to launch! Two weeks away! Most of the stuff we're working on is behind the scenes. Next week should be a bigger update than this one. :) · Credits are more verbose · Changed the "Play" menu · Fixed a bug where the wrong opponent would get chosen on Night 1 | 12716120 | |
| In-game event | Charles Version 1.7 Most of the work this time around was behind the scenes, but things are starting to become finalized. The cutscenes and dialogue stuff have been a huge undertaking. It's looking like we're going to change the way we display text in the game to address a few issues. We'll see y'all in a week for another small content update. Launch is just around the corner! · Switched Smooth Samuel and Rotten… | 12645518 | |
| In-game event | Charles Version 1.6 Hello again! A quick update for y'all. Still working on the big release, with lots of systems coming closer and closer to completion. The art and music are nearly done as well. A November 30th release date looks very strong. · Added hard mode and easy mode for Arcade and Story! · Changed the scoring system. Streaks/Combos shouldn't matter as much as before (they used to be the only thing that m… | — | |
| In-game event | Charles Version 1.5 Hello hello! Another medium-sized update. Lots of stuff going on behind the scenes, but some of it is also IN FRONT of the scenes. Here's a list of the stuff that was done this time around. We'll see you all next week for another update. · Reduced CPU usage of the game by 50% · Shrunk the overworld levels by 20%. This will make it seem like there are more bees and hazards without increasing the… | 12515990 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.