Sephiria
Playing now
10,501−118 vs. yesterday
30%of peak
All-time peak
34,453Aug 2026
Playing now
10,501−118 vs. yesterday
All-time peak
34,453Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.24 Update 1.0.24 · Added appearance variants to 7 costumes · Potions are now dropped separately instead of being stacked together when dropping multiple potions on the ground · Fixed a bug where the special attack of Mischievous Prank could not be used when MP was 40 or lower · The mouse cursor can now be moved outside the game window while navigating the UI · Fixed a bug where holding down the attack ke… | — | |
| Game update | 1.0.23 Update Hello. This is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! 1.0.23 Stages • Merchants that can engage in combat now return to their original position after leaving it. • Suspicious Hat Merchant: Adjusted how quickly it starts to flee. Boss Qliphoth • Fixed an issue where projectiles could enter the safe zone in certain situations. • 🥕 Fixed an issue where… | — | |
| Game update | 1.0.22 Update 1.0.22 · Fixed a bug where the Chapter 6 earthquake event would replay after changing areas. · Added additional NPC dialogue during the Chapter 6 earthquake event. · Final Boss Phase 1: Slightly reduced the spread of the radial bullet pattern. · Fixed a bug where Breath of Ice (Sword & Shield)'s "Dash Attack Damage +40%" effect was only increasing damage by 30%. · Improved an issue where droppi… | — | |
| Game update | 1.0.21 Hotfix 1.0.21 · Added the ability to view the Credits from the title screen after completing the game. · Spinning Staff Demon: Fixed a bug where the attack warning would occasionally remain on screen. · Guillotine of Bitter Cold: Fixed a bug where the UI incorrectly displayed the skill name as "Blizzard Hammer." · Hard Mode "Blood Festival": Healing effectiveness in multiplayer now scales down based o… | — | |
| Major update | 1.0 Update Sephiria has officially launched. Hello! This is TEAM HORAY. It's been eight years since we released our previous title, Dungreed. Sephiria began as a project at the end of 2021. The prototype, January 4, 2022 Over 484 days of Early Access and 58 updates, Sephiria has grown into a far bigger game than it once was. · 6 chapters · Six weapon branches with over 200 upgrades · About 300 Artifacts ·… | — | |
| Community | Launch Time Details Hello! This is TEAM HORAY. Thank you to everyone who has been looking forward to Sephiria's full release. Sephiria is leaving Early Access and moving into its full 1.0 launch on July 31st, 2026 . The launch times for each region are as follows: · Asia: July 31st, 16:00 (KST/JST), 15:00 (CST) · Europe: July 31st, 09:00 (CEST), 08:00 (BST) · Americas: July 31st, 03:00 (EDT), 00:00 (PDT) Sephiria… | — | |
| Game update | 0.12.4 Update Fixed a bug where the Wishing Fountain would fail to grant items when the OS language was set to Turkish. · Fixed a bug where certain character dialogue in Chapter 4 was not displayed correctly. · Partially improved an issue where the game would occasionally fail to restart properly after an expedition ended. | — | |
| Community | We have a full release date for Sephiria! Hello! This is TEAM HORAY. We’re so happy to announce that Sephiria is leaving Early Access and getting a full launch on 31st July ! We have a new trailer to celebrate: If you’ve been an Early Access player, the game will automatically update into 1.0 for you at launch. Thank you so much for all your feedback and the Overwhelmingly Positive rating so far! So what can you expect from the full la… | — | |
| In-game event | 0.12.3 Update Hello! This is TEAM HORAY. It's been a while since our last update. Our team is currently continuing the final stretch of development for Early Access. We plan to share details about the schedule separately through an announcement soon. As always, thank you for your interest and support! Rather than new content, today's patch focuses on interface improvements that had been lower on our priority… | — | |
| In-game event | 0.12.0 Update Hello, this is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! 0.12.0 Content Additions Official Release of the Open Beta • The 0.901.3 open beta version has been updated to the official version. For more details, please refer to the 0.901.0 beta update . Boss • Haz, the Mind-Eater Root: Added dedicated BGM. Artifacts Image Changes Electro Chakram • Fixed an i… | — | |
| In-game event | 0.901.0 Beta Update Hello, this is Team Horay. We would like to announce that the 0.901.0 update has been released as a public beta. This update focuses more on improving the stability of the game’s internal code rather than adding new content. The main change is a major engine upgrade from Unity 2022 to Unity 6, along with optimizations to key systems such as network communication so that they work properly in th… | — | |
| In-game event | 0.11.7 Update Hello, this is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you!\ 0.11.9 • Fixed an issue where the 'Double Attack' effect was not applied to the Heita’s Spirit Powder, Tero’s Spirit Powder, Ahmad’s Spirit Powder artifacts in certain conditions with Kalim's Form. • Fixed a bug where the effects of Golden Needle of the North were not applied to Thorn Bush and Jud… | — | |
| In-game event | 0.11.5 Update: Training Grounds Hello, this is TEAM HORAY. 🥕 indicates improvements based on community feedback. Thank you! 0.11.6 • Fixed a bug that items from the training grounds could be brought into the village under certain conditions. 0.11.5 Content Additions 🥕 Comprehensive Training Grounds • A new area where you can test unlocked weapons and items is added. • Enter through Bunnyville Training Grounds after unlockin… | — | |
| Game update | 0.11.4 Update 0.11.4 · Fixed a bug where players in Chapter 4 could enter a Chapter 5 lobby via Steam friend invites · Fixed a bug where the game could no longer progress if Chapter 5 was cleared via multiplayer while still in Chapter 4 If this condition applies, the Chapter 5 clear record will be reset upon login, allowing normal progression through Chapter 4. · Mitigated an issue where other players could… | — | |
| In-game event | 0.11.3 Update Hello, this is TEAM HORAY. 🥕 reflects improvements based on community feedback. Thank you! Known Issues • There is currently a bug that allows players to join a Chapter 5 multiplayer lobby while still progressing through Chapter 4. (Normally, joining lobbies that are ahead of your own progression should be restricted.) If you clear Chapter 5 in this state, it may cause an issue where you can n… | — | |
| Major update | 0.11.0 Update: Chapter 5 Hello, this is TEAM HORAY. We sincerely thank everyone who has always enjoyed Sephiria and patiently waited for update news. We are very happy to finally be able to share this content with you! Below are the patch notes. 🥕 indicates improvements based on community feedback. Thank you! Known Issues • With the implementation of Chapter 5, the entrance to the Mole Stronghold—which was previously… | — | |
| Game update | 0.10.17 업데이트 Hello, this is TEAM HORAY. 🥕 indicates improvements based on community feedback. Thank you! 0.10.17 • 🥕 macOS: Fixed a bug where certain files were incorrectly read during the language loading process right after starting the game. • 🥕 Fixed a bug where a merchant would prevent game progression in Chapter 4 Woodlands when in a hostile situation with the merchant. • 🥕 Fixed a bug where certa… | — | |
| In-game event | 0.10.15 Update 0.10.14 Update Hello, this is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! 0.10.15 · Fixed a bug where the player character would get stuck after casting magic while wielding a greatsword. 0.10.16 · Fixed an issue where items remained in the inventory after game over in certain situations. · Chalcedony Key, White Paper: Fixed an issue where the combo increa… | — | |
| In-game event | 0.10.13 Update 0.10.13 Update Hello, this is TEAM HORAY. 🥕 These are the improvements based on community feedback. Thank you! 0.10.13 Stages • Room layouts have been added to some stages. Bosses • Demonic Grimoire: Fixed a bug where effects would not disappear during certain patterns. • Demonic Grimoire: Adjusted so that players are not hit when touching the electric line during the bullet hell pattern. (How… | — | |
| Game update | 0.10.12 Update 0.10.12 · Fixed an issue where the game could become stuck on a black screen when entering a location under certain system language settings. | — | |
| In-game event | 0.10.10 Update Hello, this is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! Known Issues • This issue has been fixed in the 0.10.12 patch. Thank you to everyone who reported it. We have identified an issue where the game may freeze without loading when moving to certain locations. We attempted to reproduce this bug but have not yet been able to determine the cause. If you… | — | |
| In-game event | 0.10.8 Update Hello, this is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! 0.10.8 Items Fruit Skewer • Default capacity changes from 5 to 6. • Regular Fruit (+): Increases by 25%→50% per fruit. Can consume up to 2→3 of the same fruit. (Note: adaptive rate (carrot) remains at 25%) • Frozen Fruit (-): The adaptive rate effect of 'carrot' does not apply to frozen fruits. Bon… | — | |
| Game update | 0.10.7 Update Hello, this is TEAM HORAY. 🥕 Improvements based on community feedback. Thank you! 0.10.7 • Weapon 'Tome of Mimicry': Fixed a bug where the display angle of the image appeared incorrect when obscured by buildings or walls. • Artifact 'Chalcedony Key': Fixed a bug where stats were not decreasing when the artifact was discarded. • Artifact 'Eternal Winter': Fixed a bug where the maximum level was… | — | |
| In-game event | 0.10.6 Update Hello, this is TEAM HORAY. This update includes minor content additions such as artifacts, tablets, and costumes, along with improvements to some Bond artifacts and adjustments to Fruit Skewer drop rates. We've added 2 new minor combos this time. While adding main combos like 'Solar Blade' or 'Glacier' is certainly great, we thought it might be interesting to add support combos like the existin… | — | |
| Community | Wishing You a Happy New Year! Hello, this is Team Horay! The end of 2025 is approaching. We would like to sincerely thank everyone who has spent time with us throughout this year. All four of us, including myself, have been running non-stop since the launch of Sephiria, and watching you all enjoy the content we've prepared has made 2025 a truly rewarding year for us. Since Launch... It's already been 8 months since we launc… | — | |
| In-game event | 0.10.5 Update Hello. This is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! 0.10.5 Enemies • 🥕 'Lantern Demon': No longer runs away from players and will not move to heal enemies that are too far away. Stages Chapters 1-4 Common • Woodlands: Monster survivability has been slightly adjusted. (Bonus HP 64%->58%, Bonus Defense 20->18) • Rooted Cave: Enemy count has been slig… | — | |
| Game update | 0.10.4 Update Hello. This is TEAM HORAY. Here are the 0.10.4 update. 0.10.2 · Boss “The Mind-Eater Root” - The number of lasers has been reduced by one, and their speed has been decreased. (Rotation speed: 90 -> 60 per second) - The speed of the targeted root attack has been reduced. (0.5 -> 0.75 seconds) - The speed of melee attacks has been reduced. (1 -> 2.5 seconds) - Base HP has been increased. (1100 ->… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.