The Forest
Playing now
7,787−552 vs. yesterday
7.1%of peak
All-time peak
109,242Dec 2024
Playing now
7,787−552 vs. yesterday
All-time peak
109,242Dec 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Hotfix-v1.10d Hey everyone, Here’s a small fix for the update released yesterday, fixing an issue where the end boss could become invisible, and adding another fix for radeon series cards. Added some additional fixes: · Fixed end boss vanishing if all players leave area · Additional possible fix for radeon series 5 and 6 cards If you are running a dedicated server, you will need to restart your server with t… | — | |
| Community | V1.10 Hey Everyone, This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more. If you’ve completed the alternate ending you’ll also find some new decorative buildables available in your survival book. We’ve also improved some of the games visuals, including the large lake in the middle of the world, tweaked the look of… | — | |
| Community | Update Trailer Hey Everyone, Our new update for The Forest will release December 10, on both PC and PS4. We’ve put together a trailer showcasing some of the new features. Check it out below. The team at Endnight | — | |
| Community | New update details Hey Everyone, Our next PC patch will release early December. This patch will feature a new late game creature, some new buildables, a new weapon type, new clothing, and lots more. We’ve also been working on our multiplayer Anti-Cheat and have some big improvements in store. For console players, we’re also really excited for our PlayStation version of the game. It will be coming to PlayStation s… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | v1.09 Hey Everyone, This patch focuses on performance and bug fixing. We’ve also been working on a much larger content focused update and should have news we can reveal about that soon. Save game loading has been drastically improved this patch. This will be most noticeable on bigger saves. In our testing here a save that previously took 1 minute and 40 seconds to load, now loads in 25 seconds. Ambie… | — |
| Community | VR beta patch 3 Hey Everyone, This patch adds multiplayer support to the VR version of The Forest and also adds some fixes and improvements to the regular 2d version of the game. For the 2d game we fixed a bug where food and waterskin could vanish from certain save games, added a new progress circle as DS games are loading, made sticky bombs clearer visually and fixed a few cave and crafting issues. For the VR… | — |
| Community | Patch 1.08 Hey Everyone, This patch fixes an issue where some PC’s could hang for a long time on starting a new game. We also fixed an issue where some dedicated servers wouldn’t be visible to all players, as well as a bug with hard survival in multiplayer save games that would set clients to normal instead of hard, and a fix for an issue with stashing burning weapons. For the full list check below. If yo… | — |
| Community | VR beta patch 2 Hey Everyone, This patch implements some of the suggestions and ideas we’ve received since releasing the VR beta version last week. We also fixed an issue where the resolution was being applied incorrectly in VR making the game look like it was rendering lower res than it was. · Fixed game outputting at lower resolution than it was rendering at · Added VR laser pointer to interact with menus ·… | — |
| Community | VR beta hotfix 1 Hey Everyone, Here is a patch for some of the issues that have come up in today’s VR beta release. We also saw people asking for smooth rotation and so added that option in, and changed how to drop logs/bodies. · Fixed VR gameplay option darkening not working correctly and setting reversed values · Fixed in game options screen breaking on lower quality settings due to a layer distance issue · F… | — |
| Community | The Forest VR Beta The Forest VR Beta Hey everyone, This release adds a first pass of VR Support to The Forest. This release supports both Vive and Oculus Rift. Some of the highlights of the VR version include: Full bow aiming. Throwing flares by breaking the tops off them. Lighting molotovs with your lighter, full 3d inventory, and 3d book, and of course chopping down trees with touch controls, but our favourite… | — |
| Community | V1.07 Hey Everyone, This patch fixes an issue with crashing that could occur when building tree based structures. Based on discussions with some hosting companies, we’ve also made some improvements to the dedicated server. V1.07 changelog · Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game · Player sur… | — |
| Community | V1.06 Hey Everyone, Today’s patch fixes some more issues that have come up since release. We also added an option in the gameplay tab for hosts of multiplayer games. This option gives hosts the ability to allow or block developer cheats on their servers. This doesn’t yet work with Modapi and other methods of cheating but we are planning on implementing that as a next step. This patch should also impr… | — |
| Community | V1.05 Hey Everyone, Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders. · Increased draw distance of target and some other small structures · Added new brightness/contrast sliders · Added in option to use legacy eye adaptation instead of dx11 eye adaptation · Fixed bug where disassembled upgraded stick would no longer work w… | — |
| Community | V1.0 Hey Everyone, Today The Forest moves from early access into a full release. It’s been a crazy ride, made possible only by the players who have supported us for the last four years. To the team here it feels like a game we all made together, us and the community. Your input suggestions and feedback has been invaluable to us. This version of the game adds a bunch of new stuff, from a craftable wa… | — |
| Community | Pre-release patch 04 Hey Everyone, Here’s a fix for some issues that came up last night. Put back in launcher to make switching resolutions easier and switching which monitor launches Fixed tree houses turning invisible when repaired Added back in a loading optimization that should speed up loading save games (should fix players getting stuck on R when loading - if issue persists let us know and send us the save ga… | — |
| Community | Pre-release patch 03 Hey Everyone, Here’s another pre-release patch fixing some issues that have come up since this mornings patch release along with some key binding and other fixes and improvements If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. As always, please continue to post your bug reports and feedback in the Disc… | — |
| Community | Pre-Release Patch 02 Hey Everyone, Here’s another pre-release update fixing some issues that came up in yesterday's patch. · Fixed some issues with repairing some structures · Fixed some translation issues · Fixed some medium presets that were incorrect and were setting the wrong quality values · Increased draw distance of skull light lamps · Fixed not being able to craft flashlight on bow Also, we are looking into… | — |
| Community | Pre-release patch Hey Everyone, This is our first pre-release patch, expect a few more in lead up to release as we try and fix up the last remaining issues. This patch contains a ton of fixes, changes, optimizations, new items, new story elements, some new buildables, and a ton of surprises we don’t want to spoil via changelog. We’ll release the full list of changes on Monday along with release. Oh and there’s n… | — |
| Community | V1.0 release date Hey Everyone, Today we are officially announcing April 30 as the release date of the PC version of ‘The Forest’ It’s been a long journey and we’re really excited to show everyone what we have in store. The team at Endnight | — |
| Community | V0.73 and release plans Hey Everyone, We wanted to share our plans for moving The Forest out of early access and into a full v1.0 release. We’re aiming for a release date towards the end of April. We’ll have an exact date when we are a bit closer. On release of v1.0 the price will increase from $14.99 USD to $19.99 USD There are a bunch of new features we’ve been working on for v1.0, and want to give everyone an idea… | — |
| Community | V0.72b - hotfix Hey Everyone, Here’s a hotfix to address to some issues that came up in last nights v0.72 release. For the full list of yesterday’s v0.72 patch notes, please visit: · Fixed missing plane axe speed upgrade · Fixed water collector's water not visible · Fixed an issue with robot toy crafting · Fixed save system not always initializing correctly, possibly causing some player made structures to go m… | — |
| Community | V0.72 Hey Everyone, For this patch we focused on bug fixing and polish, as well as adding in a couple long requested tweaks (the log sled can now carry a full 12 logs!) In addition to over 100 bug fixes, we added an audio slider in options to tweak the volume of the walky talky, improved accuracy of building placement by using camera position to allow fine tuning of positions, improved the look of a… | — |
| Community | V0.71b hotfix Hey everyone, Here are some fixes and improvements to last weeks v0.71 release. Including some balance of the new calorie system. · Fixed dying with toggle crouch on causing issues in hanging cutscene · Fixed old saves resetting the strength stat value (if not saved over) · Calories system balance pass, should make weight and strength more manageable · Fixed dried meat eaten from inventory havi… | — |
| Community | V0.71 Hey Everyone, This patch adds a new electrical tape pickup item. With electrical tape you can now craft the new slingshot weapon type, which uses the small rocks in world as ammo. Electrical tape can also be used to tape certain items together, such as taping the flashlight to the flintlock, or to the bows or chainsaw to help make those weapons more effective in caves. This crafting ingredient… | — |
| Community | V0.70c hotfix Hey Everyone, Here is another hotfix for last weeks v.070 release fixing an issue with exiting caves in save games. For the full list of v0.70 patch notes, please visit: · Improved performance of bone chandelier · Fixed some cases of terrain collision not loading correctly if game was saved inside a cave As always, please continue to post your bug reports and feedback in the Discussions area of… | — |
| Community | V0.70b hotfix Hey Everyone, Here is a small hotfix for some issues that came up in Friday’s v0.70 patch release. For the full list of v0.70 patch notes, please visit: · Fixed drinking boiled water from pot not providing hydration · Fixed draw distance on lizards and rabbits being too close causing them to pop on · (Multiplayer)Fixed a case of enemies sometimes not spawning in caves for clients · (Multiplayer… | — |
| Community | V0.70 Hey Everyone, This patch adds new recipes to the stew system. Now the combination of items added to the stews has a greater effect on the bonuses they give, for example, meat cooked with herbs but without water will give more fullness, whereas mushrooms with herbs cooked in water will give a health and energy boost but only a small amount of fullness. We added a new animation for swimming into… | — |