The Maker Way Demo
Playing now
1+1 vs. yesterday
20%of peak
All-time peak
511 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
511 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | [v0.0.25] Demo 2.0 - the single biggest update to The Maker Way Makers, This version focuses on several major elements in the game: resource collection, enemy AI and simulation, UI improvements and much more! Major Changes: · Resource collection - previously disintegrating a pile provided you with all the resources in it even if you only needed a specific resource. Now the piles break down to single resources which allow you to obtain the ones you need. · D… | — | |
| In-game event | [v0.0.24] Version Notes - New Interaction System Makers, Between the in-game feedback form, steam reviews and watching streamers play, I collected a lot of feedback following the release of the demo. My major focus in this version was to simplify controls and improve interactions, as well as to improve driving physics and to reduce obstacles in the scene. Major Changes: · New radial multi interaction interface · Major remap of action keys to… | — | |
| In-game event | [0.0.23] Version Notes - Tweak them machines! Makers, A true maker keeps their sleeves rolled up and never stops tweaking, improving and fixing. This patch, really more of a version if you will, adds some interesting game mechanics Major changes: · Engine Tuning/Tweaking - Added ability to tweak engines on machines using the multi-tool · Resource Recovery - Disassembled machines drop fuel and energy canisters so not lost now · Combat Loot… | — | |
| In-game event | [v0.0.22b45] Patch Notes - Brighter Nights :) Happy Monday, Makers. Whoa, that week was crazy! Hundreds of new makers joined and played for many thousands of hours. Spent a bunch of time this past weekend to review all feedback and turn it into tasks for upcoming versions. Thank you everyone who took the time to play the game and send over feedback. This new demo patch has the following changes: · A brighter night - the moon now provides a… | — | |
| In-game event | [v0.0.21b44] Patch Notes Hello, Makers! First, I’d like to thank everyone who has been playing. The feedback has been incredible and very rewarding. Based on feedback from players I uploaded today a patch with the following changes: Major updates: · The Night Roller enemy location changed - players were encountering this vicious roller too early, even before they had a fixer tool. This made it impossible to use a machi… | — | |
| Major update | Download The Maker Way demo now! Hello makers! The Maker Way will be making its way to the Steam Next Fest at the end of February. The Next Fest is a weeklong celebration of games and a great opportunity for players to try demos of games that are close to release. You do not need to wait though because The Maker Way demo is live on Steam right now :) Create and operate machines from a large library of parts, build a network of… | — | |
| Community | The Maker Way Open Playtest Starts Today The first open playtest for The Maker Way starts today — come build, print, and pilot your own machines. After a successful closed playtest and great feedback from our amazing growing community, it’s time to put The Maker Way in more hands and shape what comes next. Game Mechanics Most core mechanics are already in. This playtest will let us see how they hold up before we expand them and add mo… | — | |
| Community | Scrapman and Kosmo stream The Maker Way! It has been an incredible experience to watch those two amazing creators play the game! Also, it's a great opportunity for our community to get a sense of how the game plays. Here's Scrapman: And here's Kosmo: | — | |
| Community | Maker Log #2 - Why I waited with external playtests for 18 more months I’ve been working on The Maker Way for more than four years now. Given that I started with zero knowledge in game dev, the first couple of years were really focused on getting to learn Unity, Blender, C#, Animation, Environment Design etc… you get the point. At some point I really need to pen down a blog post about the history of the game. There are some really amusing videos from very early bu… | — | |
| Community | New playtest version available! You can even win a t-shirt! The day is here - looking for new signtups to our first community playtest! While I did ran several small playtesting sesssions, this is going to be the first playtest that is open to the community. I still intend to have only a couple dozen playtests this round but expect to grow the list over the next several months. Please head over to the playtest page to sign up and I’ll follow up personal… | — | |
| Community | The alpha demo is now AVAILABLE! So excited to release this alpha demo. We tried to capture the essence of the game in it. Hope you like it! Get it here and let us know what you think: We love feedback of any kind! Please feel free to share feature ideas, bugs etc. This is a long term project and we're committed to continuously improving it. | — | |
| Community | Sign up for alpha access 🔩 We'll release an early alpha version in just a couple months! 🔩 If you'd like to get access to the alpha build when it's ready, please sign up to our newsletter: | — | |
| Community | Devlog #0 - Why make this game? On October 9th, 1903, the New York Times published an article predicting that it would take between 1 million to 10 million years to achieve human flight. Exactly 2 months and 8 days later , on December 17, 1903, the Wright Brothers flew for the first time. As a father, I'd like for my kids to grow in world where we believe in our ability to invent, create and make a better future for ourselves… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.