Eclipsium
Playing now
10+2 vs. yesterday
5.1%of peak
All-time peak
195Playing now
10+2 vs. yesterday
All-time peak
195Sept 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix #5 — Bugfixes Fixed an issue, that caused certain sound effects to behave abnormally | — | |
| In-game event | Community Items, New Features, Publisher Sale Ayo! Grand Ayo, even. First off, we wanted to once again thank you, the players , for your continuous support of our project. Since release, together we’ve been stabbing our hearts, burning our hands, bleeding, slowly (sometimes too slowly) walking through surreal landscapes and, of course, petting hogs. Before the year is over, we wanted to bring out some extra polish and a few quality of life… | — | |
| Community | Nominate Eclipsium for the Steam Awards 2025! *Insert thematic hello here* First off, we want to give a big thanks to everyone who's taken their first steps in finding Her . Hearing your kind words since launch has warmed our hearts and continues to inspire us . If you haven’t got your hands on it just yet, well, what are you waiting for? We put a lot of work into making the world of Eclipsium’s art direction pull you in . If you love the… | — | |
| Game update | Hotfix #4 — Bugfixes Fixed an issue, that caused the cutscene in the "Village" area to load improperly · Fixed an issue, that caused flame particles to render incorrectly · Other minor visual/collision issue has been fixed | — | |
| Game update | Hotfix #3 — Optimization, Bugfixes Fixed an issue, that caused game to crash after the opening cutscene · Fixed an issue, that caused the iron gate not to open after the “fire” cutscene · Several performance fixes · Additional savepoints were added to the Submarine level · Fixed an issue, that caused several objects in the Hospital level to act abnormally · Fixed an issue, that caused visual bugs in the “looping” areas of the ga… | — | |
| Game update | Hotfix #2 — Ultrawide Support, Bugfixes QoL features: · UI is working properly on ultra-wide monitors · "Saving..." text now appears after reaching new save point Fixes: · Softlocks in multiple zones has been fixed, including: Planetarium, Metal Bridge, Painting, Mines, Church of the Pigs · Lightning in some areas has been optimized · LOD's has been optimized to reduce texture-popping · Collision on several objects were removed to pr… | 20175200 | |
| Game update | Hotfix #1 — Movement Speed Change, Bugfixes Base movement speed for the player has been increased · Fixed an issue, that caused temporary slowdowns from specific interactions to never reset, making it impossible to complete certain puzzles | — | |
| Community | ECLIPSIUM IS OUT NOW ON STEAM Ayo! You read the title of this post, so we’ll keep this short and sweet. Eclipsium is OUT NOW on Steam, so come feast your eyes, ears, and hand(s) on our equally heartbreaking and disturbing little story! Here’s what awaits you in Eclipsium: · A layered story through a nightmare-fueled world, that we’ve infused with as much emotional weight as we possibly can. · Fantastical body horror that wi… | — | |
| Community | New Trailer Just Premiered on CRITICAL REFLEX TIME! Ayo! The release day is right around the corner (for those of you who forgot already — it’s on September 19!), and we prepared yet another cool dark and gloomy trailer for you to enjoy! It really does come in handy for those who can’t wait until release. Handy , got it? And, while you wait to get your hands (get it again?) on Eclipsium, check out CRITICAL REFLEX Publisher Sale! Grab both classi… | — | |
| Community | Release Date Reveal & New Demo Ayo! You read the title, you clicked “Read more” you know what time it is. Hope you brought your headphones! We’re beyond excited to announce that Eclipsium will finally launch on Steam on September 19th! That’s less than a month from now and, to be honest, that’s equal parts exciting and terrifying. It’s our first game as a studio, and, frankly, the release date is a pants shitting level event… | — | |
| Community | Thank You and What’s Next Ayo! We’re stunned and deeply touched to announce that Eclipsium has entered the Top 500 most wishlisted games on Steam! As developers, releasing anything is a constant roller coaster of excitement and despair, but your tremendous support and the Eclipsium Demo’s positive reception is frankly overwhelming. Thank you for taking the time to play it and for giving us your invaluable feedback! Now,… | — | |
| Community | Steam milestone! We’ve recently hit an amazing milestone! Eclipsium is now officially among the Top 1000 Most Wishlisted Games on Steam ! This is more than just a number, it’s a testament to the passion, hard work, and creativity our team has poured into bringing this game to life. To every single person who's clicked that wishlist button : Thank you! Without your support we wouldn't be able to do this and your… | — | |
| Community | Eclipsium has been nominated for PC Gamer's "Most Wanted" Game Show! Nomination Eclipsium has been nominated alongside 99 other games for PCGamers "Most Wanted" Game Show! A huge thank you to PCGamer for nominating Eclipsium to the show! It's a tremendous honor to be mentioned in the same breath as these incredible games. The live show will take place at 8 PM GMT on December 5th and will be hosted on PC Gamer's various channels. Fingers crossed that Eclipsium ma… | — | |
| Community | New Demo page - Live Now! Ayo! Steam recently updated how demos can be displayed, giving more power and options to us, the developers. We won't cover all the details, but the important part is that there's now a new page for the Eclipsium demo! What will change? · You can now leave a review on the demo! · It's easier to manage the demo in your Steam library · The demo page can appear in more places on Steam Why are you… | — | |
| Community | Exciting News! Ayo! Only been a couple of weeks this time since we last spoke even though it feels like yesterday. Time flies! Let's start of with : Wishlists! Eclipsium recently surpassed over 11.000 wishlists ! To say we never imagined we'd get this far would be an understatement. We want to thank each and everyone of you who've shown support to this passion project, truly. With this comes a feeling of grea… | — | |
| Community | Eclipsium - Quick Devpost! Ayo! Last time we shared a devpost was a couple of months ago and a lot has happended since then so we thought we'd give you all a quick update. - Development We've been hard at work planning, refining and creating content for the game. We're super excited about what we have in the works and we can't wait for you all to experience it. Here's a quick sneak peak of one of the new areas we've adde… | — | |
| Community | Eclipsium - Next Fest Thanks and Upcoming! Ayo! Steam Next Fest has wrapped up and we're amazed at the reponse we've gotten! We want to start off by thanking each and every one who played the demo, left us feedback or engaged with the game. We're happy to announce that thanks to your support, we've now surpassed 4000 wishlists for the game! This is a huge milestone for us and we couldn't be more grateful. What's next? We're currently ha… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.