Firmament - Digital Strategy Guide
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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch 2.1.3 Global Features · Added support for displaying a PlayStation controller, tutorials, key icons, etc. when using a PlayStation controller on Windows. Minor · Fixed some floating debris appearing in the camera’s view when it should not be seen. · (PC VR Only; fix coming to PS VR 2 in future patch) Fixed the dive suit helmet getting culled too much while on the player’s head. Console Only · Firmame… | 22290941 | |
| Patch 2.1.2 Global Major · Fixed the credits screen getting cut off at the bottom depending on your window resolution. · Fixed ladders being disabled if you interact with a ladder while the adjunct is socketed. Minor · Added improvements to gamepad cursor speed to be relative to horizontal resolution of a display. · Improvements made to default cursor movement speed to feel more natural. · Fixed the player… | 20758149 | |
| Patch 2.0.9 (and an update for our Mac users) Global Major · Fixed an instance where the cursor might have issues when returning from the in-game menu. · (VR only) Fixed the adjunct UI not remaining in sync with the player on fast-moving things like elevators. · (Mac only) Re-enabled SM5 RHI to help with performance on lower-memory Macs. · (Windows only) Updated DLSS to 4.0.2. Minor · Minor LOD improvements made. · Updated cached shaders t… | 18833763 | |
| Patch 2.0.8 is live! Global Features · Auto detect now supports auto-setting appropriate supersampling settings based on your scalability settings and platform type. · (Windows only) DLSS updated to version 4.0. · (Windows only) Added support for TSR and XeSS supersampling. Major · (Mac only) Implemented a workaround for auto detect not behaving well on Mac and sometimes setting too high of settings for what your M… | 18138888 | |
| Patch 2.0.6 is live! Global · Integrated a fix from Epic for a potential crash that could occur on certain Windows machine configurations on a subsequent startup after already playing the latest patch with ray tracing enabled. · Fixed a random crash that could occur when DLSS is enabled and you exit the game normally. · Fixed a random crash that could occur when moving very quickly between two areas with different… | 17115960 | |
| Patch 2.0 - Hotfix (2.0.5) Global · Fixed potential crash that could occur on certain Windows machine configurations on a subsequent startup after already playing the latest patch with ray tracing enabled · Minor hitch performance improvements | 16347740 | |
| Patch 2.0 is LIVE! Firmament Patch 2.0 Hello, everyone! Firmament version 2.0 is here with some big stability updates, tech-adds, improvements, and more to make your experience playing Firmament even better. This update is a beefy one, and we’ve tried to consolidate it as much as we could to make sure you all know what to expect. Let’s do this thing! Engine Upgrade First things first: We’ve upgraded Firmament fro… | 16305612 | |
| Patch 6 is out! Firmament Release Notes 1.2.0 (e9979-p17748) Hey folks! Thanks for playing Firmament. We’ve got a lot of great fixes for you today. Here’s the list: Fixes Global · Fixed a crash that could occur at a sweet spot during a re-attempt to engage the adjunct while the adjunct was in flight toward a socket. · Fixed the adjunct not allowing the player to socket into the pod. · Adjusted the socket mode… | 11687562 | |
| Patch 5 has arrived! Firmament Release Notes 1.1.1 (e9894-p17646) Hey folks! Thanks for playing Firmament. We know that we just shipped Patch 4 literally one day ago, but we were so excited to get you another patch, we got one prepared today as well! Here’s the list: Features · When starting the game for the first time on Mac, the fullscreen mode chosen will now consider the first valid display with the highest ref… | 11489529 | |
| Patch 4 is here! Firmament Release Notes 1.1.0 (e9862-p17640) Hey folks! Thanks for playing Firmament. We’ve got a lot of great fixes for you today. Here’s the list: Features · Adjunct returns to the player at 2x the speed now. · Added localized textures for propaganda banners. · Added localized textures for some content near the end-game. · Supersampling quality will now be set to “Performance” instead of “Bal… | 11473115 | |
| Patch 3 is LIVE! Firmament Release Notes 1.0.6 e9794-p17477 Hey folks! Thanks for playing Firmament! :D We’ve got a lot of great fixes for you today. Here’s the list: Features · Various VFX added to spire controls. · Various VFX added for sulfur dumps in Juleston. · Various VFX added for certain scenarios in the end-game. · Added power lines on each battery platform in Juleston to help players see where power i… | 11361579 | |
| Patch 2 is HERE! Firmament Release Notes 1.0.3 e9770-p17406 Hey folks! Thanks for playing Firmament! :D We’ve got a lot of great fixes for you today. Here’s the list: · Adjusted some meshes around the large crane area in Curievale to help alleviate some “stuckage” issues, and added more checks to make sure that the crane generally won’t get stuck. We’ll have another upcoming patch that addresses some of these c… | 11308299 | |
| Patch 1: Missing speech fixes and more! Firmament Release Notes 1.0.0 e9752-p17329 Hey folks! Thanks for playing Firmament! :D We’ve got a lot of great fixes for you today, including a fix for speeches not playing in certain cases. Here’s the list: · Fix for the speeches in the game sometimes not playing for the rest of the game instance. · Fix for an unload/soft block occurring if you save your game at the edge of a platform on the… | 11273829 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 18 Oct 2024 | Fri | 17:12 | No patch notes · unannounced build | 16099334 | public | 1 | — |