Global

Features

  • Added support for displaying a PlayStation controller, tutorials, key icons, etc. when using a PlayStation controller on Windows.

Minor

  • Fixed some floating debris appearing in the camera’s view when it should not be seen.

  • (PC VR Only; fix coming to PS VR 2 in future patch) Fixed the dive suit helmet getting culled too much while on the player’s head.

Console Only

  • Firmament is now an official PS5 Pro Enhanced title.

  • Implemented support for Low Energy Mode/Power Saver Mode on PS5.

  • Introduced TSR supersampling to allow for better performance.

  • Increased shadow quality across the board.

  • Allow HDR mode to be kicked on (or off) automatically based on the OS-level setting for HDR to bring it in line with console requirements.

  • Fixed incorrect VR scalability settings being applied when switching from 2D mode to VR mode in PS VR 2 (which may happen when starting the game without the PS VR 2 headset on, but enabled later when prompted), which could have negatively affected performance.

  • Fixed an incorrect translation in Polish for the Health and Safety prompt in PS VR 2.

  • Fixed Activities on PlayStation not properly firing off when the player selects New Game.

  • PS4 Only (note that many of the following issues have already been fixed in previous PS5 versions): 

    • Fix credits from being cut off.

    • Fixed some clipping issues with some meshes.

    • Improved performance in a few areas.

    • Fixed an issue with ladders not being usable if you attempted to climb them while socketed into something.

    • Fixed an issue with the player clipping through a black plane during the end-game sequence.

    • Improvements made to collision checks on the HUG and the Camelus.

    • Fixed some player collision issues.

    • Fixed some lightmap issues on certain meshes.