REAL WEB LEGENDS: Carter's Quest
Playing now
1−2 vs. yesterday
4.2%of peak
All-time peak
2419 Sep 2026
Playing now
1−2 vs. yesterday
All-time peak
2419 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Act 2 Update Good day, Carter Questers! Act 2 is still in development! I'm currently wrapping up the finale and loose ends. Some things turned out more complicated than initially anticipated. It happens. I will not announce another window until Act 2 has gone gold, but I'm still aiming for this summer! Hope you're all enjoying the deluge of games releasing lately! Love, Goba. | — | |
| Community | Price Drop and Act 2 News! Hello, everyone! It's been a minute, hasn't it? Development on Act 2 is proceeding nicely! I'm happy to announce Carter's Quest is now permanently $5 cheaper! From $14.99 USD to $9.99 USD. I'm hoping that this gives more people the opportunity to take a chance on Carter's Quest, especially with Act 2 on the way. Let's take a look at what I've been working on, while hopefully keeping spoilers to… | — | |
| Game update | September 30th update Fixed pixel mode · Changed the release date of Act 2 in the credits | 20191930 | |
| In-game event | Act 1's Final Update Hello, everybody! Happy Autumn sale! I've endeavored to leave Act 1 in a good spot while I finish working on Act 2. Progress is going good! I expect it out early next year. I packed this update full of a few explosive changes, as well as many smaller fixes and polish improvements. The headlining feature is High Refresh Rate support , allowing Carter's Quest to run seamlessly at 90hz, 120hz, 144… | 20176198 | |
| Game update | Patch for August 26th Reverted an unfinished change to environment volumes that was not supposed to be pushed to the live game. Thanks to Applekicker in the Discord for catching this one. | 19737492 | |
| Game update | Patch for August 22nd Fixed a bug for the chest spawn particle would play after the chest cutscene ended · Fixed the broken visuals on Big Rat Imp This patch may contain regressions in behavior. If you notice any, please contact me on any channels and I will work as quickly as possible to rectify them. | 19702172 | |
| Game update | Patch for August 9th Fixed a visual bug affecting all surfaces that utilize depth textures · Fixing said bug fixes the puzzle where you must melt the ice to free Maskulant, the latter half of the Wizard's College This patch is based on a newer version of CQ than other patches and may have regressions. Reach out to me if you discover any odd behavior. | 19541771 | |
| Community | Carter's Quest's One Year Anniversary! Hello, everyone! How time flies, am I right? Over the past year, a lot has changed in my life as a result of this wonderfully weird project. I'm eternally grateful for the support I've received from the community at large, and excited for those who have yet to jump in. As you all know, Act 2 remains in heavy development. I would have liked to come out swinging with a teaser trailer, but we aren… | — | |
| Game update | Patch for July 8th Fixed a visual bug with shadow-casting lights in the Wizard's College · Updated the visuals of Lanky and Bow Lanky, with more to come · Updated Carter's run cycle (finally!) · Added feedback for picking up healing items · Fixed bugs with Ryval's Broadsword · Improved Steam Deck performance in complex situations, like the Rat Imp structures in the open world · Added some new sounds and feedback… | 19151797 | |
| Community | Act 2 Update Hello, everybody! Goba here. We are coming up on the one year anniversary of release. How harrowing! That being said, great progress has been made on Act 2, and I'd like to share some of it with you. The first dungeon of Act 2 is nearing completion, sporting a beautiful new visual style. As well, the new cutscenes are looking better than ever. Take a look! The Temple of the Lost Faith is the fi… | — | |
| Game update | Patch for May 21st Rewrote environment volume handling, squashing many long-standing visual bugs and improving the experience of traversing the open world · Fixed visual issues with the naked costume · Improved the behavior of the audio manager, hopefully resulting in less moments where the music completely disappears | 18552171 | |
| Game update | Patch 3 for May 20th Fixed UX issues with the options menu, and automatically scrolling menus in general, when accessed with the mouse · Fixed resolution and windowed mode settings not being changeable | 18529878 | |
| Game update | Patch 2 for May 20th Added a new option to configure mouse sensitivity | 18529074 | |
| Game update | Patch for May 20th Addressed oddly high VRAM usage · Added shadow quality option | 18528387 | |
| Game update | Bug fix for May 14th Fixed game-breaking issue relating to using the weapon upgrade anvil on controller · Addressed issues with the shard menu · Addressed issues with the scene fade system to preserve immersion in multi-scene cutscenes | 18464187 | |
| Game update | Patch for April 2nd Fixed softlocks in the Helix Ocean Base. Sincere apologies for this one, as it was a clear oversight on my part while assembling the level · Lessened the likelihood of falling out of the level in the Artist's Paint World. It may still be possible, so saving before this quest is recommended | 17955271 | |
| Game update | Hotfix for March 14th, 2025 Experimental fix for the rare issue that causes the game's display to break · Removed experimental image effects · Hopefully smoothed out the transition to the combat camera | 17726720 | |
| In-game event | Camera, Combat, and Settings Rework! Hello, everyone! It's been an eventful month. As I'm working on Act 2, there's been a lot of little changes that have accumulated to the point where it felt right to release a new version of Act 1 to keep the game in a good, refreshed state for as long as possible. What are the changes? Let me show you! The settings menu has been completely overhauled, both internally (making it far easier to a… | 17711409 | |
| Community | Act 2 Check-in Hello everybody, Goba here! As you know from the credits, Act 2 is scheduled for release this year. As of now, I am on-schedule and things are going as planned. New mechanics and new features are already implemented, with more on the way. So, how are things going? Without ruining the surprise, here are a few screenshots of what I've been working on! One of the new dungeons, code named "Cathedra… | — | |
| Game update | Minor Patch for January 5th Fixed a minor softlock in the Helix Ocean Base that could result if you died in the fight that spawns the fuse chest, were spawned behind the locked door due to a naming peculiarity, watched the cutscene, and returned to the fuse fight and died again...! | 16912636 | |
| Game update | Dec 30th Update Notes More killplanes in the new areas · Polished the Paint Brush weapon slightly · Made the entrance to the Observatory Basement mini-dungeon more clear | 16877646 | |
| Game update | Hotfix for the Winter update The Ideal Form Within now costs 7 mana · Added a warp hitbox in the Observatory Basement · Fixed the broken display for The Ideal Form Within in the weapon upgrade menu | 16863298 | |
| In-game event | Winter Content Update Hello, everyone! I hope the holidays have treated you well! If you've been following me on my social media, you'll have noticed I've been working on a new content update. It was intended for Christmas day, but unfortunately-timed illness pushed it back a few days. Oh, the horror! This update comes bearing two decent gifts! Two mini-dungeons, in fact! A mysterious artist has appeared in Kaliere… | — | |
| Game update | Update Notes 3 for November 21st Another slew of minor fixes · Further brute forced a fix for Carter being invisible in cutscenes and being placed incorrectly afterwards · Fixed the blocker for a piece of unfinished content being traversable · Fixed the trigger for the Observatory basement being accessible outside of the building This patch may introduce hitching at the start of some cutscenes. If you notice hitching, don't he… | 16492892 | |
| Game update | Update Notes 2 for November 21st Some minor tweaks and fixes · Changed the default angle of the combat camera to more flatteringly frame the action · Made absolute certain that under no circumstances can you be rendered unable to start a new game file | 16492165 | |
| Game update | Update Notes for November 21st Minor patch addressing some issues raised yesterday with the release of Launch² · Using pixel mode no longer freezes the game view when you go through a door or use the KellyPhone · The main menu's noises should no longer persist in gameplay · The arrow-pipe puzzle has been adjusted to work better at low framerates · Blue-haired wizard student in the New Wizard's College has had their dialogue… | 16491072 | |
| Major update | Carter's Quest Launch² The largest content update so far has just arrived! Launch² is a comprehensive reworking of the awkward middle half of Act 1, with new mechanics, cutscenes, and dungeons in tow. Follow Carter's journey to learn the secrets of magic, gaining new abilities along the way. Kaliere Commune has received a total facelift, adding not just new NPC schedules and interactions, but fundamentally changing h… | — | |
| Community | Act 1 Rework is coming soon! Major changes are coming to the world of Web next month! In an effort to make Act 1 as good as it can be as we enter the long haul towards Act 2, I am working on new content and quality-of-life features. As this update will touch huge portions of the game, I am dubbing it "Launch 2.0," to signify it as a rebirth of the core Carter's Quest experience. Here's a taste of what you have to look forw… | — | |
| Game update | Hotfix 12 - Major Sound Changes Fundamentally changed the way the sound is mixed, you will have to change your audio settings again as a result · Reworked the mixing on all of Carter's moves and abilities · Added dodging and jumping sounds · Made footstep noises more prominent · Reworked the mixing on certain enemies · Added more sounds and reworked the mixing of certain early-game cutscenes · Major optimizations to the open… | 15400713 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.