Eclectic Expansion Enterprise
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All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Title | Build |
|---|---|---|
| Hotfix Build 8.2 Hello Everyone, Blog Just a quick hotfix for a tech and UI issue. Note: we had some issues with our development environment, and had to restore from backups. Please report is you run into issues with features not working that previously were. Now, on to the main show: Fixes · Fixed Predicate Terrain Mapping Mk I tech causing a crash · Fixed Predicate Terrain Mapping Mk I and II being named the… | 12387069 | |
| Updating Experimental Branch to Build 7_E5 Hey Everyone, This will hopefully be the last experimental version before the full build 7 release. This one is a balancing pass and filling out the Tier One tech tree more. There is also the major feature of Warp to Another Planet, and with it comes the introduction of data novelty. I'll have a more detailed explanation of these in the full release changelog. Also, since the game has come a lo… | 12071655 | |
| Updating Experimental Branch to Build 7_E4 Hey Everyone, Just a quick bugfix, and I had another change finished, so I'm bundling that in. The hard reset fix I had to change around some code ordering. I think I got most of the issues sorted, but do let me know if anything weird is happening, like buildings not unlocking when they should, etc. Minor Change · Changed the build menu to use building icons instead of text Bug Fixes · Fixed ga… | 11992484 | |
| Updating Experimental Branch to Build 7_E3 Hey Everyone, Continuing with the experimental build, fixing issues, and adding a new feature. New Feature Vessel Modules - these are permanent ship upgrades that provide various bonuses and don't get reset when moving from planet to planet. Minor Change · Reworked the tech tree to better display if a tech can be researched or not · Changed tech nodes to use tooltips for better readability at a… | 11984217 | |
| Updating Experimental Branch to Build 7_E2 Hey Everyone, Just a quick hotfix for some small items I missed. Bug Fixes · Fixed Launch Pad build button not unlocking when researched · Fixed Cost Creep Difficulty settings not working · Fixed One-Click Build not being able to be toggled off Links: OOMM Interactive Discord: OOMM Interactive Ko-fi page: | 11928557 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Oct 2023 | Sun | 13:53 | Hotfix Build 8.2 | 12387069 | public | 1 | — |
| 25 Sep 2023 | Mon | 06:49 | No patch notes · unannounced build | 12113939 | previous_build | 1 | — |
| 30 Aug 2023 | Wed | 19:17 | Updating Experimental Branch to Build 7_E5 | 12071655 | experimental_build | 1 | — |