Major update · published 22 Nov 2025, 16:33:54 UTC
Major update
After some downtime, we’ve poured fresh energy and care into our free RTS project. Castle War began as a practice experiment, but it has grown thanks to the support of players like you. If you enjoy the game or want to help a small indie studio take the next step, please consider adding our first commercial title, Nemorsys , to your Steam wishlist . Your support means the world to us and helps…
Minimap Arrow to show incoming waves direction (solo player) Bug fix : - Fix camera starting position (Multiplayer) - Unit keep attacking after attack target has been set - Building placement no longer require to keep the left mouse button pushed
In-game event · published 15 May 2023, 18:53:13 UTC
Solo Player Added
Player can now play alone vs waves of enemies Bug fix : -Fix a bug with units stop autoattacking when they had a target. - The mouse overlay now displays if a unit will attack or move Added a cancel button to cancel unit production
Bug fix : -fix a bug where the mouse size was affected by the screen resolution -fix a bug where the movement and attack icon appeared for one forame before it was moved -bug fix attempt to prevent all unit to stay selected on some computer/ screen resolution -unit movement now stop more fluidly -fix a bug where the canon death animation wasn't playing properly
Bug fixe: -Fix a bug were players couldn't select their units on some screen resolution. Features: - A Jack Pot is now located in the middle of the map to give an insentive to occupy and compete for the center of the map
-wizard spawning location fixed ; -wizard price increase to 30 magick pts; -X button replaced by destroy button, -building price increase is less steep -improvement and level upgrade are now less expensive. -VFX sounds are now affected by the Slider