Sword Hero Pre-Alpha
Playing now
1Sampling since 11:44 UTC
50%of peak
All-time peak
28 Sep 2026
Playing now
1Sampling since 11:44 UTC
All-time peak
28 Sep 2026
| Published | Title | Build |
|---|---|---|
| Closed Alpha Update 3major Hey hey Everyone! It's been a while. Sorry about the relative radio silence, but I've been chipping away at Update 3, which ended up being a giant in its own terms. Aside from the Crime System itself, which is the main course of this Update, I've also been doing tons of improvements and other updates to the base systems. Making everything more robust, strengthening the foundations to support th… | 24261826 | |
| 0.0.10.A2 Fixed Greyskin Posts being usable by Player Fixed Jump-Drink bug Fixed bugs around lights at night Fixed Medicine pivot Fixed being able to sprint with corpse Fixed "Take All" logic | 19798043 | |
| 0.0.10.A Replaced fonts with more legible ones Dialogues won't auto-proceed Readability updates on Trade interface Not showing "E" indicator on Radial menu Disallowed showing Radial Menu and Skill selection simultaneously Adjusted path of Dog1 More Prominent Psi Ready effect Added basic loot to everyone Creatures that are mid-attack will suffer 2x Impact Enemies wont rotate towards target while Damaging… | 19797323 | |
| PIATCH Fixed jump attacks Fixed Melee aiming at smaller creatures Creature suspiciousness decays faster Dogs now signal their attacks better Crows now try to avoid characters while flying Dogs now have the same Faction as their master Overhauled inter-character collisions Made using ranged weapons viable in melee range | 19753804 | |
| 0.0.10.1 Fixed Duplicate Item issues New Logo More agressive dogs Fixed Damagers not getting enabled right after drawing the weapon Fixed AI walking direction issues Fixed weapon selection logic | 19726222 | |
| 0.0.01 - ClosedTest Different forward attack Rerouting trader Dialogue to start after trade over Removed the need to let go of Sprint if conditions fail Fixed being able to jump when an attack is already underway Further Character collision adjustments Work towards lessening the floating gib issue Sprint spam improvements Fixed running that looked as if the character sh*t himself Fixed Pause Menu not being closeab… | 19717640 | |
| 0.0.09.7 Fixed broken interactions | 19538498 | |
| 0.0.09.6 CharacterCollision improvement Obstruction check improvement NPC "angryness" tracking improvement Fixed Post-Equip attack fails Trading UI fixes | 19538038 | |
| 0.0.09.5 CharacterController Collisions adjustments Removed error reports from MM Minimum Damage clamped Fixed explosions Jump attack hit accuracy improvement | 19533215 | |
| Fix -Fixed Pickup error -More fitting hitboxes for enemy weapons -Clamped minimum damage (5 instead of 0) -Fixed blood not visible inside -Attack committing measures (added no-dodge/no-defend frames --- From first damage frame to next possible attack) | 19519535 | |
| 0.0.09 Removed Dust/Smoke dithering Fixed Darius "inspection" bug Made 1h charge 20% faster Cleaned up and readded 2H forward attack Removed downward force from Air Attacks Debuffed Air Attacks Changed 2H air attack - frontflip attack will be a perk. Air Velocity handling improvement Disabled Gamepad support temporarily Fixed carried NPCs getting yeeted Removed dust occasionally rising from creatures… | 19514879 | |
| 0.0.08 Hotfix -Fixed Ragdoll Collisions -NPCs now react to being thrown with corpses | 19498951 | |
| 0.0.08 -CPU Side Optimizations -Fixed NPCs ignoring dialogue and running away -Fixed animals teleporting after ragdoll -Fixed limb outlines staying behind at times -Exchanged Button prompt texts to Icons. -Debuffed thrown item damage -Fixed thrown items instantly knocking down creatures | 19497996 | |
| Dialogue Hotfix Dialogue Hotfix | 19489843 | |
| 0.0.07 Hotfix Fixed Animal damage Fixed jump while on fire Fixed Ragdoll not getting up at times Sprinting visual improvements | 19489325 | |
| Feedback Patch 3 - 0.0.07 -Fixed Curative Duplication bug -Fixed NPCs immediately regenerating to 100% if they received Damage before their first refresh -Fixed creatures ignoring other creatures that are interacting with something -Creatures will stop interacting with objects that no longer exist -Fixed Interaction transitions' smoothness -Attacks now get cancelled when opening top menu. -Fixed "Chicken Neck" during de… | 19488321 | |
| Feedback Patch 2 -Fixed a blood related Crash -Fixed jumping while throwing (and launching yourself) -Sprinting or jumping into a spike will now get you impaled -Fixed Character Menu staying open when dying -Made Animals take more frequent breaks when they instead pace around -Fixed (newly introduced) Ragdoll Bug -Fixed Ranged AI briefly switching to Melee when hit from far -Fixed NPCs ignoring Darius (Maybe ev… | 19473443 | |
| First Feedback Patch -Fixed being able to open character menus in Main Menu -Fixed getting knocked out while falling resulting in infinite griddy -Heads now receive 50% more damage by default -Fixed Jumping getting disabled on certain conditions -Interrupting Item Usage no longer locks the player character -Interrupting interactable/chair usage no longer locks the player character -All animals received the less spa… | 19471171 | |
| Hotfix 1 -Fixed Crash (Also cause for jump-crash) -Nerfed Dog AI -Debuffed Strength of Kennel Master | 19469450 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Aug 2026 | Sat | 14:05 | No patch notes · unannounced build | 24751777 | public | 1 | — |