Railborn
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 012: Friendiversary! Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! Update 012: Our 1 year anniversary · Our Friendiversary · Swimming · Sleeping · Track Blockers · Playtest Pics Friendiversary 💐 Hey friends! I just wanted to say Happy Friendiversary! Wow I can’t believe we revealed Railborn to yo… | — | |
| In-game event | Update 011: Biomes & Motes Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! I promise to make important release information as separate posts. Also, this post will have abhorrent grammar - that's how you know it's no AI. :) Update 011: Biomes & Motes · Motes · Biomes · Maturity System · Thoughts? Hey frien… | — | |
| In-game event | Update 010: Towers Spoiler Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! I promise to make important release information as separate posts. Update 010: Towers · Towers · Track Types · Running yourself over · Sprint Hey all. At a high level I can say we are in the thick of things: simultaneously… | — | |
| In-game event | Update 009: Playtest Signup Spoiler Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! I promise to make important release information as separate posts. Update 009: Playtest Signup · Playtest · Playtest Roadmap Hey friendos. Short month means the update is a little behind. We’re going to be cheeky with this… | — | |
| In-game event | Update 008: Co-op Spoiler Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! I promise to make important release / playtest information as separate posts. Update 008: Co-op · Co-op · Feedback System Happy New Year friends! 🎉🎉🎉And if it wasn’t a new year for you, then Happy Old Year! We’ve been bu… | — | |
| In-game event | Update 007: First Impressions Spoiler Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! I promise to make important release information as separate posts. Update 007: First Impressions · Front End · mini-Playtests Update 007: First Impressions For those on holidays – I hope you are safe and healthy! For those… | — | |
| In-game event | Update 006: Nexus Musings Update 006 Topic · Nexus Musings · Making a Demo Nexus Fairly early in the game you likely will want to build a Nexus. The Nexus can be considered the brain of your train – and one of the ways to improve your overall survival capacity. We’ve been experimenting with what train abilities you gain by building mechanical machines, and what train abilities are unlocked in your Nexus. I can see this… | — | |
| In-game event | Update 005: Trestles and Vibes Hey friends. This month, we've been focusing on the start of the game, specifically the first 60-90 minutes. The goal is to use this part of gameplay for early testing or a demo. This version will be sent to a few people, and based on their feedback, we'll get closer to our first closed mini-alpha. In the next update, I plan to give more details about the opportunities to try the game. Don’t ge… | — | |
| In-game event | Update 004: Track Switching Update 004 Topics · Track Switching (long winded) · Auto Testing Track Switching 🔀 One cool aspect of developing Railborn is the unique design challenges we come across. One of these seemed trivial at first, but became more complicated as we started to conjure up the answer: how does the player switch tracks? A couple of challenges: · Life would be simpler if Railborn’s train had a “front” – l… | — | |
| In-game event | Ambient Occlusion - Huh? Welcome back! It is that time I like to share a few interesting topics about what we’ve been diligently working on. I’ll admit, this post is more technical than some people probably want. I promise to have more gameplay topics soon enough! Update 003 Topics · Custom Material · Streaming Tech · Target GPU Custom Material 🌲 Optimization and performance are really important for us. We love the Un… | — | |
| In-game event | Update #002: Rooftop Runs Well – I’m going to come right out and say it – the last month has been fantastic for the future of Railborn. Since we announced just a little while ago we have had a huge amount of interest from players like you – which means others share our vision! This is 1) motivating 2) exciting 3) tells us people want the type of game we want. Reception outside of Steam has also been mega positive ! If y… | — | |
| Community | Update #001:🚆🦖Railborn Hi all! Welcome to our first Update for Railborn ! 🎉🎉 If you’re new to the Washbear family – our first game was Parkasaurus . 🦖 Railborn has been in development for 2 years now – and we are very excited (relieved?) to finally be able to share what we’ve been working on. Just like with Parkasaurus , we plan to develop Railborn alongside our community, taking feedback and ideas.💡 I know, I kn… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.