Wizard Shrimp
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
112 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | New Game "Mushroom Clicker" Coming Soon! Hi Everyone, If you haven't already seen, I am releasing a new game on the 28th November called Mushroom Clicker. It is an Idle Incremental Clicker game with cosy magical vibes. You are the newest Mushroom Wizard Initiate 🧙♂️ Cast spells 🪄 harvest mushrooms 🍄 and level up to become more powerful! Hire little creatures 🐿️ to help you harvest and unlock different types of shrooms and skills!… | — | |
| In-game event | Update v1.2.7 - Controller Support! Hi Everyone, Sorry for the radio silence but the "real" job got in the way and this controller support took longer than expected! Here it is anyway, full controller support for Wizard Shrimp. I would still personally recommend a mouse and keyboard as aiming whilst moving and hitting all the other buttons for jump/blink/grapple etc can get overwhelming! However, if you're a _controller nerd_ who… | — | |
| Game update | Patch v1.2.1.2 Okay I know I said I was gonna retire but hear me out i've for real this time fixed the bug. I found out I can reset my steam achievements so I rewrote the code again, and actually tested most of the scenarios this time, instead of just testing with all achievements unlocked. So, - No krill points when beating the game bug fixed. - Added a "Main Menu" button in the post game win screen so you c… | — | |
| Game update | Patch v1.2.1.1 Once again, trying to fix the no krill points on completion of the game bug... If this doesn't work I honestly might just retire. | — | |
| Game update | Patch v1.2.1.0 Fix broken map building scene. Another bug introduced in an attempt to provide controller support. | — | |
| Game update | Patch v1.2.0.9 Another attempt to fix this damn bug where you don't get krill points for completing the game... Hopefully this one sticks! Completely re-factored the whole thing. This update also comes with slightly more controller support with some of the menus, so you might see buttons auto selected etc. bugs and feedback to [email protected] | — | |
| Game update | Patch v1.2.0.8 Hopefully fixed game breaking bug that stopped any input - caused by the partial controller support.... | — | |
| Game update | Patch v1.2.0.7 Hopefully this actually fixes the not getting krill points when beating the game! If not please let me know, it's really hard to test with only my setup because of the nature of how the game knows what cauldron level you should be playing at. This build also introduces PARTIAL controller support. You can now aim in game with the controller but you still won't be able to navigate any menus yet.… | — | |
| Game update | Patch v1.2.0.6 Hello everyone! I am now back from my holiday and so will resume patching my silly little game and working on some exciting new stuff for you lot! This one is mainly some hot fixes for bugs that surfaced while I was away. Patch notes: - Extra Attack Damage % Krill points were actually reducing damage dealt, this is now fixed. - Butt Spell no longer counts towards every 10th spell is a wide spel… | — | |
| Game update | Patch v1.2.0.4 See last patch notes! Just forgot one small thing :) | — | |
| Game update | Patch v1.2.0.3 Hey everyone I'm so sorry about the game breaking bug that some of you experienced! I hope it didn't ruin your experience too much. The bug was happening on the final boss fight, when the player had a combination of slowing and stunning spells the purple mushroom wizard was getting stunned/slowed to oblivion and eventually would stop taking damage and cause the player to be stuck! How annoying,… | — | |
| Game update | Patch v1.2.0.2 Hello everyone, thanks so much for all the feedback and positive comments it's been so awesome to see my silly little game get some attention! Some balancing, some QoL changes, Here are the patch notes for this one: - Added a pop up warning that a shop is coming up next before you spend money on base upgrades - Made crystal only invincible when moving to the center to do the lasers, not the who… | — | |
| Game update | Patch v1.2.0.1 Quick patch to fix some achievements! Deal 10,000 fire damage and kill 1,000 enemies with wisps was getting given to players when it shouldn't have been. Has now been fixed! Thanks everyone for giving the game a go keep the reviews and feedback coming! As always send me an email with any feedback or bug reports: [email protected] | — | |
| Major update | MAJOR UPDATE v1.2 - The Krill Tree Okay, okay, I hear you! You all wanted roguelite elements (the ability to level up in between runs) and I've delivered! Introducing, The Krill Tree! If you play the game on the hardest difficulty that you have unlocked, you will gain Krill points to spend in the Krill Tree. You also gain access to three new specializations which you can unlock via achievements. Enjoy! and as always, any bugs or… | — | |
| Major update | MAJOR UPDATE v1.1 - The Cauldron Here it is! My first huge update to Wizard Shrimp, v1.1. Complete with a new gamemode! The Cauldron Mode The Cauldron mode will be unlocked when you defeat the game on hard mode (if you have already got the achievement for this you should have it unlocked already). If you have previously played the hard mode and found it too difficult don't be discouraged, there has been some balancing changes… | — | |
| Game update | v1.0.0.5 Patch - reduced health of most level 2 and 3 enemies as the spawn rate was increased in the last patch. | — | |
| Game update | v1.0.0.4 Patch Development is well underway for The Cauldron and it's expected to be out in January along with a few new upgrades and items! In the meantime this is a pretty small patch to address a couple things: - Homing spells no longer home in on the Ent while the Ent is summoning frogs. - Ent hit collider for his smash attack slightly more forgiving. - Enemy spawn rate changes to level 2 and 3 (spawn mor… | — | |
| Community | New Game Mode Coming Soon! Hello everyone! Thank you so much for your positive reviews and feedback it really means so much to me and I'm so grateful that already a bunch of people have played and enjoyed the game 🙂 I have made a few quick patches since the release to address things like bugs and urgent balancing, you made read about this in the previous patch notes (v1.0.0.1 and v1.0.0.2 patch notes are lost to the aet… | — | |
| Game update | v1.0.0.3 Patch Thanks everyone for your feedback! Here's the first substantial patch :) As usual, please do get in touch if you have any feedback or bugs to report! Simply email [email protected] COMING SOON: The Cauldron mode! Test your skills in this mode, unlocked you've completed the hard mode! Will be available to play in the next few weeks! v1.0.0.3 Patch to address some bugs and balancing: -… | — | |
| Steam news | Wizard Shrimp v1.0 Release! After 2 and a half years of development I am finally ready to release my first "proper" game, my debut game on Steam, Wizard Shrimp! Starting in June of 2022 the game started out as an endless platformer, jumping up a tower killing enemies as you go. Since then the game has evolved quite a few times, making massive changes such as introducing the path tile system, going from a platformer to an… | — | |
| Game update | Wizard Shrimp Demo Update I have updated the demo with the following: · Added a "Next Tiles" UI in the pause menu so you can always see the next three tiles you have coming up, from any screen by hitting pause. · Added a "Skip" button to the map tiles spawning animation. · Added a flashing icon around the tutorial button to make it more obvious. · Tweaked spawning in later levels so enemies spawn less frequently. Enjoy! | — | |
| Game update | Wizard Shrimp Demo Update I have updated the demo with the following: · Slightly raised the floor in response to feedback · Fixed a bug where you couldn't properly place a tile in the bottom right slot · Added a pause menu and an exit button · Fixed a bug where already unlocked unstackable items spawn in the shop · Further minimal UI tweaks · Confirmed the game can still be beaten, it's just hard! Enjoy! | — | |
| Game update | First Wizard Shrimp Demo Patch Hello everyone! Thanks for giving the demo a go. Really appreciate all the feedback <3 I have updated the demo with the following: · New UI for potions so it's more obvious when you have one active · No longer get a 200 coins booster at the start · After your first ever run you will get a free item at the start of every run · Nerfed attack speed upgrades · Nerfed attack damage upgrades (slightl… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.