Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Wizard ShrimpNewsPatch v1.2.0.3
Game update

Patch v1.2.0.3

Wizard Shrimp · published 31 Jan 2025, 10:01 UTC

All newsPlayers around this dateRead on Steam

Hey everyone I'm so sorry about the game breaking bug that some of you experienced! I hope it didn't ruin your experience too much.

The bug was happening on the final boss fight, when the player had a combination of slowing and stunning spells the purple mushroom wizard was getting stunned/slowed to oblivion and eventually would stop taking damage and cause the player to be stuck! How annoying, especially on the final boss fight!
This is unfortunately the nature of making a game like this, no matter how much testing I did there's always going to be one random combination of upgrades that I haven't tested.

This is hopefully fixed now, a few hours before I have to go on holiday!

I have also slightly nerfed the health of the gargoyle boss, and both mushroom bosses as I felt the fights went on a bit too long.

I also fixed other projectiles that the shrimp fires getting affected by the wide spell krill tree skill.

I really am going away for a week now so no updates for a while!
Fingers crossed everyone for no more game breaking bugs...

feedback and bugs to: [email protected]

More from Wizard Shrimp

Other announcements

All news
Community5 Mar 2026*NEW* Discord Community Server!Hi Everyone, A few people have asked for it and so I've finally set one up. If you want to keep up to date with announcements, get involved in beta testing, provide feedback and suggestions direct with the creators, or simply chat with like minded people who like cozy whimsical games then we'd love to have you on our community Discord server! If you click the link and join up within the first w…Game update13 Feb 2026Patch v1.2.10 - Bug FixFixed a bug where if your first tile in the tower building phase was an elite the game would freeze up when you try and continue. Thanks to FRANTERN for your help solving this one. Josh Wizard Shrimp Games [email protected]Game update9 Feb 2026Patch v1.2.9 - Bug FixesHi Everyone, First of all I want to apologise for a few things. Sorry for not updating the game in so long, other projects and my day job and life in general has gotten in the way. (If you haven't seen it already please check out my new game Mushroom Clicker it's super fun and way better than WS I promise!) Sorry for the bug that some of you have experienced, locking you from progressing the ga…