Don't Kill Them All
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Don’t Kill Them All is coming to Early Access this Fall 2026! In case you missed IGN Live, Don’t Kill Them All is officially coming to Early Access this Fall 2026! Here's our new trailer! Since our successful Kickstarter campaign in 2024, Don’t Kill Them All has grown from a small idea into a promising game, already played by more than 15,000 players through our Early Demo. A huge thank you to everyone who has been part of the adventure so far. To celebra… | — | |
| In-game event | Version 0.2.0 patch notes New Features · Build Mode is here, with plenty of ways to make the Orc camp your own · An interactive world map to choose your next raid location · A complete quest overhaul to introduce the story and game mechanics · Capture your foes and haul them back to camp with the new prisoner system · Orcs will now naturally engage in activities on their own over time · Orcs can now develop passions! ·… | 20984960 | |
| In-game event | Steam Next Fest: here we come! Hey Warchiefs! We’ve been busy at work improving the game with all your feedback from playing our Early Demo. Thanks! If you haven't had the time yet, we suggest you wait a little bit longer, because here’s a big announcement. Steam Next Fest We’re excited to announce that Don’t Kill Them All will officially be part of the next Steam Next Fest, beginning June 15th! To celebrate, a massive demo… | — | |
| In-game event | Version 0.1.2 patch notes New Features · Statuses are now stackable. · The game is now localized in Russian! | Теперь игра переведена на русский язык! · Skipping dialogue now completes the current line instead of instantly jumping to the next text. · Pushing or pulling actions now visually rake the soil. Balancing · Nothing, the game is perfect this week (tag @daniel on Discord and say: good job, Dannyboy!). Bug fixes ·… | 20984960 | |
| In-game event | Version 0.1.1 patch notes New Features · Three new Orc bark voice-overs, including when shouting “KILL THEM ALL!” · Confirmation window when starting a new game if a save file already exists · 60 FPS cap added to help protect your graphics card · New animation for tamed baby boars · Added missing throwing and jumping sounds for Orcs Balancing · Orcs now start the first encounter with bone axes and spears, giving players… | 20984960 | |
| Major update | Demo Out Now For Don’t Kill Them All! Developer Frank here, We’ve reached a stage in Don’t Kill Them All’s development where we’re eager to see how players respond to what we’ve crafted. So we’re going for it! We’re releasing a free demo today for you to enjoy! Curious to know what it’s about? Our newly revamped Don’t Kill Them All Steam page will tell you everything! Don’t Kill Them All Don't Kill Them All is a turn-based strategy… | 20984960 | |
| Community | Warchief Journal #5 The art direction is an evolving vision. As we continued to refine the core mechanics, the visuals naturally evolved to better represent the spirit of mindful strategy and Orcish charm. With each milestone, the art becomes a closer reflection of the game’s essence. Let’s start with the improvements we’ve made to the game’s overall visual identity! Visual Identity Even though we liked the direct… | — | |
| Community | Warchief Journal #4 This week, we’re not fooling around. The Camp is our main focus, and it’s the final piece to present before wrapping up the changes to the gameplay loop. The Camp Across the lands, few places inspire as much fear as the Orc Camp. For the Orcs, that makes it the one place they can truly relax, secure in the knowledge that no enemy would dare interrupt their mud baths. In Camp, you’ll be able to… | — | |
| Community | Warchief Journal #3 Raids, Combats, and… Now that we’ve covered the " Why " (leading the Orcs out of misery) and the " Who " (the Orcs), let’s tackle the " What " (looting everything that’s left standing) and some " Hows "! "Before picking a destination, knowing what resources are available, what enemies you'll face, and what special events are occurring are all important aspects that will help you thrive. Thankfu… | — | |
| Community | Warchief Journal #2 What’s an Orc? If you remember from last week's synopsis: "The Orcs have a mantra: 'Kill Them All!'. This battlecry strikes fear into the hearts of all who hear it as what proceeds is a mindless rampage of destruction and mayhem which leaves nothing standing in its wake." Your goal is to acquire resources when going on raids. If all your Orcs shout “KILL THEM ALL!” , you lose the raid along wit… | — | |
| Community | Warchief Journal #1 So here we are: our first ever journal, for future Warchiefs like yourselves! Yep… this was originally meant to be a journal about the art style, but as I wrote it, we realized we needed to explain all the other changes first. So now, the art style journal will be the fourth one. It’ll be worth the wait, trust us! The old premise If you remember correctly, here’s what Don’t Kill Them All is all… | — | |
| Community | It's time to update the fans! Hello fellow Warchiefs! Today’s a good day! I’ll be speaking on behalf of the studio, but first, let me introduce myself: I’m Francis, the new community manager at Fika. As one of the studio’s co-founders, I’ve been part of Fika since we started back in 2018. If you’ve played Ship of Fools (our first game), you’ve definitely seen my work, from editing trailers to crafting islands and combat enc… | — | |
| Community | Teach orcs how to feel in Don't Kill Them All! What if we Don't Kill Them All Skulls pile up, but the coffers are empty. Blinded by their constant destructive urges, the Orcs leave nothing standing in their wake. A simple raid for wood quickly turns into a massacre and clear-cutting. Something has to change, and fast. In Don’t Kill Them All, you assume the role of a self-proclaimed Life Coach with an extraordinary solution : What if… WE DON… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.