Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Don't Kill Them AllNewsWarchief Journal #3
Community

Warchief Journal #3

Don't Kill Them All · published 3 Sep 2025, 20:56 UTC

All newsPlayers around this dateRead on Steam

Raids, Combats, and…

Now that we’ve covered the "Why" (leading the Orcs out of misery) and the "Who" (the Orcs), let’s tackle the "What" (looting everything that’s left standing) and some "Hows"!

"Before picking a destination, knowing what resources are available, what enemies you'll face, and what special events are occurring are all important aspects that will help you thrive. Thankfully, the more you explore regions, the more the map will reveal itself to you."Time was only hinted at during the campaign, without much explanation. Now, after a year of development, we’re ready to present The Warchief Journal.

The Warchief Journal

Yes, it’s more than just a medium for Kickstarter updates: it’s also a useful in-game tool! I can’t reveal every detail just yet, but what matters for this Journal is that you’ll be able to plan your days with it.Each day brings unique opportunities for the Orcs, and it will be up to you to decide which ones to pursue. They vary from recurring events you can plan around to unique quests that you’ll want to drop everything to pursue. You won’t be able to do everything, so choose wisely!

Unique Quests

As the days pass, unique quests will unfold. Some will be essential to your main mission, while others will be entirely optional. Your Warlord will often happily impose several on you, but you’ll also find that NPCs and even your Orcs will occasionally require your assistance.

  • Have you discovered the soul of a traveler, captured by the undying hag and sealed in a jar? Return the soul for a big reward or set it free for some Good Karma!

  • A friendly merchant has been spotted in the Moldmire Bog, about to be sacrificed by a group of zealots? You might want to save him to gain access to the merchant’s guild! Or you could always take out the zealots and loot whatever’s left.

  • The Warlord wants you to lead the Orcs out of misery? It might take your whole playthrough to succeed this one!

Situations and Interactions

Random interactions are not unique or recurring, but they can be predicted. As you grow familiar with your clan, you’ll learn what can trigger them and when they are likely to occur.

  • Has an Orc formed a bond with another? Take them into battle and see how their teamwork makes them shine.

  • Two of your favorite Orcs are fighting: you might need to pick a side.

  • One of your Orcs woke up angry? Might want to take them to the theater and cheer them up.

  • It’s boar mating season! There is a 50% higher chance of finding them in raids!
  • Did your Orcs Kill Them All in Fablewood Thickets? The forest needs some time to recover: you’ll find 20% fewer resources there for the next couple of days.

Calendar Events

An Orc year is divided into four seasons, each consisting of four weeks and five days. Events are pretty straightforward: they are visible on your calendar or will unlock as you progress through the story.

  • It’s Wednesday afternoon, you can be sure the Trader will be at camp.

  • It’s Burk’s birthday! What kind of gift would they like?

  • Friday raids are mandatory to end the week on a high note. Participating in a raid applies a Happy Mood to all selected Orcs.

  • Mondays mean tribute day! Be ready to hand over some of your loot to the Warlord, and let’s hope your raids were profitable.

Some events can be ignored if your goals aren’t aligned, while others can seriously mess up your plans. Prioritize and strategize around them to support your clan’s growth.

Now that we understand how time brings quests, interactions, and events, it’s time to explore one of the key playgrounds for tackling them: The Raids.

Raids

"In order to gather resources, you must embark on daring Raids! You need 12 spiderwebs to craft a sewing Station? Better head to the forest and hunt some spiders! It's important to be strategic in your selection of Orcs for this next adventure." This is what was presented during the Kickstarter campaign, and apart from expanding the range of Camp activities, it’s exactly what we’re developing.


Environments

"In Raids, you are dropped in procedurally generated environments where you can freely explore with your party and stumble upon strange NPCs, lost treasures, secrets, and deadly foes."
This is still the case! After forming your raid crew, you’ll select your path on the war map. Each environment has its own special twist, rooted in its lore, revealed through gameplay.

  • Unique resources? Yes.
  • Unique enemies? Of course!
  • Unique events? You bet!
  • And more!

Your destination is chosen? Perfect! You’ve traveled and are now ready to begin the raid!

Since the concept of "Rage" was covered in Journal #2, we can now dive straight into how combat has evolved.

Combats

All the concepts presented under the "Mindful Turn-Based Combat" section on our Kickstarter page still stand, apart from the action-based energy system. If it’s not fresh in your memory, I encourage you to revisit that section!
"Actions are no longer tied to an energy cost. Instead, if it’s the first time an Orc uses an action, it is free. If that action doesn’t have a cooldown or a pre-determined number of uses, the Orc has the possibility of re-using it any number of times they want. The twist: each time an action is re-used, the KTA-o-meter goes up."Let’s see how this statement made in Journal #2 applies to both existing and new combat systems.


Movements

Movement isn’t only for chasing or escaping enemies, it’s also crucial for positioning your Orcs so their actions or items apply their effect patterns effectively. What’s effective is for you to decide!

Actions

During your turn, Orcs can perform actions. Some are cooldown-based, while others affect Rage. The availability of which ones depends on their equipment, weapons, as well as their traits, moods, passions, and items. Here are a few important ones:

  • Basic attack: An Orc’s weapon determines the pattern and strength of the action they can perform.
  • Jump: When an Orc is blocked, they can perform a jump to get past obstacles.
  • Push: Want to reposition a living being? Use this action to push it forward.
  • Pull: Like Push, but in reverse. This action brings a living being toward an Orc.

Items

Items are equipped at camp based on your Orcs’ capacity (see Journal #2). They add actions to your Orcs with a specific number of uses, depending on how many of that item are in your loadout.

  • Want to drink three chamomile teas in a row? Hurray! Your Orc is now free of Rage (and definitely a bit bloated)!
  • Need to strike an unreachable enemy, then calm down? Eat a Spicy Pepper (+1 rage), gain +3 movement with the Coffee Beans, move to the enemy, attack, and drink a Chamomile Tea (-1 Rage).

Unlike movement, actions can’t be undone, so be careful with your choices!


Conflict resolution

In most cases, encounters will revolve solely around "neutralizing all hostiles". As waves of enemies emerge, you might need to concentrate on what’s best to apply.

This is important: While your Orcs have Rage, enemies have health!

Enemies reduced to 1 HP are considered defeated and will likely attempt to flee on their next turn. You can choose to kill, capture, or spare them, whatever your heart desires.

Exploration

It may come as a surprise, but raids aren’t just about gathering resources! Sometimes, NPCs will appear, secrets will unfold, and lost treasures will be found.

  • A broken tower lies before you? Use some of your gathered resources to restore it and uncover its function!

  • You found a fishing pond? Please: try our fishing mini-game!

Raid extraction

Got everything you came for? With your Orcs rage-filled and about to scream "KILL THEM ALL!", extraction might be the smartest move!
Raiding comes with risk, and the further you advance, the higher the stakes become. As you progress, you’ll unlock paths to more challenging sections of the map. While these zones offer greater rewards, they also harbor stronger enemies.When you’re ready to extract, return to your caravan and confirm the extraction.
And bam! you’ve successfully extracted from your raid. Let’s wrap up here and get ready for the next journal, where we’ll dive into a much-anticipated topic: The Camp. Instead of next week, this journal will come out in two weeks. Crafting them takes time, and we want to ensure they aren’t rushed.
Remember: Don’t Kill Them All!

More from Don't Kill Them All

Other announcements

All news
Game update19 Jun 2026A modest patch featuring only a completely reasonable amount of fixesNew Features · Added a resource refund when destroying structures in Build Mode. Balancing · Nothing this week Bug fixes · Removed the ability to inspect and modify an Orc's equipment during raids, as it could lead to exploits and soft locks. · Fixed a visual issue causing characters to turn white after resisting a hit. · Fixed (for real this time!) an issue where music tracks could play twice…Community15 Jun 2026Try our major demo update now!Steam Next Fest has started! In case you’ve missed it, here’s all the new content we’ve brought to our updated demo. Everything new in this update tldr: here’s the patch note First things first: if you’ve already played our demo, you’ll definitely want to return and lead the Orc clan once again! We’ve added and changed so much that we had no choice but to wipe all save files, as they’re no long…Game update11 Jun 2026Achievements and Options are here!New Features · Demo achievements for you to show off! · Options menu to play the game in 480p Balancing · Added a Goodwill cost to some equipment · Increased the chance of receiving resources when sparing enemies · Removed single-enemy waves from medium and harder encounters · Berserk Orcs can now target anything, not just enemies Bug fixes · Fixed an issue where quest entries were not marked a…