Rack and Slay
Playing now
3+1 vs. yesterday
1.8%of peak
All-time peak
170Jun 2024
Playing now
3+1 vs. yesterday
All-time peak
170Jun 2024
| Published | Title | Build |
|---|---|---|
| Patch 1.28 - Russian translation added! Hey folks, happy new year! 🎊 First of, a little celebration: The game broke through 400 reviews ! That's way more than I ever anticipated to reach, so it filled me with a lot of joy to see this by the end of last year. THANK YOU SO MUCH! ❤️ The highlight of today's small patch is another new language. Thanks to the incredibly generous support of Ladush , a fan of the game, the game is now avai… | — | |
| Update 1.25 - Multi-language support + macOSmajor Hey everyone, it's time to bring roguelike billiards to new audiences! Today's update adds 5 new languages to the game: German, French, Portuguese (BR), Chinese (simplified) and Japanese. Additionally, macOS support and a few general fixes and optimizations! As usual here's a reminder that if you enjoy the game consider leaving a review . It means the world, helps a lot with Steam visibility an… | — | |
| Patch 1.23 There were a couple hotfixes over the past couple of days that I'm summarizing below in addition to a few smaller tweaks that I just patched. Thanks for the continued feedback and reviews everyone! <3 Patch notes (v1.23) · In the Boom Town challenge, you can now only be damaged once per TNT crate (even if you're caught in multiple of its explosions at the same time). · Added option to turn off… | — | |
| Patch 1.22 Another small one featuring a couple challenge balancing improvements and a little quality-of-life feature that has been requested by the mouse-only crowd for a while. :) Patch notes (v1.22) · Boss Rush challenge now starts with +2 shots to account for the higher number of enemies per level and give you a better chance to actually get through them all. · Drunken Master backwards shot now never… | — | |
| Patch 1.21 Hey everyone! It's been a great week! I'm super happy with the reception of the big update . Thank you so much for the heartwarming comments and feedback in reviews, forum posts and the Discord ! ❤️ Today's patch will clean up a bit by improving challenge balancing (a couple of them were a little rough at times, especially on higher difficulties) and making TNT Crates as well as the Culty enemy… | — | |
| Update 1.2 - All-around Content Boostmajor Hey everyone, it's major update day! If you enjoy the game and the updates, maybe consider leaving a review . It really makes a big difference! Maybe we can break the 300 reviews milestone soon? 👀 Anyways, as promised this is a big one expanding on all areas of the game so let's get into it! NEW ITEMS Three new items join the compendium! · Earthshaker has quite a bit of multi-kill potential an… | — | |
| Patch 1.13 Hey! Time for another bunch of improvements! The biggest deal here is a rework of how runs are saved which results in way smaller save file sizes (up to a 100x reduction in my testing on high-level endless runs) and much (up to 10x) faster loading times. The new system has been tested with a wide variety of old and new save files, but of course please let me know if you encounter any issues. Th… | — | |
| Patch 1.12 Hey! Here's another set of improvements for endless mode (which might also help with some particularly broken pre-endless runs). As always, thanks for the feedback and support! :) Patch notes (v1.12) · If you have more than 10 item picks, you are now able to randomly roll your remaining ones and immediately leave the shop. (Especially useful for high-level endless runs.) · Fixed Wild Bomb bombs… | — | |
| Patch 1.11 Managed to squeeze in a couple small features while dealing with endless mode shenanigans! :) Patch notes (v1.11) · Added a counter for how many Daily Runs you won. · Added advanced option to show an overlay "shoot" button. This should be especially useful for touchscreen players since the game is now playble by using "left click", i.e. tap, only (if you also activate the "swap mouse buttons" o… | — | |
| Hotfixes 1.1a + 1.1b As expected, endless mode brought with it a whole bunch of crazy shenanigans, most of which I don't want to get in the way of cause that's where the mode's fun is. Some would however literally break (as in crash) the game a little too frequently and easily. One of the major culprits is the ability to effectively buy an infinite number of random items in the shop. Therefore the price for random… | — | |
| Update 1.1 - Endless Mode + New Contentmajor Hey everyone, the first bigger update is here! Let's dive right in! :) ENDLESS MODE If you beat a Crawl or Delve run, you can now choose to keep going on the game end screen. Each level into endless will raise the stakes by adding additional enemies and generating harder layouts, but on top of it an ever-increasing enemy damage multiplier is introduced, making it especially tricky to survive no… | — | |
| Patches 1.04 + 1.05 Here's another couple of small updates to address immediate post-launch issues. Again, much love to everyone who reviewed the game so far. We actually just broke 100 reviews! This means the world to me. Reading those kind words and seeing people enjoy our game is what drives us indie devs and warms our hearts! ❤️ Patch notes (v1.04 + v1.05) · Added option to show PlayStation face-button glyphs… | — | |
| Bugfix patch 1.02 Hi! I just pushed a first post-launch update live. This one just has a couple fixes for some immediate issues that came up, but rest assured I read every bit of feedback and am taking notes on balance, feature suggestions, and quality of life for future updates! Launch has been a wild ride and I want to give a big heartfelt thank you to everyone who picked up the game already! And if you even l… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Oct 2025 | Wed | 09:07 | No patch notes · unannounced build | 20300272 | public | 3 | — |