Emergency Parking Only
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
116 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
116 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update Notes for July 30, 2024 Today's update is a bit of potpourri - just little pleasantries to help brighten your day! Breathe in the fresh scent of more visible level features (mines, spinners, etc.). Close your eyes and enjoy the feel of rebalanced ice levels. And repeatedly slam into the repulsor mine on Substation Alpha! Ok, so maybe I'm not the best at creating meditation guides, but I still hope the improved parking… | 15205769 | |
| In-game event | Invasion of the Robots! Everything nowadays is AI this, and AI that. Well, now the cars have brains, too! Not good brains, mind you. But still - self-parking cars are finally a reality. All of this to say: once you've honked to join, you can now check "Include Bots?" just under the "Start" button. Doing so will fill all empty slots with (somewhat dumb) AI players. Perfect for when you're trying to practice up before y… | 15131916 | |
| Game update | Update Notes for July 18, 2024 I'm back from vacation and have some treats for you! Those of you playing over the internet may have encountered a few glitches here or there, ghost vehicles, twitchy cars, etc. I'm pleased to say that the underlying networking library has been greatly improved, and these sorts of issues should no longer occur. Let me know if they do, though! I've also included some quality-of-life improvements… | 15079196 | |
| Game update | Update Notes for June 28th, 2024 Small, invisible update for today. I've fixed another potential culprit for the rare network desync bug. Do let me know if you're seeing problems with networking at all. Cheers! · Update Unity · Potential fix for network desync bug | 14878335 | |
| In-game event | Customization Has Arrived! You asked for it (literally!), you got it! The first suggestion to come through the feedback form asked for "car customization", leaving what that means in practice to the imagination. Following in the footsteps of many a game before this one, the first stab at customization is... *drum roll* Hats! Found under the "Customize" button on the main menu, you can now pick from over 70 "hats" and ass… | 14807003 | |
| Game update | Update Notes for May 17, 2024 Always looking at your speedometer, wondering why it does what it does? Are you doing complex trigonometry to determine how high that mine just blasted your car? Today's update is just for you! The speedometer space now shows more details about what's going on in the game: is your car slowing down? Is it 50 meters in the air and climbing? Or are you just waiting around for the other slow player… | 14408859 | |
| Game update | Update Notes for May 16, 2024 What's a good score for this game, anyway? I mean, obviously GotY 100% 10/10, but more specifically: what score should one hope to achieve on any given level? Well, wonder no more. Or, at least, less than before. Each level-end screen now displays a "par" value for the level. How did I come up with these? I played through a single cycle of the levels and recorded my score. Also, the values scal… | 14395387 | |
| Game update | Update Notes for May 15, 2024 I'm sure as you've been playing, you've thought to yourself - how did I actually do on that level? Well - wonder no more. The score screen now tells you how well you've parked, broken down by how many of wheels were in the space. Enjoy! · Added stats to the end-of-level screen · Reformatted end-of-level screen to be somewhat easier to read | 14382831 | |
| Game update | Update Notes for May 14, 2024 "Ok, so spinning lights are kinda cool, but aren't there more flashy lights on some of these vehicles?" "Yep! And now they actually flash!" Enjoy! · Remaining lightbar lights are now hooked up · Unity engine upgrade | 14367350 | |
| Game update | Update Notes for May 6th, 2024 Hang on... there's the sound of tires squealing as the cars skid around... but where are the skid marks?! Well, it turns out they were behind the cupboard the whole time. Enjoy your new, messier parking lots! · Added skidmarks · Updated Unity engine | 14282666 | |
| Game update | Update Notes for April 30, 2024 Gamepads... you know 'em, you love 'em... and now you can select menu items with 'em! Also, keyboard navigation! Gotta love those arrow keys! Basically, cars are all about how to get from point A to point B, and now there's more ways to do that than just the mouse. | 14223456 | |
| Game update | Update Notes for April 23, 2024 What do these things have in common: police cars, garbage trucks, and cement mixers? If you said "spinning lights on the models that aren't actually spinning lights in the game", you're both correct and a very strange person. At any rate, the lights have been updated and now all the spinning lights spin. And are lights. If players were to make a disco out of their parking lot it might get a bit… | 14152751 | |
| Game update | Update Notes for April 20, 2024 Did you ever wonder, like, what would happen if I were travelling at the speed of light in my car, and then like, turned on the headlights. Whoa. Find out today by visiting the brand new level: Substation Alpha! Beware of lower gravity, and don't get too high... like in space, or whatever. | 14122507 | |
| Game update | Update Notes for April 18, 2024 Just keep buffing until it shines! Today's update is all about little tweaks and polish here and there. Building on the recent work to assign colors to players, the player joined indicator has been improved to also show this color. There's also a little something special that happens when multiple players launch a heavy vehicle at the same time. Past that, the Auto Curling level should now have… | 14102414 | |
| Game update | Update Notes For April 17, 2024 Today's build includes a couple of bugfixes, mostly focused on that slippy-slidey level, Auto Curling. * Improve performance on Auto Curling by ~33% * Adjust camera angle on Auto Curling so we can see the clouds again * Fix a network code regression related to inputs coming from the host Have fun sliding around in a much smoother way! | 14089076 | |
| Game update | Update Notes For April 16, 2024 Today was spent inside, where there was an alarming lack of rainbows. So, instead, I added some colors to various UI elements in the game. Here's where to look for them: * Negative money is now color-coded red wherever it appears * Each player gets a color (seen next to the score while in-game) * The players' colors are used for the number over the cars, as well as for their spawners * Unrelate… | 14075831 | |
| Game update | Update Notes for April 15, 2024 Happy tax day! Be sure to release some of that latent tax rage (whatever the source) and smash some cars today. Today's update is small, just one bugfix related to multiplayer networking. Enjoy! | 14063439 | |
| Game update | Update Notes for April 11 Today sees the addition of a brand new new-user experience! Ok, maybe it's not all that exciting to have a tutorial video that launches the first time you play the game, but I'm sure new players will appreciate it anyway. Click the 'How to Play' button in the top-right if you need to watch it again. · New tutorial video · New-user experience | 14027783 | |
| Game update | Update Notes for April 8, 2024 I don't like having to wait so long between releases, but every once in a while it'll be necessary just due to the nature of software development. In this case, it was due to some much-needed refactoring of the way input is handled alongside its associated state machine(s). I'm happy with how it turned out, though, resolving many potential input-related issues and opening the door to better dev… | 13988721 | |
| Game update | Update Notes for April 1st I hope you all had a smashing April 1st! This year, the game's too nascent to participate in the chicanery, but we'll see what the future holds next year, I suppose. In any event, today got a lot of improvements and additions in, so enjoy! · All vehicles have the new directional and tail lights · Lighting glitches fixed when lots of cars are on-screen, esp. for levels like Y-Not · Lighting impr… | 13918060 | |
| Game update | Update Notes for March 29th, 2024 Just a little one today with a lot of work behind the scenes: * A little more than half the cars now have the new lighting style (the rest coming soon) * Updated Unity | 13899584 | |
| Game update | Update Notes for March 28, 2024 Today's update sees a bunch of cleanup related to lighting, and a couple smaller goodies, too. * Honking the horn now makes the car you're controlling easier to find when in multiplayer. * Some lights now respond to player input (with the rest coming soon). * New lighting throughout. I'm especially happy with the evening-time look. * New icons for the mine, spinner, and booster. These still nee… | 13889260 | |
| Game update | Update Notes for March 26, 2004 Hey... wait a minute. How come none of these cars have their lights on at night? That's really unsafe! Today's update fixes that. Safety first! | 13864567 | |
| Game update | Update Notes for March 22, 2024 Just one thing for today. Well, 18 things. What I mean to say is that today was spent curating and adding 18 new music tracks to the game. Keep on groovin'! OK, OK... one bonus thing. Busses no longer incur a penalty when parked in a regular space. | 13829426 | |
| Game update | Update Notes for March 21, 2024 Today's update adds a new level based on a real-world location, and makes the screams a bit more dynamic both in volume and in volume. Which is to say: there's more variety, and they're more responsive to what's happening in the game. · New level: Magic Roundabout · More screams · Screams are more dynamic · Update Unity | 13816775 | |
| Game update | Update Notes for March 20, 2024 Today had a lot of wrestling with Unity, but nonetheless I was able to put together some exciting stuff: · Updated Unity to version 6-beta · Lighting and performance improvements for the Auto Curling level · Auto Curling level now has a more curling-esque scoring scheme · Reduced penalty for parking in the wrong type of space · Mine explosions aren't as loud now Enjoy! | 13805335 | |
| Game update | Update notes for March 19th, 2024 Situations have changed such that I can now work on Emergency Parking Only full-time, so hold on to your hand-brakes and get ready for more regular updates! Today's update switches out the networking to use Steam's native networking and lobby functionality. This means no more port-forwarding - just invite and play the way you'd expect. This also marks the launch of the official Discord Server ,… | 13789912 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.