I don't like having to wait so long between releases, but every once in a while it'll be necessary just due to the nature of software development. In this case, it was due to some much-needed refactoring of the way input is handled alongside its associated state machine(s). I'm happy with how it turned out, though, resolving many potential input-related issues and opening the door to better device support across the board.
There's also a new way to share feedback about the game directly with me. Just launch the game and look for the feedback button in the top-right of the screen.
Enjoy!