DarkSwarm
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | DarkSwarm Closed Alpha Part II Dear SwarmTroopers, The hive is stirring once more, and it’s finally time to jump back in! We’re beyond excited to officially announce that Closed Alpha II is going live tomorrow, Tuesday the 4th! You can still sign up for the playtest on the DarkSwarm Steam page: SIGN UP FOR THE PLAYTEST We’ve been digging through all your feedback since the first playtest, and we’ve been hard at work making m… | — | |
| In-game event | DarkSwarm Closed Alpha Ends Tomorrow The DarkSwarm Closed Alpha will close on Monday September 8, 2025 at 09:00 CEST (UTC+2). - US (PDT): 12 AM - US (EDT): 3 AM - UK (BST): 8 AM - São Paulo (BRT): 4 AM - Singapore / China (SGT / CST): 3 PM - South Korea (KST)/Japan (JST): 4 PM - Sydney (AEST): 5 PM A huge thank you to everyone who played, shared feedback, and streamed the game – you’ve helped make DarkSwarm better already! We also… | — | |
| Community | Sign Up for the DarkSwarm Closed Alpha! Dear SwarmTroopers, the time has come! We're excited to announce that you can now sign up for the Closed Alpha of DarkSwarm, taking place in September 2025! This will be the first broader public test of the game – and we can't wait to see how you handle the swarm. Sign up here: Over the past few months, a small group of dedicated Discord members have already helped us test early builds of the g… | — | |
| Community | DarkSwarm Devlog: July 2025 Hello SwarmTroopers! It’s been a while — but we’ve been deep in the hive, laying the foundation for the next major step in DarkSwarm’s development: the Closed Alpha. Over the past six months, we’ve made massive progress both under the hood and on the surface. From core systems to new content and improved visuals, the game has taken a big leap forward. Here are some of the highlights: Total Code… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | DarkSwarm Devlog November ‘24 Hi Swarmtroopers! Since our last devlog, we have been working steadily on a bunch of cool new features, and we really hope this will excite you. Objectives System UI We hinted at a new Objectives System in our last dev log. Finally it is ready! It brings a greater sense of purpose to the game, and the underlying system is a big milestone for us towards our vision for the game. New Animation Sys… | — |
| Community | DarkSwarm devlog October ‘24 Hello SwarmTroopers! We've been hard at work on the game and wanted to share some of our awesome new features with you. New Objectives System: We are actively working on a new Mission Objectives System, which enables our designers to create interesting missions with a lot of variance and randomness. It’s something we plan to expand upon moving forward. Screenshots will follow in the very near f… | — |
| Community | Living Roadmap FALL 2023 Attention on deck! So before we head into summer vacation we would like to reveal our internal project roadmap we try to scope the project for until we hit Early Access. Be mindful the development of DarkSwarm is a highly complex project with many interdependencies so do not be surprised if we have to push deadlines and change features. But we remain extremely committed to bringing you the best… | — |
| Community | DarkSwarm - MILESTONE 1 - COMPLETED (POST UPDATE on classes etc.) BOOM! We have officially completed Milestone 1!!! WOOHOO!! I'm super proud of what the team has accomplished in a mere 10 weeks of effective team time. From hiring a completely new team to getting everybody on the same page and delivering something that actually feels, looks, and sounds really good. We essentially rebuilt the original prototype you saw in the trailer into something much better… | — |
| Community | MILESTONE 1 - Dev n' dirty! Long time no update! Simply put, we have been busy getting down and dirty with the development of all the nitty-gritty details. The stream of new things has almost been too overwhelming to write about on a regular basis, and not all of them have been super exciting to show off to the world. Since the last update, there have been 358 commits to the project repository, so stuff has certainly been… | — |
| Community | MILESTONE 1 - in progress! (Minigun is Minifun) <3 MILESTONE 1 - Work in progress! (Minigun is Minifun) DarkSwarm Devlog time! Things are going great here! Milestone 1 is well under way! We are 3 weeks now into MS1 until the deadline in June. First of all SOOO much has been happening it has been hard to keep up with the more frequent devlog posts. While Jonas and Ox has also been VERY busy going to and talking to a lot of potential new candidat… | — |
| Community | Dev log - Milestone 0 completed Hi again! We are still very much alive and kicking alien ass even harder since last time. Milestone 0 We would like to announce that we consider Milestone 0 for DONE! The milestone consisted of building the company and the core team that will build the game. It is probably the most important thing we could do, we are very happy with the team! They are truly on Bitfire! ;) And without further ad… | — |
| Community | First Post - The DarkSwarm is here... Hello, world! :D Welcome to our first ever blog post about our newly announced game DARKSWARM! Finally making this announcement is an enormous point of pride for us - we’re practically beyond ecstatic at the office right now. This is the start of something great, and an absolute life-long dream come true. Being able to devote ourselves full-time towards making our dream game, and getting to do… | — |