N++ (NPLUSPLUS)
Playing now
23+8 vs. yesterday
4.5%of peak
All-time peak
511Aug 2016
Playing now
23+8 vs. yesterday
All-time peak
511Aug 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Secret levels fix This is a hotfix to address issues with secret level progress not being saved properly for Ultimate Secrets. Some levels have been updated also. | — | |
| Game update | N++ Ultimate bugfix This is just a small update to fix some bugs in the Ultimate release What's changed: * Secret codes for Ultimate levels show up as expected * Fix issues with secret levels not unlocking sometimes * Some of the secret levels weren't appearing * Added some people to the Credits | — | |
| Game update | N++ Ultimate Edition Ultimate Edition Update! At long last, N++ Ultimate Edition is here! Now there's even more to love about N++ :) It's a free update for anyone who owns the game; we went back and forth on whether or not to charge for this DLC, and decided that we really wanted to encourage more people to try N++, and that this might be a great way to do it! This update contains a ton of new content, doubling the… | — | |
| Game update | Crashes and Corruption Fixes This is a minor update to fix a not-so-minor issue: people were reporting their save games being corrupted when tracking/untracking and following/unfollowing levels while playing them. There was also a pretty common issue with some graphics cards that people were having with launching the game that we managed to track down. So here's an update that fixes all that! -T | — | |
| Game update | Stacking sounds update We're hard at work on Ultimate Edition and haven't had a lot of time to work on some of the bugs that have been reported recently, but the 'sounds getting cut off' one was really annoying so we've fixed it. Also, a few of the levels have updated to make secret challenges possible. | — | |
| Game update | N++ crashfix update Some people were experiencing just a ridiculous amount of crashes when trying to play user levels after the Steamcloud update. It took a while to reproduce and then get to the bottom of these issues, so sorry for the delay but here's a version that shouldn't crash so damn much! -Tatham P.S. Also that final headband is actually obtainable now! | — | |
| Game update | N++ Christmas Update! **There's been a few hotfixes for this one, see the bottom of the list for what they fixed** 'Tis the season for giving, and we're giving you another much-awaited update to N++! What's changed: * SteamCloud Support!! Yep, now your save games will be preserved in the cloud and automatically merged with your progress on other machines. * Added a new rendering pipeline that doesn't use MRT for som… | — | |
| Game update | Bugfixes for Halloween update Some fixes for the halloween update: Changelist: * Fixed framerate issue with headbands * Fixed weirdness with colours after Halloween colours went away, plus now there's a way to unlock Halloween colours in normal gameplay! * Sometimes Total Time could be negative in the Profile Menu. Now it isn't. * Restore progress for people who had lost All-Gold progress after some of the levels changed | — | |
| Game update | Halloween Update We've been hard at work bringing N++ to Mac over the last little while, but here's an update to bring some new features and fix some issues for the spooky season! CHANGELIST: New feature: Headbands! There's now a selection of headbands you can unlock in the game. You can change headbands in the LSHIFT Colour/Music menu New feature: Ninja colours! You can customise the colour of your ninja and h… | — | |
| Game update | N++ Update 5 This one's mainly a level update, to fix some issues reported by the community Changelist: * Changes to several levels to remove enemies, change names etc. * The 'reset episode' function works again * The pause menu can be opened when dead (no more restarting the level when what you really wanted to do was ragequit) * Some changes to try to fix some instances of progress getting corrupted. We'r… | — | |
| Game update | N++ Update 4 After a very busy couple of weeks with Mare and Raigan travelling to Japan and Tatham going and getting married, we're back on the update train! Here's what's changed: * Some improvements to error logging for better debugging of some sneaky errors * Keep the Side Menus open when using up/down keys on them if opened by a mouseover * Fixed a missing button in the Editor * Fixed issues and crashes… | — | |
| Game update | Minor security update We've been hearing some reports of people playing around with the game DLLs to access some cheats, so this is a minor update to address that. It should also fix the text for the multiplayer login prompts to return them to F2-F4. This update also supports a --profilePath command line parameter that can be used to override the default profile path (My Documents/Metanet/N++) Add it to the 'Startup… | — | |
| Game update | N++ Update 2 The second update is here. We're still polishing up the input/editor fixes we've been working on and they'll be ready to release soon, but in the meantime here's a few more changes we've got for you: * Use the Local App Data folder as a backup if My Documents isn't available (should fix some crashes on startup) * ignore in-game key bindings if they conflict with the menu binding defaults (Up ar… | — | |
| Game update | N++ Update 1 The first of several updates we'll be doing to address some of the issues that people have reported with N++ has been released and can be downloaded right now. What's changed: * Disable StickyKeys while the game is running, to prevent a popup when the default LSHIFT/RSHIFT Colour/Social menu buttons are used * Fix for occasional crashes when browsing/playing user levels * Eating unwanted key re… | — | |
| Game update | Hotfix for Replay issues There were some issues with downloading and viewing replays from early players in the game. This patch fixes them. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.