Crimson Veil
Playing now
4+0 vs. yesterday
57%of peak
All-time peak
713 Sep 2026
Playing now
4+0 vs. yesterday
All-time peak
713 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | BI-WEEKLY UPDATE!! 8/2/26 You read that headline correctly. Weekly Updates are becoming Bi-Weekly Updates! There are a few reasons for this change. First and foremost, Crimson Veil has officially entered its final chapter . While I still have plenty I want to share with you all, I also want to preserve the surprises that come with bringing a story like this to its conclusion. As we get closer to the end, it becomes inc… | — | |
| Major update | Crimson Veil 5.8.1 Now available to EVERYONE! The latest update (5.8.1) is now live on Steam and Itch.io for Windows and Mac! Go download it now and check out the latest content in the vampire route, including two brand new contract quests! Crimson Veil on itch.io Crimson Veil on Steam If you’ve been enjoying your time with the game, I’d really appreciate it if you left a review. Whether it’s a few sentences or a full breakdown, praise o… | — | |
| Community | WEEKLY UPDATE 6/28/26 This week, I've been keeping busy with a variety of things behind the scenes while Patrons have been enjoying Version 5.8. It's always nice to finally have a release in everyone's hands and shift my focus toward updating the supporting resources that go along with it. First off, the Crimson Veil Walkthrough has now been updated to Version 5.8. If you're looking for help with the two new contrac… | — | |
| Major update | Crimson Veil 5.8 Now available to all Patrons! The latest version of Crimson Veil is now available on Windows and Mac to all Patrons! (Mobile version will be released at a later date) Check the changes below: •2 new contracts added to Vampire Route. ("A Merchant's Folly" and "Ashes to Anatomy") •New area of Naishon added to vampire route during chapter 3-V. •New Quest available in the Naishon Weapon shop to obtain the best whip for Mila. (V… | — | |
| Community | WEEKLY UPDATE!! 6/7/26 Today, I sent an early build of Version 5.8 to my testers! Over the course of this week, I focused on ironing out as many issues as I could find on my own. I played through the new content multiple times, cleaned up dialogue, adjusted events, fixed bugs, and polished various scenes. At this point, I've reached the stage where fresh eyes are needed, so now it's up to my testers to uncover anythi… | — | |
| Community | WEEKLY UPDATE!! 5/24/26 This week, I got very close to finishing up the Merchant’s Folly quest line. I began importing the final portion of the written script into the game and implementing the last major scene that still needed to be added. As of writing this, I’m nearly finished with that process and have started doing an early playthrough of the quest from start to finish. I think players are really going to enjoy… | — | |
| Community | WEEKLY UPDATE!! 5/17/26 This week, I completed one of the larger scenes I still had pending—the introduction of the kitsune sisters, Kohta and Rin . I’ve shared early screenshots of this scene before. This sequence involved a large number of moving NPCs and layered interactions, so getting everything to function correctly took hours of testing and adjustments. Scenes like this are always deceptively complicated, but I… | — | |
| Community | WEEKLY UPDATE!! 5/10/26 This week has been spent filling out the remaining events with missing dialogue, images, and finally doing some proper test runs of the quest from start to finish. There are still things that need tweaking—enemy spawn locations, treasure placement, balancing, and general polish—but it feels really good to finally be able to play through the entire scenario in one go. Even in its unfinished stat… | — | |
| Community | WEEKLY UPDATE!! 5/3/26 This week, I finished writing the remainder of the script for the final contract in the Vampire Route . This one took a bit longer than usual, as I wanted to make sure I included all the important details without overloading the scenes or making anything feel forced. I went back and forth on a few sections, but I’ve finally landed on a version of the script that I’m happy with. With that done,… | — | |
| Community | WEEKLY UPDATE!! 4/26/26 I’ve just returned from my two-week trip to Europe! I got to see a lot of incredible sights and experience customs that are quite different from what I’m used to in the U.S. It was a refreshing change of pace. I even took this photo of the Roman Colosseum at night, alongside a tiny Coco Jumbo figure I picked up during my trip to Japan: A fun little way to tie together two of my recent big trips… | — | |
| Community | WEEKLY UPDATE!! 4/5/26 This week, I focused on cementing the map design for the final contract quest, which will bring players back to the ruins of the Lingrave Clinic . This was a bit of a challenge to conceptualize at first, since the location was already in a ruined state during the Hunter Route. The question became how much worse could it realistically get in the Vampire Route? Rather than simply reusing the old… | — | |
| Community | WEEKLY UPDATE!! 3/29/26 This past week was spring break for my day job, which meant I had some extra free time to really dig into development. I dedicated that time almost entirely to finishing up the illustrations for this update. As I mentioned previously, all of the sketches were already complete, so my focus has been on coloring, correcting details, and creating alternate versions for key sequences. I’m happy to s… | — | |
| Community | WEEKLY UPDATE!! 3/22/26 This week, I continued fleshing out the town of Naishon. While the exterior of the town was mostly complete, I shifted my focus to building out the interior maps. Players will be able to explore new shops such as weapon, armor, and accessory stores, along with a cozy noodle shop, a bar, and a tea house. The interiors are noticeably tighter than most locations in the game, and that was a deliber… | — | |
| Community | WEEKLY UPDATE!! 3/15/26 This week, I focused primarily on map design , continuing to build out the new town of Naishon . Located east of Fallholt, this mountain settlement draws heavy inspiration from several Asian cultures. Despite sitting in a frigid alpine region, Naishon has become a popular tourist destination , thanks to its naturally occurring hot springs and resort . The town also features plenty of touristy s… | — | |
| Community | WEEKLY UPDATE!! 3/8/26 This week, I began importing some of the older maps from the Hunter Route into the Vampire Route , specifically areas from the Lingrave Clinic . They’re not quite ready to be shown just yet, as I want to give them a proper makeover to reflect the passage of time between the two routes. The clinic was already in pretty rough shape during the Hunter timeline, so in this version things will be eve… | — | |
| Community | WEEKLY UPDATE!! 3/1/26 This week, I’ve been putting the final touches on a brand-new illustration to celebrate Crimson Veil’s 7th Anniversary . If you didn’t know, Version 1.0 first released back in March of 2019 . I’ve been working on this project on my own ever since, and it’s kind of surreal to think about how much time has passed. I’ll be sharing more about the anniversary when the day officially arrives. In the… | — | |
| Community | WEEKLY UPDATE!! 2/22/26 This week, I began putting together the brand-new town of Naishon . Nestled in the mountains just east of Fallholt—where the Tundra Trail once lay in the Hunter Route—Naishon is a settlement formed by immigrants from the east who migrated during the century Mila rested in her coffin. Over time, they established a thriving home high in the mountains. Unfortunately, their peaceful town now faces… | — | |
| Community | WEEKLY UPDATE!! 2/15/26 This week, I spent some time back in the game engine working on new character sprites and a few new maps—most notably Patty’s underground laboratory . This hidden lab is where she conducts her many experiments on various corpses, though she does her best to keep the place relatively tidy with the help of her wight assistant, Muddy . The lab lies deep beneath the Lingrave Wastelands , carefully… | — | |
| Community | WEEKLY UPDATE!! 2/8/26 Hey, all! This week, I’ve mostly been focused on creating more artwork. I haven’t had as much time as I’d like to work directly on the game itself, and part of me feels like I might be falling behind schedule. But then again, that feeling is pretty familiar at this stage of development. The update will be ready when it’s ready, and I just have to stay positive and keep moving forward at a stead… | — | |
| Community | WEEKLY UPDATE!! 2/1/26 This week, it was a bit difficult to find consistent time to work on the game, as my mother had just been released from surgery and I needed to help take care of her. It wasn’t a major procedure and she’s doing well now and on the road to recovery, but taking care of family is always a source of stress and takes priority. That said, I still managed to squeeze in some progress during the small p… | — | |
| Esports | WEEKLY UPDATE!! 1/25/26 This week has been all about solidifying ideas and refining the sketches I shared last time. I’m still actively working on them, but tier 3+ patrons should start seeing WIP updates popping up on the Crimson Veil Discord throughout the week as things continue to take shape. discord.gg/Mqz6WGn95j I’ve also added a new enemy to the lineup: Wandering Experiment #4 . This creature is assembled from… | — | |
| Community | WEEKLY UPDATE 1/18/26 This week, I’ve been spending time brainstorming and outlining more details for the final contract quest coming to Crimson Veil . I can now confirm that this quest will bring players back to the Lingrave Wastelands , and more specifically, to the ruins of a certain abandoned medical facility . Mila will once again be forced to delve into its dark hallways to assist Patty—retracing steps that lo… | — | |
| Community | WEEKLY UPDATE!! 1/11/26 This week, I’ve returned to working on the game and have started planning a small version update to address a few minor bugs . More details on that soon. The bulk of my time, however, has gone into coloring one of the major focuses of the next update’s quests—the mysterious elder kitsune, Hotaru . I’ve just finished all of her character portraits, and Tier 2+ patrons can preview them now on the… | — | |
| Community | WEEKLY UPDATE!! 1/4/26 I’ve officially returned home from the holiday break, with just a few days to rest before heading back to my day job. Returning to work after a long break is always the worst, isn’t it? That said, I’ve been easing back into things and continued working on what I could while staying with my family—specifically, content related to one of the new quests coming in the next update. This quest follow… | — | |
| Community | WEEKLY UPDATE!! 12/28/25 This week, I finished up all of my remaining pending commissions—thank you again to everyone who commissioned me and supported my work. I’m currently working on just one final piece for myself, which I’ll be sharing here once it’s finished. While I’m still at my family’s place for the year-end holidays, I did manage to complete one more sketch before heading out. Shown above is Hotaru , the Kit… | — | |
| Community | WEEKLY UPDATE!! 12/21/25 Here’s the moment you’ve been waiting for, the results of the 12th Contract Contest! Congratulations to Aaron S for winning the final Contract Contest with their quest idea, “A Merchant’s Folly” ! I’m really looking forward to bringing this concept to life as an in-game quest for Crimson Veil . Thank you again to everyone who participated and voted—this was a fun way to close out the contests I… | — | |
| Community | WEEKLY UPDATE!! 12/14/25 - The final contract contest voting begins! This week, I’ve continued working through the commissions that were sent my way. As of today, commissions are now closed , so I can fully shift my focus toward what I have planned for the next update, as well as my commission queue, which I will continue to share as I finish it. I also want to sincerely thank everyone who submitted their ideas for the Contract Contest . Voting has officially be… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.