Serious Sam Classics: Revolution
Playing now
28−17 vs. yesterday
16%of peak
All-time peak
173Apr 2014
Playing now
28−17 vs. yesterday
All-time peak
173Apr 2014
| Published | Title | Build |
|---|---|---|
| AP_3381 is now live! First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun! · Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot . The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to downloa… | — | |
| AP_3338 is now live! Thanks to everyone for their feedback and reports, here are the latest changes: · Added a new survival map: Dimensions Neon! · Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station! · Added a unique random seed to every match, this adds a little bit more randomization to some levels. · Added blue and yellow blood types. · Added a bunch of level backgrounds and updat… | — | |
| Serious Sammy is here! (AP_3216 is now live) As you all know, Sam has a sister. And her name is Sammy. She's decided to take a detour through Egypt this time around and visit the Revolution as a new playable model in the game! It's summer! And you know what that means. That's right, extra protective wallets for the Steam summer sales. Revolution is on sale! Get it for yourself or your friends for 90% off! · Added the Serious Sammy player… | — | |
| AP_3141 is now live! It's that time again, ladies and gentlemen! Time for an update. But not just any update! An update with a lot of fixes and features. We'd also like to tell you a little bit about ourselves. Who's Alligator Pit, really? What's changed since the last time we introduced ourselves to the community? Read more about it here , on our latest official blogpost! Talking about community contributors, we'd… | — | |
| AP_2972 is now live! Aside from a recent ice skating incident here at Alligator Pit (imagine that, ice skating near a pit full of alligators), we managed to push another update to Steam without many wounded developers. That is a good thing! We might also have some Bright Island teasers in the near future, so stay tuned for that. Thanks to everyone who have reported bugs and suggestions on the bugreporter , via the… | — | |
| AP_2894 is now live! Another update for you. Please note that savegames made in the previous build will not work with this build (like usual - see the FAQ for more details). Also, for those who have been asking for it, we're in the process of testing multiplayer voting. · Upgraded the tick rate from 30 to 40. (Experimental! Might avoid some off-by-one problems, but could also make some people's game more laggy. We'… | — | |
| AP_2856 is now live! It's been a while. But with more time freeing up for us, more updates should be coming soon. For now, enjoy this update. :kingsam: · Upped the game's tickrate from 20 to 30. This should make the game feel a lot smoother, but might introduce some weird things. So far we've fixed most issues, but let us know if there's something we missed. · Added a bunch of plasma and mine ammo in the levels. ·… | — | |
| AP_2786 is now live! This update brings a brand new intro with a first look at some of Bright Island, and a bunch of stability improvements. · Added a new intro to game startup for Bright Island · Updated intro to include the game logo · Updated Green Garry to be a green version of Blue Bill and Rigteous Robert, as it was just a carbon copy of SWDM Green Garry · Updated the way content is cached; this fixes one of… | — | |
| AP_2739 is now live Update 2739 is now live. Changes include: · Added enemy "health scalar" to enemy entities for level designers · Added LOD quality "always best" setting to menu · Guarded against some common crashes · Fixed stats not saving due to "error 3" · Fixed shadows on Courtyards of Gilgamesh · Fixed a bug in Palenque Demo where the crystal skull turned into the golden heart from Luxor when picked up in t… | — | |
| AP_2622 is now live Remember to give feedback! · Made the environment auras more clear as to what they actually are · Fixed a problem with environment auras when not in Ugh-Zan difficulty · Fixed the "I am Ugh-Zan" achievement not working · Changed the beforementioned achievement, it now requires you to only play the last level of The Second Encounter or The First Encounter · Fixed "Mental" and "I am Ugh-Zan" diff… | — | |
| AP_2614 is now live Make sure to give feedback on the new difficulty on the Steam discussions. · Updated "I am Ugh-Zan" difficulty a bit and fixed some problems as per user feedback. Enemies now do more damage to players, and they have 150% of their health instead of 200%. · FOV can now be changed for third person in versus mode to values lower (but not higher) than 90 · By default, clients connected to servers ma… | — | |
| AP_2601 is now live! I am Ugh-Zan! Try the new "I am Ugh-Zan" difficulty! Unlock it by completing Mental mode, or simply type this in the console (press F1): /sam_bUghZanActivated=1 Let me know what you think! AP_2601 changelog · Added a new "I am Ugh-Zan" difficulty, with an achievement for completing it in single player · Added functionality to Script entity (this is experimental) · Added ability for modding item… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 20 Feb 2020 | Thu | 15:09 | No patch notes · unannounced build | 4672894 | public | 2 | — |
| 17 Feb 2020 | Mon | 12:43 | No patch notes · unannounced build | 4246664 | revo-1.02 | 2 | — |
| 17 Feb 2020 | Mon | 12:43 | No patch notes · unannounced build | 4672894 | publicbeta | 2 | — |