Thumb Tanks
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
214 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
214 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Release 1.1 is now live This update comes with the long awaited solo/cooperativ "survival mode". It also adds rare "epic" items to buy and the shop and some corresponding changes to the games economy. It also adds dynamic weather and makes it the new default weather condition. Finally the update adds a whole bunch of ui and usability improvements. New features · Added survival mode for coop and solo play · Added epic… | 17299716 | |
| Game update | Update 1.0.2 December 14th Improved · Added a version switcher under the settings menu. · Made proximity indicators more intuitive. Fixed · Resolved a bug where Etorps interfered with the active transporter-special. · Corrected two typos in the UI. | 16747478 | |
| Community | Roadmap to version 1.1 Howdy everybody, Today, I wanted to take some time to let you all know what to expect in the near future. Version 1.0.2: Bugfixes and Version Switch The next version will primarily feature smaller bug fixes. I’m currently still trying to figure out a reported bug in 4-player matches. Unfortunately, I haven’t been able to reproduce this bug, which makes it hard to fix. Therefore, I want to ask a… | — | |
| Game update | Update 1.0.1 (Dec. 8th 24): First update after launch I've been watching your streams and reviews looking for things to fix and improve. Improved · Made sentry placement more intuitive · Friends can now also be invited from the lobby screen · Using Steam's Remote Play Together dialog instead of the normal invite dialog · Changed pause UI to make control settings easier to find · Slightly lowered default cannon damage to reduce one-shot elimination… | 16673684 | |
| Major update | Thumb Tanks released! I can’t believe this day is finally here—Thumb Tanks is officially live on Steam! 🎉 After two years of learning gamedev, long nights and countless rounds of tweaking and testing, my dream of publishing my own game is now a reality. It feels surreal, and I’m beyond excited to share it with all of you! This game is all about pure fun—local multiplayer madness with friends and the magic of Steam… | 16606111 | |
| Community | Release date: Thumb Tanks is coming on December 5th What's more to say? The game will come out on late Dec 5th. Also, there will of course be a seven day launch sale, where you will get 33% discount. The game will come out in two versions: · The regular game priced at 9.99USD(before discount) · The "Supporter bundle", which will feature exclusive content like a ninth tank and a new special weapon with corresponding challenges and talents. This w… | — | |
| In-game event | October update out now Howdy folks, this months update comes without any real new features but with a lot of minor tweaks to existing mechanics, optimizations, and bugfixes to sum up for almost thirty changes. I'd like to point out to changes here: 1. The "how to play" section, which can be called from the pause menu, has been updated to reflect the changes introduced since it was written almost a year ago. 2. Exclus… | — | |
| In-game event | The final* update is here. August update out now I am excited to bring you a major update for our game! This update includes over 50 changes with the goal to enhance the game pace and make the game more starter-friendly. · More base damage: To increase the importance of eliminations in scoring, the base damage of missiles has been increased by 50%. This should result in approximately 25% more eliminations per round. · Fa… | — | |
| Community | Skipping early access Hey, just a quick update. I'm still working on the July update and fixing a few tricky bugs. I've decided not to release the game through Early Access, but as the “real thing” for two reasons: · I want the game to be as bug-free as possible at launch, so players aren't buying a beta full of issues. · Early Access often means an incomplete game. Thumb Tanks is nearly complete, with about 90% of… | — | |
| In-game event | May update has finally arrived May update out now I am excited to bring you a major update for our game! This update includes over 50 changes designed to enhance your gaming experience. Here's a quick overview of what's new: · Lobby and Keyboard Support: I've listened to your feedback and have added support for keyboard inputs and a new lobby system for an even more streamlined experience. The lobby will automatically detect… | — | |
| In-game event | April update out now! Finally, what was supposed to be the March update is now out. And boy oh boy, it has a lot. My list of changes and bug fixes is more than 60 items long. While I'd love to write about all the changes, I'll try to respect your time and stick to the most important bits. Quickplay vs custom game Quickplay, as the name suggests, is the quickest way to set up a game. Simply select the number of playe… | 13973876 | |
| In-game event | January Update brings new features and 30+ updates There's a pretty big update this month. Since there won't be a February update, I've tried to pack as much as possible into this update. With the new features, balancing changes and the brand new challenges, the core gameplay is now in a form I can imagine for the launch. There will probably be some new challenges added, maybe a few new characters. But if you don't like the game as it is in the… | — | |
| In-game event | December update is here Due to the holidays, this month's update comes with fewer, but significant, changes. Besides some bug fixes, the changes address suggestions provided by the game's playtesters. So, here they are: · Menus can now be navigated by using the d-pad · The tank selection has been reworked and now features way less text and a preview video of the character's special skill instead · The game over screen… | 13048918 | |
| In-game event | November update out now The November update got bigger than expected. Let's dive into it. New UI A last-second addition. Almost every piece of UI has been changed. After watching a couple of game testers, I added a bunch of hints to make the game more intuitive. And while at it, I also added new icons, reworked the messages, and many more. Two new (beta) game modes The new game mode "Deathmatch Plus" adds buildings to… | 12774795 | |
| In-game event | October Update out now Coins, Upgrades, Power ups A new month, a new update. The biggest change is the introduction of coins. Power-ups no longer fall from the sky, but coins do. From now on, you can use them to buy power-ups in the four shops on the map. With each life, each player receives a voucher for the shops to buy a free power-up. Coins can also be used to reshuffle the upgrades in the upgrade draft. But bewa… | 12441265 | |
| In-game event | September Update With another month almost over, it is finally time for the monthly update. As announced, this one is a bit smaller, but still comes with a total of 17 noteworthy (and some smaller) changes. A friendly reminder: I am still looking for playtesters who would like to test the full version. The details can still be found here: Crit Damage, Crit Showdown and the mood system Tanks can now do critical… | 12257443 | |
| In-game event | August update out now Howdy everyone. The August update (in the beta as well as in the demo) is now live. This month's update comes with a bunch of changes, some adjustments to the balancing, and also some bug fixes. Join the playtesters panel! I'd like to get more people involved in the testing of the game. If you'd like to provide some feedback (and get a game-key in exchange), feel free to message me. More detail… | — | |
| In-game event | July update out now What's New? The July update has been published today (for the demo as well). The main changes are the introduction of team modes in the deathmatch, elimination, and sudden death game modes, the new cluster rockets, which replace the old quickfire power-up, and a bunch of changes to the game map. What's Coming in August? Currently, I'm planning a bunch of improvements for the August update. A hi… | 11677165 | |
| Esports | Livestream and Q&A on June 25th Why you should watch this one? Let's face it. I never did a livestream. Therefore the first one might not go as planned. This one however will be smooth as silk - kinda. Over 25 years ago, a buddy showed me my first lines of QuickBASIC. Immediately enthusiastic I knew that I wanted to use this magic power to create games. Since then I have programmed almost continuously. Heck, I even have a sma… | — | |
| In-game event | June Update This month's update focuses on polishing rather than adding new features. The most obvious changes are the reduced sizes of in-game messages and the new Steam guide to the game, which can be opened from inside the game (either from the start or pause menu). Three changes address the balancing of some characters' special skills. Thanks to the testers for their feedback. There have also been a co… | 11387582 | |
| In-game event | May update out now I am excited to announce our latest update to the game, which includes several improvements to enhance your gaming experience. Some of the significant improvements include: · Complete revamp of the buff system and UI for a better experience. · New UI for in-game events like eliminations, pickups, etc., to give you better feedback about what is happening during the action. · Improved support for… | 11282227 | |
| In-game event | April update out now Alright, alright. The April update is out now. Bad news first: This will be the last bigger updates for the upcoming weeks. For the next weeks, I’ll be fixing bugs and preparing the demo for NextFest in June. This also means that in mid-June the demo will finally be released. Stay tuned for more information regarding NextFest and the live stream. So, what's new this time? Power Rockets are now… | — | |
| Esports | Livestream and Q&A on June 20th Over 25 years ago, a buddy showed me my first lines of QuickBASIC. Immediately enthusiastic I knew that I wanted to use this magic power to create games. Since then I have programmed almost continuously. Heck, I even have a small company that does full-stack web development. Almost the only thing I haven’t programmed since then is a lousy finished game. Now beeing an somewhat old fart and a han… | — | |
| In-game event | March update now live Things drastically changed. For the better? You decide! Shoutouts to the handful of people and testers reading this. You know, who you are. So there is some news again. Let's see: First: From now on until launch, there will be one game update per month on steam. I stopped updating the steam built for every minor change. So expect less, but bigger updates in the next few months. If an update con… | 10813212 | |
| Community | Delayed release, but there will be a demo! So there is mixed news. First of all, I've pushed back the release by almost three months! Why is that? A number of reasons: · A couple of the latest ideas didn't go over well in playtesting, and some need to be reworked, and some need to be replaced entirely. The plan is still to start with eight different characters and all of them should be fun to play. But the last two need some more time f… | — | |
| Community | Some news and a roadmap News at last: In the last weeks I have adjusted the art style of the game to achieve a more colorful and playful look. Updated screenshots (as well as the trailer) should be available in the course of March. I also started integrating two new characters, which are currently being tested in small circles: - One character will be able to position a small, self-firing cannon on the map to keep ene… | — | |
| Community | Play the game even before its early access - for free! Hello lovely people on Steam! I'm really looking forward to releasing my little side project via Early Access soon. In order to get some more feedback from people outside of my circle, I'm looking for a handful of people to try it out before Early Access. All you need is one (or at best three) friends to play with locally or via remote play. Each of you must have a gamepad, as the game does not… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.