High Times
Playing now
40−4 vs. yesterday
16%of peak
All-time peak
250Jul 2026
Playing now
40−4 vs. yesterday
All-time peak
250Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes (v1.0.2) Dear Mood Confectioners, Thank you so much for a wonderful launch week! We're happy to know that so many of you are enjoying making donuts and getting attached to the quirky customers of High Times! 🍩✨ We pushed a patch for v1.0.2 yesterday and here are the patch notes: Patch Notes for build v1.0.2 (Windows/Linux): · Added missing background music to several key story and romance moments (Emme… | — | |
| Game update | Patch Notes (v1.0.1) Dear Mood Confectioners, It's been a crazy 14 hours so far since release and we want to sincerely thank all of you who played the game and left a review! 🙏 We received a couple of bugs and addressed them as fast as we can. Please see the changes below: Patch Notes for build 1.0.1 (Windows/Linux): · Fixed a bug where powdered sugar donuts are often wrong. · Fixed a bug where tablets sometimes d… | — | |
| News | High Times is LIVE! Welcome to The Hotbox! Welcome to the Hotbox, the hottest box in town! It took us a long time to get here, but finally , High Times is now available worldwide on Steam! Thank you so much for all your love and support throughout its years of development! In this game, you will... · 🏢 Manage your own shop · 🍩 Cook mood-enhancing donuts · 👩 Get to know over 30 customers · 👨🍳 Customize your character · 🦋 Make coun… | — | |
| Community | 50,000 Wishlists!!! + FAQ Dear Mood Confectioners, As of writing, we're less than 8 hours away from fully launching High Times out into the world. What a wild 6 years it had been, full of sweat, blood, and lots and LOTS of sugary donuts! As the clock ticks down to release, we just want to thank everyone for helping us reach an amazing 50,000 wishlists!!! We never could have imagined we'd reach this number! Suffice to sa… | — | |
| Community | High Times dev log 09 With only three weeks left until launch, we thought we'd take a closer look at one of the systems you'll use in High Times. We talked about how tags work in our Donut Day post, but we thought we’d dedicate a whole dev log post about them since there’s a lot we haven’t mentioned before! The mood categories Some customers know exactly what they want. Take Jojo, for example: Jojo’s asking for very… | — | |
| Community | High Times dev log 08 An unfamiliar High Times You see the familiar kitchen layout but what’s this? The donut looks different… even the names are different. That’s right! It’s High Times before we removed all the drug jokes. The flavour and topping names used to drug puns. We’re pretty fond of ‘Chococaine’ and ‘Matchajuana’. We did have to change everything to avoid getting slapped with an M rating, but here’s a fun… | — | |
| Community | High Times dev log 07 In most dating sims, you meet people for the first time. In High Times? Things are not that easy! Your MC already has history with the people they’ll meet… and maybe even some unresolved feelings. Since your character comes with emotional baggage, we wanted players to have full control of how the MC looks! Building the Main Character There’s a risk in having a main character who already has som… | — | |
| Community | Happy Donut Day!! High Times dev log 06 We’ve already given you a taste of the various donuts you could order from the Hotbox menu… and to celebrate National Donut Day, we figured it’s time to talk about how donut-making works. Not just how the customers react to the mood enhancers, but also the different patterns in how they ask for donuts! The Branching Path of Donut Reactions A new customer drops by the Hotbox and is unfamiliar wi… | — | |
| Community | High Times dev log 05 Will you start dating your ex again… if it was actually your fault you broke up? Romance in High Times We mentioned in our first dev log that High Times was originally pitched as an anti-dating sim. What it was instead was a ‘closure simulator’ where the main character gets reunited with their exes (whether by chance or not) and maybe talks about where things went wrong. Here’s another fun fact… | — | |
| Community | High Times dev log 04 Hello gang! We’ve talked about the story and the features of the game… but let’s talk about the real chaos behind the scenes, things that players usually don’t see (Or at least we hope you don’t get to see as many of them as we do 😅 We see you and thank you, beta testers!) That’s right! We’re talking about the bugs! Behind the scenes at High Times As of writing, we have noted down 2,048 confir… | — | |
| Community | High Times Release Date!! This time it’s for real: High Times is coming out on Steam on July 23, 2026 ! We’ve been working on the game since 2019 and have moved the release date back a couple times, but the donut is finally cooking! 🍩 And we’ve been sneakily working on our gameplay trailer for the announcement! Featuring new customers that were not included in the demo (there are 30 characters waiting for your donuts i… | — | |
| Community | High Times dev log 03 You walk into your café… but something feels different. The vibe, the colors, the people who show up, it’s all changed. In High Times, you don’t just serve donuts. You shape your café! Customizing the Hotbox Here’s a feature that isn’t available in the demo: Hotbox decor! We wanted to give players a chance not only to personalise the Hotbox according to their tastes (questionable or otherwise �… | — | |
| Community | High Times dev log 02 The world of High Times We’ve got the mood donuts and the Donut Maker, but what about the place where the donuts are made? The name of our mood cafe actually comes from *ahem* a term in “grass” culture referring to a small enclosed space where people smoke the green stuff. The Hotbox is a place people go to for their donut high, we thought the name would be appropriate! (This definitely didn’t… | — | |
| Community | High Times dev log 01 What is High Times about? Now that we’re getting closer to the release date, we figured we’d talk about the highs and lows of developing High Times and how this café came to life. For those discovering the game now: High Times is a narrative donut-making game where you help customers process their emotions… one donut at a time. But the story actually started somewhere else. It all started with… | — | |
| Community | We're at PAX East!! 🎉(+ New Release Timeframe) Dear Mood Confectioners, We’ve brought High Times and Spirit Rancher to PAX East ! 🎉 It’s our first time showcasing at a US convention, and we want to thank everyone who dropped by the past two days to play our games. The reception has been incredibly positive; it definitely made all the visa stress, jetlag and JFK interrogation worth it, lol! We’ll be here until Sunday, March 29, from 10:00 A… | — | |
| In-game event | Steam Next Fest - Updated Demo! 🍩🎉 Dear Mood Confectioners, We've updated our demo in celebration of Steam Next Fest! 🎉 If you’ve played the previous version, this build brings new flavor to the same 8 days, but now with layered events and app triggers that change how the scenes unfold. Our new demo comes with more features, drama, and ways to stir up your favorite Hotbox regulars. 🍩✨ What’s New? · Expanded Story Scenes: · New… | — | |
| Community | From best buds to... lovers?! Dear Mood Confectioners, 🌹 A new love blossoms in High Times! 🌹 One of the major feedback we received from the demo was the lack of male romanceable options. Honestly, we didn’t expect a demand for more male love interests (I mean, why would we when we already have Johnny Yong Bosch as Harry?!? 😂). But after seeing the game being played by otome players — which was a pleasant surprise — we w… | — | |
| Community | Kickstarter Final 24 Hours + New Customers! 🔔🎉 Dear Mood Confectioners, We're down to the final 24 hours of our Kickstarter campaign, and we’re close to unlocking Rebel the Duck as a customer! With roughly $4k left, it's going to be a tight stretch, but the campaign isn’t over until the last second. Let’s keep fighting together and give it everything we’ve got! Every share, pledge, and word of encouragement counts. (๑˃ᴗ˂)ﻭ Please support ou… | — | |
| Community | High Times x Crush Crush! 💙🛹 Dear Mood Confectioners, We’re down to the final two weeks of our Kickstarter campaign ! For those who aren’t following us there, we have community goals that unlock special rewards. Once unlocked, these rewards will be available for EVERYONE! (Yes, you don’t have to be a backer!) One of the most highly anticipated rewards is the inclusion of Nova! In collaboration with our wonderful friends at… | — | |
| Community | High Times Kickstarter is LIVE!! 🎉🍩 Dear Mood Confectioners, High Times Kickstarter is now live! Please consider supporting the campaign if you loved the demo, so we can unlock more awesome features! We also have exclusive physical goodies! ːamyhappyː In addition, backers who pledge within the first 24 hours will get FREE Steam keys of our previous games, Perfect Gold and Saint Maker! Yes, BOTH of them! Thanks so much!! We hope t… | — | |
| Community | Kickstarter Launch Date! 🍩 Hello Mood Confectioners! High Times's Kickstarter will launch next week, October 22, 2024 @ 11:00AM PST ! Mark your calendars! 🎉🗓️ The campaign’s main goal is to fund the game’s English voice acting & support the production of physical merch . In addition, backers who pledge within the first 24 hours will get FREE Steam keys of our previous games, Perfect Gold and Saint Maker ! Yes, BOTH of… | — | |
| Game update | Demo Patch Notes (V0.8.5) Dear Mood Confectioners, First off, thank you so much for playing our demo! We enjoyed reading all your feedback and we're so happy that we were able to finally give you a glimpse of what High Times is like! ːbestgrilbessyː That said, there were some game breaking bugs and this update addresses those. Fixed Bugs · Fixed a game breaking issue wherein some users get stuck and can't use the glaze… | — | |
| Major update | Demo Now Available! This has been a long time coming, but finally , the demo for High Times is now available for download! ːamyhappyː The game has gone through countless revisions based on the feedback we've received from players at cons. We've been so busy with development that we haven’t been as active as we'd like on our social media, but we hope the quality of this demo makes up for it! Since this is an alpha… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.