Glasshouse
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Gamescom 2026: IGN's Awesome Indies Announcement & Newsletter Oi flatmates! Today, we can finally announce that GLASSHOUSE will be at Gamescom 2026 -- an especially important event for us, and the perfect stage to start unveiling our plans for the end of the year. Between our appearance at the IGN Awesome Indies Showcase and the chance to get an early hands-on with our first official demo , we have quite a lot to talk about. Check out our late-August sche… | — | |
| Community | [VLOG #02] Writing Hell. Oi flatmates! Six months after our last episode, we're finally back to tell you what goes on behind the scenes at the FLAT28 Collective . In the most intimate way we know how. This is, without a doubt, the most difficult episode I've ever made. Fresh off our recent international victory at the Neowiz Indie Quest , this time we've decided to open up a little more about our processes behind Game… | — | |
| Community | Glasshouse wins $70,000 at the Neowiz Indie Quest Oi flatmates! Last week, we secretly flew to Seongnam (South Korea) to attend the Neowiz Indie Quest award ceremony , the first edition of an international contest dedicated to emerging narrative excellence, without publishers or funding. It is with full hearts that we announce we placed first and won a prize of $70,000 -- which, all things considered, represents the first real batch of funding… | — | |
| Community | [DEV-BLOG #13] Turn-based Combat - UI/UX Overhaul Hello flatmates! Yesterday, during the Galaxies Spring Showcase , we released a brand-new trailer focused on GLASSHOUSE’s turn-based combat , which you can watch below: We’ve been listening to your feedback : after 3 playtests and around 700 completed Google Forms , it became clear that the combat system’s user interface needed a complete redesign —and that’s exactly what we’ve been working on… | — | |
| Community | New Trailer at tonight’s Galaxies Spring Showcase 2026 Oi flatmates! In less than half an hour ( 8PM UK / 9PM CEST / 12PM PACIFIC ), the Galaxies Spring Showcase will go live on Twitch , where we’ll be revealing a new trailer for GLASSHOUSE, focused on the second iteration of our turn-based combat . Don’t miss the showcase—you can watch the premiere on , and a bunch of streamers! That’s not all -- tomorrow , right here on these pages, we’ll be rele… | — | |
| Community | PRE-ALPHA PLAYTEST #2 | Out NOW! Oi flatmates! Today, from March 9 to March 23 , the GLASSHOUSE PRE-ALPHA PLAYTEST #2 begins. Alongside the TurnBasedThursday Steam Fest , we’ve decided to release a new playtest featuring brand-new gameplay mechanics , Combat v1.5 , expanded quests, and numerous QoL features requested by you during the previous Xmas iteration. STATUS EFFECTS AND MEDICAL DOSSIER A new essential piece of the Core… | — | |
| Community | [DEV-BLOG #12] The Cinematography of Glasshouse Oi flatmates! I’m Andrea Marinelli , Lead Technical Artist at FLAT28 Collective , and today I’d like to talk to you about the Cinematography of GLASSHOUSE -- that is, the artistic and technical direction behind its lighting process and tonal consistency. In this devblog, we’ll explore which tools we use and how to subtly provide narrative cues to the player ; not only through static and dynamic… | — | |
| Community | XMAS PRE-ALPHA PLAYTEST | Available now! (and a little teasing for 2026) Oi flatmates! 2025 is drawing to a close, and considering the success of the last Playtest (which we already talked about in the recent DEVLOG ), we’ve decided to release a mega-patch and put it back online just in time for the holiday season . You heard that right, flatmates: the PRE-ALPHA PLAYTEST will be available again from December 24th to January 2nd; download it now and keep it in your l… | — | |
| Community | [VLOG #01] Turning feedback into a better game Oi flatmates! We’ve just published a new devlog on the FLAT28 Collective YouTube channel . In it, we talk about the past few months — between awards and the results of the recently concluded Steam Playtest — and we’ve decided to dedicate this episode to you : the heroes who took the time to fill out the form at the end of the Playtest. Your feedback is truly essential for the future development… | — | |
| Community | STEAM PRE-ALPHA PLAYTEST | Available now! Oi flatmates! Starting today, from November 22nd to December 7th , you can take part in the STEAM PLAYTEST of the GLASSHOUSE PRE-ALPHA . To celebrate this milestone, we showcased a new GLASSHOUSE trailer at the Winter OTK Games Expo Showcase , featuring gameplay from the playtest and never-before-seen sequences from ACT II. The trailer was created in collaboration with professional voice actors… | — | |
| Community | The future of GLASSHOUSE [HUMAN CAN OPENER - PODCAST] Oi flatmates, A few weeks ago, I took part — for the second time — in an episode of Human Can Opener , the go-to podcast for Disco Elysium and “disco-likes” , hosted by David AKA The 41st Precinct . This time, we talked about our Gamescom experience , the failures and future prospects of GLASSHOUSE, touching on distribution strategies and the possibility of a fully self-published release . Mark… | — | |
| Community | GLASSHOUSE will be attending the Winter OTK Games Expo - Showcase! Oi flatmates, We’re thrilled to announce our participation at the winter edition of the OTK Games Expo Showcase , taking place on November 22 at 12 PM PT on Twitch and YouTube . It’s not often that small independent projects like ours get the opportunity to be showcased at major events like this, so trust us — we’re going to make the most of this moment. We can’t reveal much yet, but you can ex… | — | |
| Community | DISCORD PLAYTEST out now! Oi flatmates! Starting today, from October 31st to November 7th , you can take part in the DISCORD PLAYTEST of the GLASSHOUSE PRE-ALPHA . Anyone can join — just hop into our Discord server ! HOW TO JOIN THE PLAYTEST To participate in the DISCORD PLAYTEST , go to the #PRE-ALPHA_PLAYTEST section and open the link to our Google Drive. You’ll be able to download the build directly as a handy .zip f… | — | |
| Community | DISCORD PLAYTEST available on October 31st! Oi flatmates! I’m happy to announce the first in a series of Pre-Alpha Playtests taking place over the coming months: the DISCORD PLAYTEST ! Available from October 31st to November 7th , it will be open to ALL members of the Discord Community. HOW TO ACCESS THE PLAYTEST To take part in the Pre-Alpha Playtest ahead of time, you’ll need to join our Discord Server , where starting October 31st (1:… | — | |
| Community | [VLOG #00] Developing an RPG without Budget Oi flatmates! A few months ago, we promised you a series of devlogs on YouTube to give you a closer look at the FLAT28 Collective , introduce its members, and share the production philosophy driving the development of GLASSHOUSE. Today, we’re officially launching the FLAT28 Collective YouTube channel — and right below, you can watch Episode Zero : In the next episodes, we'll go into detail, exp… | — | |
| Community | [DEV-BLOG #11] PRE-ALPHA DEMO: Turn-Based Combat and Political Compass Hello comrades, With less than a week to go before Gamescom 2025 , we’d like to open up a bit about the contents of the playable demo we’ll be presenting at the Cologne fair. We’d like to remind you that this demo will then be released on Steam as an Open Pre-Alpha Demo , preceded by a short playtesting session that will take place exclusively on our Discord . POLITICAL COMPASS Forget dexterity… | — | |
| Community | PRE-ALPHA DEMO playable at GAMESCOM 2025! Hello flatmates, we promised you big news for this year and so, between terror and excitement, we're kicking off the dance with a major announcement: this year we'll be present at GAMESCOM 2025 with a Pre-Alpha Demo of GLASSHOUSE! No tricks, no deception -- it will be completely open and you can come try it live in Cologne, from August 20th to 24th . GLASSHOUSE - THE PRE-ALPHA DEMO After roughl… | — | |
| Community | [DEV-BLOG #10] Video Tour and Demo coming soon Hello flatmates, Let's start with an important announcement: this year we'll release the first Demo of Glasshouse on Steam . Due to circumstances beyond our control, we can't reveal the date yet -- just know that we've almost completed work on ACT I and this demo will be taken directly from a portion of it. Now comes the most exciting part of development; we're implementing dialogues, assets, a… | — | |
| Community | [DEV-BLOG #9] Visual Upgrades Hello flatmates, I'm Andrea Marinelli, Lead Technical Artist at FLAT28 , and I am temporarily ousting Giacomo to create my first devblog. A techno-junkie one. Over the past few months, we’ve been focusing heavily on improving the visual side of Glasshouse . Our goal has been twofold: to define a clear visual identity and to set a benchmark for visual quality—a standard we aim to hit with every… | — | |
| Community | [DEV-BLOG #8] Designing the perfect lockdown-story setting Hello flatmates, today we bring you an update on the progress of the main setting of Glasshouse, Dormitory 73B — and perhaps also a small reflection on the architectural philosophy behind it. The compromise of privacy, inside and outside the lockdown. There isn’t a single member of FLAT28 who hasn’t lived outside of a condominium complex. Our entire lives, up until now, have always revolved aro… | — | |
| Community | Glasshouse is a guest on the Human Can Opener podcast Hello flatmates, A few weeks ago, I took part in an episode of Human Can Opener , the go-to podcast for Disco Elysium and "disco-likes", hosted by the YouTuber The 41st Precinct . It was an extremely stimulating conversation -- around three and a half hours of art, inspirations, politics, and game design. If you're interested in a more private and relaxed look at the conception of Glasshouse ,… | — | |
| Community | [DEV-BLOG #7] Screenplay and Arcweave implementation Hello flatmates, today the sky in Milan is clear, suspended in a greyish haze that timidly envelops our colorful souls. David Lynch has passed away, and I'm sitting in front of my creaky desk, in a 57-square-meter apartment, trying to conceptualize the words of the first Glasshouse update of 2025 . It’s a good day to write. Today we talk about the progress made on the Glasshouse script , narrat… | — | |
| Community | Merry Xmas from FLAT28 Collective! Merry Xmas to all the comrades , developers and flatmates out there, especially those who are still struggling to return home. Or to find one. Between spirituality and consumerism, FLAT28 Collective goes on vacation . See you again in 2025, with renewed passion and a bright future for Glasshouse . Giacomo Montagnoli, Creative Director FLAT28 Collective | — | |
| Community | GLASSHOUSE - FAQ #1 Hello flatmates! In light of recent updates, many questions have arisen about Glasshouse and its future, so we want to take the opportunity to put together a handy FAQ and get ready for 2025 , a year that will hold many surprises . So, let's get into it! Q: What is Glasshouse? A: Glasshouse is an isometric Turn-Based-CRPG set in a post-capitalist feudalpunk world at the dawn of a terrible world… | — | |
| Community | The Concept Demo will go offline on 2 December Hello flatmates, on December 2nd, we’ll be removing the Concept Demo of Glasshouse from Steam. Over the past 10 months, thousands of people have visited Apartment 28. We hit the milestone of 9K wishlists , were covered by over 20 international outlets, and made our mark on YouTube and Twitch. It’s been a marathon—but thanks to you, we existed, and there’s nothing more important than that. The C… | — | |
| Community | Glasshouse is featured in Games in Italy 2024 Oi there compeers! We’re honored to have been selected for Steam’s GAMES IN ITALY event, so a big thanks to the IIDEA association for making it happen! The event will run from November 21st to 25th , featuring a lineup of amazing games with that unmistakable Italian flair— like pizza, coastlines, and terminators(?). You can check out the showcase by clicking HERE . While we’ll drop a dedicated… | — | |
| Community | [DEV-BLOG #6] Building the combat system of Glasshouse Hello compeers, welcome back to our little Autonomous Social Center , where we generally take ourselves a bit more seriously and shed some light on that chimera known as Glasshouse. In recent months, the collective has accelerated development thanks to a paradigm shift in our production structure . With pre-production now completed, I've officially handed over the reins of project management to… | — | |
| Community | Glasshouse gets an Indie Cup 2024 nomination! Hello Flatmates, We're pleased to announce that Glasshouse is nominated for the Next Big Thing Award of INDIE CUP. The NBT Award is part of the Early Consideration category , in which voting is exclusive to projects in the initial stages of development, including prototypes and pre-alphas. If we are among the nominees, it is thanks to you and the incredible support you gave us through your valu… | — | |
| Community | [DEV-BLOG #5] New Features, Characters and Environments Hello flatmates, Glasshouse has officially been in Full-Production for about 4 months now and today we're going to show you some of the new stuff we've been working on, including unique camera features and environments beyond Dormitory 73B. SIDE-SCROLLING SEQUENCES GLASSHOUSE will feature game sections in which the camera abandons isometry in favour of a closer, more intimate perspective. This… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.