EMPTY SHELL
Playing now
1+1 vs. yesterday
0.8%of peak
All-time peak
121Oct 2023
Playing now
1+1 vs. yesterday
All-time peak
121Oct 2023
| Published | Title | Build |
|---|---|---|
| Flashlight drone fix Hey, everyone! Just a quick fix for a bug related to the flashlight drone : dropping any gadget from the inventory was causing the flashlight drone to disappear (and needed to be equipped again). Now it's fixed : ) | 20639619 | |
| Quick Unity Fix Hi everyone! Just a quick update to fix the recent security vulnerability issue that may affect all Unity games built in the past few years. The volunteers already have their own problems... they don't need any more vulnerability issues. | 20269444 | |
| Gadget amount fix Hey! Just a quick patch: using the "Ammo Scarcity" modifiers was zeroing the amount of gadgets bought from the Upgrades Station. Now it's fixed. | 19608727 | |
| Difficulty resetting bug Hey everyone, a quick patch to fix an issue that appeared after the latest major update. In some cases, the difficulty would reset to "Easy". This problem has now been fixed. Sorry about that and thanks for pointing this out! | 19556080 | |
| Scalable NG+, Gameplay Modifiers and moremajor Hello, everyone! This update introduces two major features , along with a few QoL improvements (including a couple that have been requested for a while ). SCALABLE NG+ The first big addition is Scalable NG+ : NG+ used to be a single mode with fixed higher difficulty, now features an incremental scaling system (NG+, NG+2, NG+3, etc.). Enemy damage to the player, resistance to volunteers attacks,… | 19299805 | |
| Small tweak for That One Level Hey, everyone! Since I've been told more than once that one particular level might be a bit too harsh (even by EMPTY SHELL standards), I decided to make a simple change that should make things feel a little less unfair, without disrupting the overall balance of the run. Basically, instead of facing 3 big enemies in that area, you'll now encounter no more than 2 . A small tweak, but sometimes th… | 18784006 | |
| Main menu button Hey, everyone! I've just added a new button to the main menu :) | 18582796 | |
| Melee hits small fix Hey! If you were experiencing issues with melee hits not registering at times , this should now be fixed :) | 16682937 | |
| Steam Deck Verified Hey, everyone! Good news: EMPTY SHELL has been labeled as " Verified " for Steam Deck! With this update, you'll see some QoL improvements that enhance the experience on the Steam console, mostly related to UI text sizes . Text has been increased slightly for the PC version as well (you still have the options for "original," "medium," and "big" UI sizes). Additionally, the option to select the c… | 15081047 | |
| Charging Soulless quick fix Hey, everyone! Just a quick fix for the Charging Soulless , which sometimes got stuck running towards a wall. It's now fixed. This is especially important for the Daily Test Rooms, as the issue could cause a soft lock or, more rarely, a hard lock. | 14673983 | |
| Recoverable stuff + pixelation Hey, everyone! I've been reading some reviews lately and more than one player was pointing to how harsh is the loot recovered from the dead volunteer after you die. So, today's update brings some changes to the amount/type of items you'll find while looting the dead body . Specifically: EASY · higher probability to recover weapons/gadgets/consumables/ammo (20% more each) · can recover more than… | 14576555 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 3 Jun 2026 | Wed | 21:47 | No patch notes · unannounced build | 23554716 | public | 1 | — |