EMPTY SHELL: PROLOGUE
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All-time peak
130Jan 2023
Playing now
0+0 vs. yesterday
All-time peak
130Jan 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Steam Deck quick fix Hey everyone, just added a quick QoL fix. Basically, if running on the Steam Deck , at first launch the default UI size will be " Big ". If you already launched the game, then, if you want, you can manually change the UI size from the options. | 13011957 | |
| Game update | Typos fix Just fixed a couple of typos, nothing special :) | 12989289 | |
| Major update | Some new gameplay mechanics, QoL and more Hey, everyone! I've just updated the Prologue, that used to be the original version of the game, with some features and improvements from the Next Fest demo and the full version. You'll find lots of QoL updates, bug fixing, better balancing and much more . Here the full changelog: · Weapons now have a reload system · Secret rooms · More balanced enemies spawns in the second level · Shotgun over… | — | |
| News | EMPTY SHELL release Hey, everyone! This is it: the full version of EMPTY SHELL will be released on October 16, 10am PST, right after the Next Fest ends . The Demo will no longer be available, but i'll update the Prologue around Halloween with the latest version you were able to try during the Next Fest. The full experience brings a whole lot more: · You'll travel throughout the entire Facility, visiting all the ne… | — | |
| Community | Full Game Release Date Hey, everyone! So, this is it: EMPTY SHELL will be released on October 16 . After months of development, I am very happy to say that the time has come and I am looking forward to delivering the full experience to you. See you in the Facility, then. | — | |
| Community | A glimpse of the woods The island is heavily wooded. Not all parts of the structure are interconnected with each other. To reach the west wing , volunteers will have to cross part of the woods that cover the island. | — | |
| Community | A printed document This was found on the floor of one of the labs of the Facility. | — | |
| Community | Update: starting bonus/malus Actually, i spoke too soon: i made a few test and the feature is not engaging enough, so i'm putting this aside, for now! I'll think about something better :) | — | |
| Community | Starting bonus/malus Hi everyone! I'm testing some new starting bonus/malus values for the volunteers. Based on age and height , voluteers will have little starting bonus/malus for health (and max health), max armor , melee damage and stamina amount . Essentially, the older the volunteer the lower the health (and max health) but the higher the max armor value (kind of due to more life experience). Melee damage use… | — | |
| Community | This one hits hard An experimental Railgun , probably one of the last projects the R&D team of the facility was working on, before the accident. Considering its bullets don't stop after hitting a target , it is especially efficient if you manage to get some enemies in a row . | — | |
| Community | No such thing in nature "There can be no such thing in nature. A cruel fusion of metal and flesh . Like a mad, confusing experiment." | — | |
| Community | They see you They see you, literally . And they will hunt you down. | — | |
| Community | Multiple drones at the same time If you're lucky enough to find (or wealthy enough to buy) multiple drones (even equipped with different weapons ), there's no limit to how many of them you can activate at the same time . You can basically turn yourself into a walking piece of artillery. (also, gadgets will now show how much ammo they have left) | — | |
| Community | Reloading Hey, everyone! Considering the very positive reception of the idea on Discord, i'm implementing a reload system for all the weapons. It wasn't there from the beginning, deliberately, to give EMPTY SHELL more of a "Quake" vibe, but the game is shaping up in a way that a reload system would fit nicely. Some weapons (most of them) will work with mags , others (like the shotgun and the hunting rifl… | — | |
| Community | About extra inventory slots Yes, they exists! Carrying stuff isn't easy when wearing a hazard suit, but volunteers can get some extra help from leg pouches . They won't be able to equip too many of them, but they will surely notice the benefits. | — | |
| Game update | Quick fix Hey! Just a quick fix: · added WASD to navigate the Antennas view · fixed the pan in some areas where the sfx sounded weird | — | |
| Community | Special gas mask Some of the containers, abandoned for decades, have started to leak and have made some areas particularly dangerous to pass through, unless you wear a special gas mask , capable of filtering the polonium particles dispersed from the containers. | — | |
| Game update | Crash fix Hey, everyone! I've just uploaded a small fix (long due) for EMPTY SHELL: PROLOGUE. Some of you experienced crashes , usually at the very beginning of a level . Has been quite tricky to find the cause, but this update should fix the problem. Please let me know how it goes. Cheers! | — | |
| Community | Working terminals Hello, everyone! The volunteers might bump into still operational terminals and sometimes they will need to actually use them to dig into the file system and be able to proceed with their tasks. There are still recoverable files such as logs and cctv cameras snapshots . You'll need to learn some syntax, but executing the "help" command will give you some useful tips. | — | |
| Community | Devices, upgrades and meta progression Hey everyone! Just wanted to share some updates regarding the meta progression in the game. These days i'm developing new Devices , the ones you can buy from the main menu and in between levels. A purchased device is permanent: you need to reach the target level to unlock it and then you need credits to buy it: afer that, you keep it forever (even if your volunteer die). On the other hand, Upgr… | — | |
| Community | The Shock Rifle SHK-9000 experimental rifle, produced by the facility's R&D labs. Using the energy supplied by the energy cells, it is capable of generating a high voltage electric current discharge. The electricity can also damage up to 3 subjects in the vicinity of the area of action, albeit decreasing the effectiveness of the discharge due to the absorption of the bodies involved. | — | |
| Community | Do not touch these things. Having restored power to the facility, some of the machinery suddenly started working again. Even the unwanted ones. | — | |
| Community | A useful tool The facility has been abandoned for decades. While some parts of it are still functional (or require a relatively simple restart of specific generators), some areas are left out with no electricity . That's where the flashlight drone comes in handy. | — | |
| Community | Testing the new Grenade Launcher and better explosions Hello, everyone! Explosions were a little too minimal, so, in the full game, they'll use fire and smoke rather than just a circular shape; and will have better physics too. Here's a test of the new Grenade Launcher : | — | |
| Community | A glimpse of the Space Center The Space Center, located on the west side of the island, is one of the two most important areas of the SSLW project . This is a glimpse of the entrance. | — | |
| Community | It's called "Light" for a reason I know the Laser Rifle Light is not the most popular tool among volunteers, but here's a quick fact: the XN-62L is just one version of the Rifle; the weakest one , actually. It seems there are at least two other versions, known as XN-62M ("medium" or "semi-heavy") and XN-62H ("heavy"). Here's a quick comparison: | — | |
| Community | A quick update on the full version Hello, everyone! The full version of the game is shaping up nicely and there's already lots of new content. I wanted to share with you a new simple yet interesting mechanic. It's nothing revolutionary, but it adds a little more to exploration, and many players asked for it in the past weeks, so i've worked on it yesterday. Here's an example of a secret room . | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.