Trench Tales
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51Playing now
1−1 vs. yesterday
All-time peak
51May 2025
| Published | Title | Build |
|---|---|---|
| Build Update. Build Update. · UI update · enemy AI fixes · Rebalancing and dynamic difficulty (please let me know if damage from enemies is too heavy) · some level artwork · minor changes | 23842641 | |
| Build update General update covering different aspects of the game, with a focus on AI improvements and level artwork. | — | |
| hotfix - A holstered weapon can be equipped by pressing fast equip inputs instead of only the mouse scroll wheel. | — | |
| Hotfixes Fixed grenade aiming when the preview arc breaks while targeting distant actors. · AI Director tweaks to prevent enemy units from stacking in defend mode and not moving toward the player. · Grenadier AI fixes. · Minor level art updates. | — | |
| HOT FIX Hotfix · Enemy AI detection system update to prevent losing focus on the player during combat · Enemy loading priority adjustment | 21507734 | |
| Build Update Build Update - Fixed bug with Ash saving incorrectly and inconsistently - Fixed bug where mouse cursor was visible after exiting the pause menu - Enemy behavior refactoring and bug fixing - FSR (AMD FidelityFX Super Resolution 3.1.4) added and can be enabled from settings - Fixed performance hitches caused by data saving too often during combat - Refactored save logic - Nanite optimization - Li… | — | |
| Hotfix - Bunch of hotfixes related to scope aiming - Sound design updates around combat engagement - New carbine module added - Some map polishing - Fixed bug with overly intense blur on Epic video settings - Gas grenades now have proper art and can be purchased from the Merchant | — | |
| Sniper scopes. Update preview Hey everyone, A few fresh updates are live! The first iteration of rifles with sniper scopes is now ready for testing. It’s still early WIP, but you can already purchase a scope from the Merchant and try it out in the field. I’d really appreciate your feedback on how it feels. I’ll also be sharing a short video to show the core idea behind sniper gameplay. The weapon customization UI has also r… | — | |
| Trading System Hotfix Trading System Hotfix - Fixed bug where in some cases items did not unlock after purchase - Refactored parts of the trading functionality for better stability - Rebalanced prices for ammunition and grenades – these values now scale with game difficulty - Rebalanced drop chances of loot from enemies – also affected by difficulty level - Added new items to the store, including weapon modules, amm… | 20259909 | |
| Preview Build Update Today I will push a preview update with some upcoming in-game changes. You can now buy certain items from merchants. Try talking with the cleric on the map, who has also received a proper visual update. I hope you will enjoy the new character design. Inventory now affects the amount of ammunition and grenades you can carry. The Ammunition parameter works as a multiplier, while grenades are adde… | 20232257 | |
| Build Update - Quest system completely reworked under the hood to make it easier to expand with new quests and polish existing ones. Previously it was one massive quest system, now changed to a modular approach - Added UI for quest tracking with journal records - UI polishing continues, a few steps closer to full gamepad support - Reworked detection logic for enemy AI – detection now depends on whether the… | 19955046 | |
| MACHINE GUN WEEKEND On weekends I like to work on experimental or fun features to avoid burnout. This time I decided to implement machine guns as usable weapons and update some equipment stats. I also thought it would be fun to share this with you. During this weekend, the LMG and a heavy armored set will be unlocked for testing. Please let me know how it feels and if anything needs to be fixed or adjusted. For te… | 19880661 | |
| Build Update First iteration on equipment MODs. Ammunition now supports modifications. Currently Stamina and Armor are in test mode. Armor reduces damage and adds a chance of ricochet · Fixed bug where kick did not damage destructible objects · Fixed bug with “floating” enemies after knockdown · Fixed bug with grenades delivering damage based on original location · Enemy ragdoll tweaks · Some small fixes | 19871861 | |
| UI hotfix - Fixed the game Exit function - Fixed bug with the enemy's legs sticking to the surface during melee | 19834181 | |
| Build Update – Main Menu & UI Overhaul This build includes major steps toward full gamepad support and smoother UI navigation. 🔧 Main Menu & Settings Core UI approach updated for easier navigation Main menu and pause menu settings fully reworked Added detailed video settings Motion blur and film grain can now be controlled separately 🎯 Aim Assist Options Aim assist can now be disabled on gamepad or enabled on keyboard Separate aim… | 19594280 | |
| Build update The past week was mostly focused on gamepad implementations and related gameplay updates: - Gamepad acceleration added - Target lock system updated - Barrel grenades reworked - Radio gamepad support implemented - Radio auto-interception added as an option - Gamepad weapon spread adjustments - Pistol added as a new weapon class - Grenades and explosives on the map now support target lock - Level… | 19525908 | |
| Early WIP Photo mode - You can activate photo mode by pressing F10 and gallery by F9. Early WIP - Some rebalancing of SMG damage | 19465733 | |
| Gamepad integration update Thank you everyone for the feedback! I've made some progress with gamepad integration, and it can now be tested in-game. I've implemented a Bloodborne/Souls-like target lock system that activates automatically when a gamepad is in use. To lock onto a target, press the aim input in the direction of the enemy, and the system will lock the camera. It should feel familiar. You can switch targets or… | 19460874 | |
| Build Update Thanks for Your Support! Big thanks to everyone for playing, reporting bugs, sharing ideas, and helping shape Trench Tales. Every bit of feedback helps — especially during Early Access. 🎮 Controller Support is still a work in progress. If you’re playing with a controller, please feel free to share your experience in the Steam Community thread — I’m actively reading and improving things based o… | 19442875 | |
| Build Update V_6k7 - Added a new mission, available from the Mercenary Camp - Added a new uniform set, helmet, and back attachment as mission rewards - Introduced a new enemy class (first iteration) - Reworked knockdown logic — now, each damage type (handgun, shotgun, explosives) can trigger knockdown effects on enemies. Enemy classes have varying resistance to different damage types - Applied some fixes to melee… | 19369135 | |
| Build update V_6k6 - Footsteps sound system reworked - New UNI Cpl1 set added. Look for it in the flooded area. - Levelart work. Some temporary assets were replaced - Bug fixing - Free camera rotation mode now activates after 10 seconds without character movement | 19353305 | |
| Engine update Build Update - Major engine update: Project upgraded to Unreal Engine 5.6 (from 5.5). Based on Epic’s notes, general improvements are expected. After some local testing, indirect lighting appears to perform better. Please report any issues you encounter. - Weapon selection logic updated: Now uses mouse wheel to select weapons. Grenades can be selected when activated. - Level art: Additional vis… | 19310237 | |
| Radio bug fix - Attempted to fix a UE bug where incorrect click locations were registered when the game was running in windowed mode with a resolution different from the screen size. This was causing the Radio to be non-interactable. The click-handling logic has been reworked, and clicks should now register correctly. Please report if the issue still persists. | 19121242 | |
| Hotfix. - Settings save/load fixes. | 19088136 | |
| Hotfix V_6i5 - Attempt to fix bug with sensitivity and video settings reset to default in some instances - Removed Ash drop on exiting the game from the Pause menu. | 19046455 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 21 Jun 2026 | Sun | 10:10 | Build Update. | 23842641 | public | 1 | — |