Build Update

Trench Tales · published

Build Update

- Fixed bug with Ash saving incorrectly and inconsistently

- Fixed bug where mouse cursor was visible after exiting the pause menu

- Enemy behavior refactoring and bug fixing

- FSR (AMD FidelityFX Super Resolution 3.1.4) added and can be enabled from settings

- Fixed performance hitches caused by data saving too often during combat

- Refactored save logic

- Nanite optimization

- Light optimization

- Level streaming optimization

- Collision optimization

- Mesh instancing improvements

- Reworked VFX for Ash and health orbs to tone down visuals and make them more grounded

- Loot pickup activates faster

- Climb input action reworked – now requires holding the button briefly and pushing forward

- Enemy hit reactions reworked

- Added new death animations and critical damage logic and visuals

- Level artwork updates

- Bullet Time skill removed (temporarily removed from tutorial area)

- Some smaller fixes and improvements

Build Update · Trench Tales patch notes · SteamPeaks