Dark Hours
Playing now
157+7 vs. yesterday
8.6%of peak
All-time peak
1,836Mar 2025
Playing now
157+7 vs. yesterday
All-time peak
1,836Mar 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patchnote #85 for Dark Hours (v1.0.26769) Patchnote #85 for Dark Hours (v1.0.26769) - 08/05/2026 Monsters · Monster Navigation Target Points Fix : Fixed rare missing target points on procedural maps that could affect monster navigation. · HideBehind · Invisible Defibrillator Interaction Fix : Fixed an issue where the HideBehind could be electrocuted by the defibrillator while invisible. · Teleport Cancel Catch Fix : Fixed an issue wher… | — | |
| Game update | Patchnote #84 for Dark Hours (v1.0.26710) Patchnote #84 for Dark Hours (v1.0.26710) - 29/04/2026 General · Map Transition Crash Fix : Fixed a crash that could occur during map transitions, such as when returning to the lobby or ending a mission. · Voice Chat Smoothing : Adjusted voice component settings to reduce crackling sounds during voice chat. Monsters · Monster Pathing Fix : Fixed an issue where monsters could get stuck when navi… | 23000700 | |
| Game update | Patchnote #83 for Dark Hours (v1.0.26633) Patchnote #83 for Dark Hours (v1.0.26633) - 24/04/2026 Monsters · Trickster · Water Gun Hit Fix: Fixed an issue where hitting the Trickster with the Water Gun would not make it disappear as intended. · Water Minigun Loop Fix: Fixed an issue where the Water Minigun could keep firing in a loop when countering the Trickster just before being caught. · Blind Ghoul · Egypt Antiquities Navigation Fix… | — | |
| Game update | Patchnote #82 for Dark Hours (v1.0.26534) Patchnote #82 for Dark Hours (v1.0.26534) - 22/04/2026 General · Crossplay activated : Activate crossplay between PC versions and consoles versions of Dark Hours. | — | |
| Game update | Patchnote #80 for Dark Hours (v1.0.25926) Patchnote #80 for Dark Hours (v1.0.25926) - 01/04/2026 Monster · Trickster Dance Crash Fix : Fixed a crash that could occur when a player was dancing with the Trickster while another player ended the mission or returned to the lobby. · Hidebehind Catch Fix : Fixed an issue where the Hidebehind would not catch players after being hit by the extinguisher. · Archive Room Navigation Fix : Fixed an… | — | |
| Game update | Patch notes #79 for Dark Hours (v1.0.25837) Patch notes #79 for Dark Hours (v1.0.25837) - 27/03/2026 Monsters · Museum Staircase Visibility Fix : Fixed an issue where lamps in the Museum staircase could block monsters' vision. · Monster Zone VFX Fix : Fixed an issue where monster zone visual effects could fail to appear in some situations. Gameplay · Heist Items · Earmuff Effect Fix: Fixed an issue where the Earmuff effect could persist… | 22537804 | |
| Game update | Patchnote #78 for Dark Hours (v1.0.25783) Patch notes #78 for Dark Hours (v1.0.25783) - 25/03/2026 Monsters · Voltaic Wraith · Voltaic Wraith Spawn Fix: Fixed an issue where the Voltaic Wraith could appear on the floor above players instead of on their actual level. · Electrocution Feedback Fix: Fixed cases where players could remain visually electrocuted indefinitely after certain Voltaic Wraith abilities were interrupted or stacked.… | 22501688 | |
| Game update | Patchnote #77 for Dark Hours (v1.0.25750) Patch notes #77 for Dark Hours (v1.0.25750) - 24/03/2026 Monsters · General · Door and Metal Gate Pass-Through Fix: Fixed an issue where monsters could pass straight through doors or metal gates instead of triggering the proper traversal behaviour. · Monster Targeting Fix: Fixed an issue where monsters could sometimes ignore players if they re-entered the map after going into the van at the end… | 22420041 | |
| Major update | Dark Hours New Major Update & Easter Eggs Returns! Hello everyone, A brand-new major update is now live in Dark Hours, bringing back our seasonal event Easter Eggs , along with major performance optimizations, monster improvements, and a wide range of fixes based on your feedback. 🐇 Easter Eggs Is Back Our Easter Eggs event is back in Dark Hours! From now until April 21st, we’re bringing a festive vibe back into your heists with decorations, c… | — | |
| Game update | Patchnote #75 for Dark Hours (v1.0.25170) Patchnote #75 for Dark Hours (v1.0.25170) – 18/02/2026 Monsters · Monster Difficulty Balancing : Adjusted monster behaviour and tuning across all difficulty levels to improve overall balance and progression. · HideBehind Rhythm Tweak : Adjusted the rhythm of the HideBehind pattern in phase 3 to make the encounter more readable and better paced. Gameplay · Monster Detector Walkie-Talkie Fix : Fi… | 21985118 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.