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Dark HoursNewsPatchnote #85 for Dark Hours (v1.0.26769)
Game update

Patchnote #85 for Dark Hours (v1.0.26769)

Dark Hours · published 8 May 2026, 15:04 UTC

All newsPlayers around this dateRead on Steam

Patchnote #85 for Dark Hours (v1.0.26769) - 08/05/2026

Monsters

  • Monster Navigation Target Points Fix: Fixed rare missing target points on procedural maps that could affect monster navigation.

  • HideBehind

    • Invisible Defibrillator Interaction Fix: Fixed an issue where the HideBehind could be electrocuted by the defibrillator while invisible.

    • Teleport Cancel Catch Fix: Fixed an issue where the HideBehind could fail to catch players after its teleport ability was cancelled.

  • Voltaïc Wraith

    • Catch Reliability Fix: Fixed an issue where the Voltaïc Wraith would sometimes fail to catch players.

    • Invisible Reaction Fix: Fixed an issue where the invisible Voltaïc Wraith could incorrectly react when hit by a metal item.

    • Reset Replication Fix: Fixed replication problems affecting the Voltaïc Wraith’s reset behaviour.

    • Reset Explosion Light Fix: Fixed the visibility of the Voltaïc Wraith’s explosion light after reset.

  • Driftborn

    • Crowbar Hit Speed Fix: Fixed an issue where the Driftborn could move too fast after being hit by a crowbar.

    • Ability Loop Fixes: Fixed several cases where the Driftborn could loop abilities incorrectly.

    • Hidden Player Catch Fix: Fixed an issue where the Driftborn could incorrectly catch hidden players.

    • Camouflage Ability Loop Fix: Fixed a camouflage-related ability loop case.

    • Tentacle Visual Fix: Fixed incorrect white tentacle visuals on the Driftborn.

  • Mummy

    • Navigation Blocking Fix: Improved navigation checks to reduce cases where the Mummy could remain blocked.

Gameplay

  • Cruise Ship Explosive Marker Fix: Fixed missing explosive markers inside Cruise Ship cabins.

  • Crowbar Push Button Interaction Fix: Crowbar hits can now correctly activate push buttons.

  • Lifted Grid Collision Fix: Fixed an issue where players standing too close to a lifted grid could be killed when it fell, even if they were not underneath it.

  • Prison Anti-Softlock Fix: Re-enabled the prison anti-softlock system, allowing players to lift the grid and escape if everyone starts inside the prison.

  • Sprint After Monster Grab Fix: Fixed a rare case where sprint could remain disabled after being grabbed by a monster.

Online

  • Startup Crash Fix: Fixed a crash that could occur on startup for some players.

  • Lobby Refresh Stability Improvements: Added additional safety checks when refreshing lobbies to improve stability.

  • Frozen Ragdoll Replication Fix: Fixed an issue where clients could see a living player stuck in a frozen ragdoll state.

Achievements

  • Steam Big Spender Progress Fix: Fixed Steam progress tracking for the “Big Spender” achievement. Progress will now update based on the total amount already spent before this patch.

  • Xbox Slipstream Bros Achievement Fix: Fixed the Xbox “Slipstream Bros” achievement.

UI

  • Objective UI Client Update Fix: Fixed an issue where the objective UI would not update correctly for clients after throwing evidence into a trashcan.

  • Locker Focus Fix: Fixed an issue where clicking outside the locker screen could cause focus loss, preventing players from closing it with Escape.

  • Objective Widget Text Offset Fix: Fixed text offset issues in objective widgets.

  • Loading Screen Navigation Fix: Fixed an issue where players could go back to a previous widget while a screen was loading.

General

  • Solo Offline Access: Solo mode can now be played on PC even without an internet connection.

  • Cursed KO Visual Fix: Fixed distorted upper-body visuals that could appear on some clients when a cursed player was knocked out during the curse.

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