Hi! You may have noticed a new logo on the website. The recession took it's toll on the company and our Dutch shop, Dent Studios didn't find a way through. With Dent permanently closed we made sure everything is still in place and caters to our players, so we continue as 11000AD, a fully remote outfit based in USA. 11000AD was the name of our demoscene group, part of the past we're really fond…
NewsCovenant: Project Zero Achievements Update———11472135
Game update · published 14 Jun 2023, 22:03:11 UTC
Covenant: Project Zero Achievements Update
ACHIEVEMENTS ARE LIVE!!! As we announced in Devlog 12, we've been hard at work to get all the achievements setup. We wanted to make sure we do it right, so you can really dig into the game and try and get that elusive 100%!!! Have fun everyone, adventure awaits! Thank you for playing Covenant: Project Zero ! The Team @ DENT Studios
Hello hello! It's been a while since our last devlog, but we wanted you to know what's cookin'! We were on a relentless push to release the game for the past three months, and the one idea that was bounced around and kept being postponed during development is now entering the execution stage. So, without further ado: Achievements are coming to Covenant: Project Zero!!! The date is not yet set,…
NewsCOVENANT: PROJECT ZERO RELEASE ANNOUNCEMENT———Announcement
Announcement · published 8 Jun 2023, 16:00:15 UTC
COVENANT: PROJECT ZERO RELEASE ANNOUNCEMENT
9 JUNE 2023 | 12 PM CET If you haven't seen the release announcement trailer already - please do! After a few years of developing our first arcade adventure for Steam PC & Mac, we feel we have a good, if somewhat niche game ready for you to play! There was a lot of first's on this one. First time we build a world. First time we wrote a story, and then some more story, and then a whole lot more…
You can now download and play the demo of Covenant: Project Zero on our game's steam page! Check it out, it's available for both PC and Mac. We worked around the clock for months towards a release date of our first fully in-house developed title, and along the way found it increasingly necessary to share a playable version of our game. The demo you can now play introduces the players to the wor…
We released the teaser trailer for Covenant: Project Zero! Currently - this is exactly how the game looks and feels. Part meditative and in deep thoughts, part action and laser shootouts. We're very focused on improving the action elements, but stay tuned for updates and - subscribe to our YouTube channel and follow the development! More content coming soon!
Hello, hello! It’s been a while, but we haven’t been partying and wasting time… At least not a lot. 😄 The time has come for a new edition of Covenant: Project Zero game devlog! We’ve been hard at work on the development of our game. Over the past two months, we’ve made significant progress on all aspects of the game, from character portraits and user interface to entirely new systems. Game Des…
We released the teaser trailer for Covenant: Project Zero ! Currently – this is exactly how the game looks and feels. Part meditative and in deep thoughts, part action, and laser shootouts. We’re very focused on improving the action elements, but stay tuned for updates and – subscribe to our YouTube channel and follow the development! More content coming soon!
As we’re nearing the end of this crazy hot summer in The Netherlands, working out of our balmy office in Schinkelbuurt hasn’t been easy but – the first official prototype is juuuust about to be ready. Here are some mouth-watering stills to pick your attention: A glimpse of the dialogue system: And some snapshots from one of the game’s locations, for a proper premiere and a first!
For the sixth edition of the devlog, first – it’s been a LONG time. There’s a lot of news, but – let’s start with an official update of the game description: Covenant: Project Zero is a space saga with intergalactic trading, mystery, and action elements, weaved into an immersive storyline. We follow the adventures of John Covenant, captain of the cargo corvette “Tango”, as he and his ragtag cre…
My second update to the preview prototype is up. I’ve been thinking more and more to move to a 3D realm, so these may be the last days of a 2D approach game. I’ve done more pixel art for the bottom floor, and it’s really starting to take shape, so even if it goes 3D, it’s going to be interesting trying to retain or reinvent the look for a pixel-art world feel. We’ve been looking over toon shade…
Clickety clickety-click, some more pixel art stuff, a few lines of code, and voila – we got a little walkthrough going on. This early prototype was roughed out in Godot engine (although we’ll be moving to Unity 3D soon), and it’s a run of just the main deck and movement animation check. We made a super early prototype video, too. It’s really that first “it’s alive” moment, so although we’ll be…
Ah, the crew. Tropes, everywhere tropes… Lolwut?! No. Awesomeness, everywhere awesomeness! 🙂 We started playing with some pixel art concepts for the crew complement designs, setting up character looks – and at one point I recon I got enough to run with. The first pass on the crew design concept. We got the captain, 1st officer, pilot (the redhead in the black “jelek” vest), engineer, doctor, s…
And now for some art. What’s it gonna be this spaceship thingie? It will inform at least a faction design. Here are the blueprints we did in Adobe Illustrator for this one, old habits die hard… Starship L1 Starship L2 Of course, this being a pixel art project, only the Flying Spaghetti Monster knows knew what it’s gonna look like in the end. We had to lose most of those curves and the exorbitan…
It all starts with a story. A spaceship. Scrappy crew. Fearless captain. Aaaaand… Hm… Come to think of it, let’s make the story more like the sh*tshow permanent dark mode the pandemic years have put us all in. Junkyard-bound spaceship. Crew with a shady past. Captain with a chip or two on his shoulder. A universe following a more realistic future based on the current level of humanity. Corporat…