Covenant: Project Zero
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update notes #001 - Player sight aligned with the direction of fire | 11459352 | |
| Announcement | COVENANT: PROJECT ZERO RELEASE ANNOUNCEMENT 9 JUNE 2023 | 12 PM CET If you haven't seen the release announcement trailer already - please do! After a few years of developing our first arcade adventure for Steam PC & Mac, we feel we have a good, if somewhat niche game ready for you to play! There was a lot of first's on this one. First time we build a world. First time we wrote a story, and then some more story, and then a whole lot more… | — | |
| Community | Devlog 11 You can now download and play the demo of Covenant: Project Zero on our game's steam page! Check it out, it's available for both PC and Mac. We worked around the clock for months towards a release date of our first fully in-house developed title, and along the way found it increasingly necessary to share a playable version of our game. The demo you can now play introduces the players to the wor… | — | |
| Community | Devlog 08 Hello, hello! It’s been a while, but we haven’t been partying and wasting time… At least not a lot. 😄 The time has come for a new edition of Covenant: Project Zero game devlog! We’ve been hard at work on the development of our game. Over the past two months, we’ve made significant progress on all aspects of the game, from character portraits and user interface to entirely new systems. Game Des… | — | |
| Community | Devlog 10 We released the teaser trailer for Covenant: Project Zero! Currently - this is exactly how the game looks and feels. Part meditative and in deep thoughts, part action and laser shootouts. We're very focused on improving the action elements, but stay tuned for updates and - subscribe to our YouTube channel and follow the development! More content coming soon! | — | |
| Community | Devlog 09 We released the teaser trailer for Covenant: Project Zero ! Currently – this is exactly how the game looks and feels. Part meditative and in deep thoughts, part action, and laser shootouts. We’re very focused on improving the action elements, but stay tuned for updates and – subscribe to our YouTube channel and follow the development! More content coming soon! | — | |
| Community | Devlog 07 As we’re nearing the end of this crazy hot summer in The Netherlands, working out of our balmy office in Schinkelbuurt hasn’t been easy but – the first official prototype is juuuust about to be ready. Here are some mouth-watering stills to pick your attention: A glimpse of the dialogue system: And some snapshots from one of the game’s locations, for a proper premiere and a first! | — | |
| Community | Devlog 06 For the sixth edition of the devlog, first – it’s been a LONG time. There’s a lot of news, but – let’s start with an official update of the game description: Covenant: Project Zero is a space saga with intergalactic trading, mystery, and action elements, weaved into an immersive storyline. We follow the adventures of John Covenant, captain of the cargo corvette “Tango”, as he and his ragtag cre… | — | |
| Community | Devlog 05 My second update to the preview prototype is up. I’ve been thinking more and more to move to a 3D realm, so these may be the last days of a 2D approach game. I’ve done more pixel art for the bottom floor, and it’s really starting to take shape, so even if it goes 3D, it’s going to be interesting trying to retain or reinvent the look for a pixel-art world feel. We’ve been looking over toon shade… | — | |
| Community | Devlog 04 Clickety clickety-click, some more pixel art stuff, a few lines of code, and voila – we got a little walkthrough going on. This early prototype was roughed out in Godot engine (although we’ll be moving to Unity 3D soon), and it’s a run of just the main deck and movement animation check. We made a super early prototype video, too. It’s really that first “it’s alive” moment, so although we’ll be… | — | |
| Community | Devlog 03 Ah, the crew. Tropes, everywhere tropes… Lolwut?! No. Awesomeness, everywhere awesomeness! 🙂 We started playing with some pixel art concepts for the crew complement designs, setting up character looks – and at one point I recon I got enough to run with. The first pass on the crew design concept. We got the captain, 1st officer, pilot (the redhead in the black “jelek” vest), engineer, doctor, s… | — | |
| Community | Devlog 02 And now for some art. What’s it gonna be this spaceship thingie? It will inform at least a faction design. Here are the blueprints we did in Adobe Illustrator for this one, old habits die hard… Starship L1 Starship L2 Of course, this being a pixel art project, only the Flying Spaghetti Monster knows knew what it’s gonna look like in the end. We had to lose most of those curves and the exorbitan… | — | |
| Community | Devlog 01 It all starts with a story. A spaceship. Scrappy crew. Fearless captain. Aaaaand… Hm… Come to think of it, let’s make the story more like the sh*tshow permanent dark mode the pandemic years have put us all in. Junkyard-bound spaceship. Crew with a shady past. Captain with a chip or two on his shoulder. A universe following a more realistic future based on the current level of humanity. Corporat… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.