Waves 2: Notorious
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Dev Stream Today @ 3 PM GMT (10 AM ET) I am streaming some Live Dev of Waves 2: Notorious over on Twitch today from 3 PM GMT. These streams tend to run for 3-4 hours so feel free to pop in and say hi! This week's project is a new UI flow, testing some achievements and maybe getting in some new Structures into the game if we have time. You can join the Discord or follow me on Twitter for notifications on when I go live as well as jus… | — | |
| Esports | Dev Stream Today @ 3 PM GMT (10 AM ET) I will be streaming some Live Dev of Waves 2: Notorious over on Twitch today from 3 PM GMT. These streams tend to run for 3-4 hours so feel free to pop in and say hi! This week's project is making some changes to Buffer and Cache Programs to reward you with Stacks of certain Buffs when you use your Utility or Burst Programs. You can join the Discord or follow me on Twitter for notifications on… | — | |
| Community | Introducing "Attract" - A Utility Program That Sucks! Over the last few Dev Streams, I have been working away on the new Attract Utility Program. Like the previously announced revamp of Glitch it uses the same slot as Slowmo but has significantly different functionality. Attract gets dropped in the direction you are aiming and any enemies that come into contact with it will be sucked towards its core rendering them temporarily helpless. Multiple A… | — | |
| Esports | Another Dev Stream Today @ 3 PM GMT (10 AM ET) I will be streaming some Live Dev of Waves 2: Notorious over on Twitch today from 3 PM GMT. These streams tend to run for 3-4 hours so feel free to pop in and say hi! This is starting to become a regular thing! 4 in a row that I've Live Streamed some game dev and I don't intend to stop! Thanks to everybody who joins me it's great to have some company! This week I will be working on Particle Eff… | — | |
| Community | Localization Update! Thank you to everybody who is helping localize the game over on localizor ! Since we started I've added Spanish and Slovak by request and translations are underway for both of them already. I also spent a few days going over the text strings in the game and pruning all the ones that either aren't used or won't be used as well as combining most of the duplicates together into string tables. This… | — | |
| Esports | Dev Stream Today @ 3 PM GMT (10 AM ET) I will be streaming some Live Dev of Waves 2: Notorious over on Twitch today from 3 PM GMT. These streams tend to run for 3-4 hours so feel free to pop in and say hi! The stream will mostly be focused on turning the "Attract" prototype I built last week into a working Item and I will also be fixing some bugs, and tracking down some localization issues. You can join the Discord or follow me on T… | — | |
| Community | Help Translate Waves 2! Join the few, the proud, the multilingual! If you speak any languages in addition to English then perhaps you can help translate the text in the game so that others might enjoy it as much as you do! I'm using a site called localizor to manage the community translation of the game and so far Polish is winning by about 30%. Joining is free for translators and you can suggest translations and vote… | — | |
| Esports | Live Dev: Creating a Black Hole For the next few hours, I will be live over on Twitch creating the new "Attract" Utility item (aka a black hole). | — | |
| Community | The New Look "Glitch" Part of the next update will be a re-vamp of all the Utility Items in the game. Utility Items are (as their name implies) not about killing things but being generally useful. They use Energy instead of Adrenaline and the most popular Item to date has been the default "Stop" (aka slow-mo). It's important that every item in the game have a use but so far Stun, Repel, Rage, Barrier, and Glitch hav… | — | |
| Community | Join the Discord! If you've just joined the Waves community recently or you've been around since the start you can find other fans on the Squid In A Box Discord Server ! By joining the Squid In A Box Discord Server you can: · Ask the Devs direct questions and get a direct answer. · Promote your stream of Waves! · Chat with the Devs and other fans about almost anything. · Share pictures of your pets! · Organise m… | — | |
| Community | Happy New Year! 2020 just sucked, didn't it? Good riddance I say. It's no secret that Squid In A Box Ltd is in fact just one person. It isn't a studio with a half dozen full-time employees it's just Li'l ol' me trying to get as much done as I can. 2020 was just awful for that. Between starting a new job so we could pay the bills, moving cities, and everything else it left me going from working full-time on Wav… | — | |
| Major update | Update 0.10 - More Boss Fights! I know it's been a long time but all I can say is it's 2020! As a solo developer sometimes you have to just bite the bullet and get a "real" job (aka one that pays a living wage) which is what I did. Development continues but I'm not able to work full-time on the game anymore. Bosses! There has been a "Prototype" boss fight in the Campaign mode for a while now and the feedback has been good! So… | — | |
| Game update | Campaign Crash Hotfix The crash when starting a campaign game should be fixed in the most recent version. The fix for this requires using the 64bit version of the game and as such the 32bit version is no longer supported. Also fixed in this patch is the Tutorial not progressing past the first stage. | — | |
| In-game event | February 2020 Patch Notes This patch brings a few quality of life and UI improvements primarily for the Campaign mode as well as replacing the old Campaign "Shoot the Core" boss encounter with a new prototype Boss Fight. Due to changes in how Objective Data is stored your existing Campaign saves may not work correctly. It is advised that you start a new game. This does not affect Arcade mode at all. Boss Fights Replacin… | — | |
| In-game event | Update 0.9 The Winter 2020 Season has begun! Just as before the leaderboards for the previous Season have been archived and can be seen from the Leaderboards screen and a new Season with new balance changes has begun! - ARCADE ● New Arcade Season 2020_WINTER has begun! - EXPLOSIONS ● Explosions from structures no longer auto-kill Cubes doing damage instead. ● Explosions now briefly deform the arena floor… | — | |
| Game update | Hotfix: 0.8.1 This is just a small patch to address a crash that occurred when using the Flamethrower weapon. Bugfixes: · Fixed crash when an enemy dies from a Status Effect. · Re-enabled Datavaults in Dive mode. | — | |
| Major update | Fall 2019 Season Begins! Patch 0.8 goes live! Starting at 1am GMT on October 1st the Arcade leaderboards will tick over to the Fall 2019 Season. The Fall Season will last for 2 months until December 1st when we will transition into the Winter Season. Rankings for the Summer 2019 season will be archived and available to view in-game as will all of your past scores. Rankings for the Fall 2019 Season will be reset and start from scratch as th… | — | |
| Game update | 0.75.1 Patch Notes & New Season Announcement! FALL 2019 SEASON STARTS OCTOBER 1ST! As the title says: There is exactly one month left in the Summer 2019 Arcade Season so get those Highscores in! There will be a big patch to accompany the Season change which will include new enemies, AI changes and new Arenas to play in. If you want to get a preview of what's to come then keep an eye on the SquidInABox Patreon where I will share everything… | — | |
| Community | Patreon This is entirely optional! Some people have been asking me to set up a Patreon so they can further support the development of the game and who am I to tell people they can't do that? Every Wednesday I will be writing an in-depth post going over what I've been doing the previous week, these posts are going to be fairly programming and process focused so you can peak behind the curtain at what I… | — | |
| Game update | Update 0.75 - The Campaign is back. Kinda. I've re-enabled the Campaign but added a pop-up explaining that it isn't ready for prime-time and is not being actively developed right now. You can still play it if you wish but most of the fun stuff is going to be prototyped in Dive mode first. I've also made some small fixes for Dive mode which were actually being caused by changes to the Campaign. -Dive · Dive mode uses Wanted Levels. · Div… | — | |
| Game update | GRID/Campaign Temporarily Disabled After much consideration I have decided to remove the Campaign mode in it's current format from Waves 2. It will be replaced in time with a much more streamlined and easier to understand version however right now it is currently not available. This decision was made based on the fact that after several years of development only a handful of players have ever actually played it and enjoyed it. I… | — | |
| Game update | Hotfix 0.73.2 Now that the freeze has turned into a crash (crashes are better they at least leave a crash dump file) I was able to hunt down the exact problem that was occurring and fix it. The crash was happening when there was nowhere left to spawn Triggers or Structures because there were too many Cell type enemies around. This happened mostly in smaller levels and more on the hardest difficulty. Now when… | — | |
| Game update | Hotfix 0.73.1 This is a small patch to address a rare freeze that sometimes occurred when File Lockers were being spawned in Arcade. It's very hard to reproduce so this isn't guaranteed to have fixed it so if you are getting the game freezing (not crashing!) during arcade then please report it on the forums. Thankyou! | — | |
| Game update | Update 0.73 Patch Notes - Added Linux Support That's right! If you want to play Waves 2 on Linux then now you can! This is not emulation but a custom build. I've tested it on Ubuntu 18.04 and so long as you have the most recent proprietary graphics drivers for your hardware it should work fine. There are however some known issues on Linux: Known Issues (Linux) · Circular Progress Bars are too thin. · Supported resolutions aren't always acc… | — | |
| Game update | OpenGL Support For AMD Users If you have an AMD Graphics card AND you are experiencing a crash on startup then you should try the new OpenGL option in the launch menu. This crash is caused by buggy AMD drivers for older cards and as AMD doesn't support these cards anymore getting a fix for them is unfortunately impossible. Using the OpenGL launch option may fix the issue however it will likely result in the game looking a… | — | |
| Game update | 0.72 Patch Notes Just a small one this time. Difficulty modes in Arcade are now a thing! That's right if you want to just chill and do some PewPew or if you want a nightmare challenge you have the option. Leaderboards don't care what difficulty you used to get your score but the more bad guys that spawn the more points you can score so the higher difficulty modes have theoretically higher score caps. I also adj… | — | |
| Game update | 0.71 Patch Notes As is normal immediately after a big update there are smaller patches to address issue that the community has found. I'm very grateful to everybody who submitted bug reports and gave feedback on the forums and in the Discord. There were some bugs that were causing the game to be much harder than intended plus a few minor balance changes. EDIT: I've also switched from Unreals default Deferred Re… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.