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Apps›Bionic Commando: Rearmed›Audience

Bionic Commando: Rearmed

GameApp ID 21,680by CapcomReleased 28 Jul 2009
WindowsEngine —
ActionPlatformerRemakeLocal Co-OpGreat SoundtrackLocal Multiplayer+10+12
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App ID21,680
Release date28 Jul 2009
Engine—
Install size670 MB
TypeGame
Last update5 Sep 2026
Steam DeckUnsupported
DLC0
DeveloperCapcom
Changenumber37,431,996
Price$3.19
Packages0
PublisherCapcom
SystemsWindows
Followers—
Depots3
Bionic Commando: Rearmed
  • Capcom
  • Released 28 Jul 2009·App 21680

Steam user reviews

Mixed

60.4%· 1.2K reviews

Recent Mixed · 67%

SteamPeaks Rating

65.8 Mixed

Recent 30 days —

How it works ›

Playing now

0

Sampling since 07:11 UTC

0.0%of peak

All-time peak

100

Sept 2014

Updated 44 minutes agoData by SteamPeaks.com
Estimates
Availability
Technical
MetadataPackagesDLCDepots3RequirementsInstall sizeConfigurationCloud saves
Content
AchievementsCommunityMediaRelated apps
History
Update historyStore history
Everything
Full details
AudienceOverviewPrice historyChartsPatchesEventsReviewsEstimatesAvailabilityMetadataPackagesDLCDepots3RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Hours, Honestly

How long people play Bionic Commando: Rearmed

Every gameHow this is computedComputed 10 hours ago
Median hours
4.4 h
of 100 sampled reviewers, reviews since 5 Jan 2025
Middle half
0.7 h to 10.9 h
25th to 75th percentile; one in ten past 19.2 h
Under 2 hours
41.0%
reviews written inside the refund window; median 3.7 h at writing
Over 100 hours
0.0%
of the sampled reviewers, total playtime
Cost per hour
$0.72per hour
at today’s price, $3.19 (−68%), over the median
Total hours of the sampled reviewers · share of 100 reviews
under 1 h27.0%
1–2 h9.0%
2–5 h16.0%
5–10 h16.0%
10–20 h22.0%
20–50 h8.0%
50–100 h2.0%
100 h and more0.0%
Finish funnel · achievements by global unlock share

No funnel yet

Bionic Commando: Rearmed lists no achievements on its store page, so there is no unlock share to order and no funnel to draw.

Playtime is that of people who reviewed, from the 100 reviews SteamPeaks sampled for Bionic Commando: Rearmed: their total hours when the sample was read, and the hours they had when writing (the refund-window share). Reviewers have usually played more than owners who never wrote a review. Recomputed daily. How this is computed. Data by SteamPeaks.com.

Streamer Effect

Do streams move Bionic Commando: Rearmed?

Every gameHow this is computedNot sampled
Bionic Commando: Rearmed is not in the Twitch ring: viewers are sampled every 10 minutes for the hundred most played games and every watched game (310 games since 3 Sep 2026), so there is no viewer series to set against its players yet. Watching the game adds it to the ring.
Best Time to Play

When Bionic Commando: Rearmed is busiest

How this is computedHourly sample 1 hour ago
Needs four weeks of hourly samples, 2 on file (14 hourly rows since 6 Sep 2026, 07:00 UTC). The weekly activity job writes the profile once 4 distinct weeks fall inside its 8-week window; the fourth week of samples begins on 21 Sep 2026, so the heatmap can appear with the job’s first run after that.
Lifespan

How games like Bionic Commando: Rearmed hold their players

Every gameHow this is computedCurves computed 31 hours ago
Bionic Commando: Rearmed’s monthly averages begin in Jul 2012, more than two months after its 28 Jul 2009 release, so its series is not a launch curve and the job leaves it off rather than measure from the wrong start. The cohort’s own curve is shown.
Share of the launch level by month since launch · action games · 162 games at launch
0% 30% 60% 90% 110% Launch 12 24 36 48 60 half of launch
Middle half of action gamesMedian action gameHalf of launch

The band is the 25th to 75th percentile share of the launch level among action games at each month since launch, with their median as the line; a game joins a curve after 6 months of averages. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.