Ooglians
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59Playing now
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59Dec 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Factory and Resources Update Devpost! Hello again, Ooglibooglers! We're cruising through the Ooglians roadmap at a brisk pace, so here's a look at what's coming when the next update drops LATER THIS WEEK! Get hyped for the addition of Ooglimass, Factories and the Battery. Lots of things to process in that gif - let's break it down: Ooglimass is what we're calling that new green goop, and it will occasionally drop from exploded oogl… | — | |
| Community | ROADMAP RELEASED!!!!! Greetings, all you OogliBooglers! Behold: The roadmap for the Ooglians journey leading up to a 1.0 release! Things to come will be very experimental and change some core things about the game you know, so it's very important for me to get your feedback and thoughts around these things. Bugfixes and rebalancing will happen continuously. new modules and enemies will also come with these updates U… | — | |
| In-game event | [UPDATE] a-MAZE-ing walls! Before we start, i just want to ask you to keep your eyes peeledI The roadmap for future updates will hopefully be released sometime NEXT WEEK! with that said, let's get into todays update: WHAT?! WALLS!!! With this new patch I'm trying something very experimental and gamechanging! I've spent the time since the last update experimenting with different solutions for pathfinding for the ooglians.… | — | |
| Major update | [ALPHA 0.0.20] I'M BACK! Heya, Simon here! With this new patch, I just wanted to come in and make a little anouncement: I am now OFFICIALLY BACK (!!!) on the project FULL TIME! These past week I've been working on a roadmap towards 1.0. There will be some pretty major changes, and there will also be a lot of experimentation. I really do appreciate all the feedback, and I just want to make a game that deserves your time… | 11639053 | |
| In-game event | ALPHA [0.0.19] - New stuff, improved tutorial and more QoL EXPLOSIVE FIXES First things first: known issues. KNOWN ISSUES · Aiming issues when dragging to the right - when dragged perfectly rightmost, the asset will start flipping 180 degrees. Not game breaking but can be annoying. · Perfomance issues. FPS drops aren't as horrible for explosions, but there is still a soft limit for number of enemies on screen. · Game ends on wave 100 with no warning or… | — | |
| In-game event | ALPHA [0.0.18] - Explosions, Quality of Life, Eggs, and Finger Guns ARE OOGLIANS EGGS OOGS or OOGGS? A lot of stuff in this update! First things first: known issues. KNOWN ISSUES · Game is too hard! · The game has gotten really hard · There is no way to repair damaged buildings · You can still progress far, but you need the right stuff · This makes the game too reliant on RNG · This is bad · Performance is horrible! · The game hasn't been optimized · Some thing… | — | |
| In-game event | ALPHA [0.017] - New Modules and Ooglis, and a few fixes MORE NEW OOGLIANS AND MORE ARE COMING More enemy types for variation! Two new modules for... slightly different gameplay! You're all still going to make a tight ball of autotargeting gatlings, though. Probably. Note that if you get to wave 100, you'll be dying to the Doglian, Destroyer of Worlds. The dog is in fact no immortal, but I have no idea how to beat it. Best of luck. ⬇ Click here to jo… | 10893344 | |
| Game update | Hotfix for UI game breaker Fixed game entering soft lock upon mousing over the "Auto Crank" switch | 10812132 | |
| In-game event | ALPHA [0.015] - More Oogis and QoL EVEN MORE FRESHLY EVOLVED OOGLIANS DETECTED The major rework is still to be finished, but a patch has been long overdue. This patch brings some further enemy variety, some requested RNG balancing and more control of when to build and when to fight. ⬇ Click here to join the discord! ⬇ this is where you can learn about the game and impact the development! The team working on this is extremely sma… | — | |
| In-game event | ALPHA [0.013] - Evolved Ooglians?! THE OOGLIANS ARE EVOLVING?! in preparation for a pretty big and gamechanging patch, I want to give you some new toys to work with while you wait! This patch brings some more enemy variation, and a new module. it also has some more settings and QoL things ⬇ Click here to join the discord! ⬇ this is where you can learn about the game and impact the development! As a solodev it's hard to do everyt… | — | |
| In-game event | ALPHA [0.012] - Multiplayer & QoL Heya everyone! The holidays are over, and so is my vacation! With this update, I'm adressing some QoL things by changing the entire system for how grabbing and interacting with things works. the result of this should create an experience where you grab the intended thing more reliably. I've heard your complaints about the handcrank, that it feels annoying to get more than one. So to solve this… | 10360759 | |
| In-game event | ALPHA [0.011] - Stationary structures & QoL With this update I'm trying something new. let me know in the discord if you like it or not! (the discord is where all feedback and discussions happens) · FIXES · Fixed a bug with the capacitator · BALANCING · All structures now pin to the ground and become stationary while not dragged · updated the firework module to actually do AoE lol · turrets now have specific ranges · QoL · Some new parti… | 10216555 | |
| Game update | ALPHA [0.010] - added backtrace This patch is to add backtrace to the game. backtrace is a service that sends all the errors and crashlogs to a database for me to find and understand crashes and bugs! Hopefully, this will help me understand the random crashes, Please understand that I'm a solo developer and that the game is still very much in alpha. that means bugs and crashes WILL still happen, both now and probably along th… | 10199093 | |
| Game update | HOTFIX!! [0.009] - "Crank Fix" Fixed a softlock where you couldnt drag stuff after ooglians destroyed a crank you were cranking :^) | 10194666 | |
| Game update | HOTFIX!! [0.008] - crash + freeze fix (?) I think i squashed the soft lock on restart and the crash when something destroys what you´re holding ... hopefully..? :') | 10194414 | |
| In-game event | NEW PATCH! - ALPHA [0.007] FIXES · no more crashing from infinite cable loops! · BALANCING · Everything except modules and cables is now destructable · Reworked Gatling module · NEW MODULE! · QoL · Added Restart button to the esc-menu · Smaller game area at the start, grows over time. this is too make the game faster in the beginning | 10193644 | |
| Game update | HOTFIX Accidentally made the ooglians conmpletely harmless for the releasebuild. no they should be causing mayhem as intended. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.