AirMech Strike Pack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Update #288.3 - Build 87755 March 31st, 2025 Rolling together a collection of fixes and work in progress for a minor update. Updates · Added Player Maps, Campaign buttons to Play menu · Fixes to Map Editor window, show authors and allow unpublishing · Campaign button just a test for more Wastelands maps being ported over Balance · Pepper and Stinger armor type lowered from 70 to 60 · Morty move speed lowered from 5.0 to 3.0 · Striker Miss… | 17933762 | |
| Update #288 - Build 87740 March 18th, 2025 Rolling out a build with various fixes and some in-progress improvements to the Units Loadouts management. The ultimate goal is to allow you to have more than 4 loadouts and be able to pick the ones you want at the start of a match. With Custom maps seeing more playtime, the last thing you want is to not have the right units for the map or gamemode you are about to play. This will also lead to… | 17775065 | |
| Update #285.2 (Build 87702) September 24th, 2024 Minor update to fix some matchmaking issues. One was where if you were invited and then joined the queue from the bottom menu, you didn't go in the general queue. We also reworked some logic around changing modes and player sizes. Sometimes bad things might happen if players joined and left. We've put some more guardrails to prevent bad combinations and try to make better choices if someone dro… | 15818396 | |
| Latency Calculation Update Many thanks to all of the players who have been sharing information with us about situations where they have not been able to play due to latency (ping) estimations when they really should have pretty good internet. This only affects a subset of players, so there is a good chance this update is not relevant to you, but it might be. Out of these groups: · Players who can use Matchmaking fine alr… | — | |
| Update #284.8 - Build 87683 August 22nd, 2024 Minor bugfix and quality of life improvements patch. Something to watch out for is if you invite people into a group and then try to play games, you may not have common servers with them. This could lead to a black screen when loading which never clears, because both players can't get on the same server. Try to verify you have common servers if directly inviting people to play with. If you use… | 15467149 | |
| Minor update, working on Custom Games and Custom Maps Continuing the work on making Custom Games easy to setup, easy to browse and join. Definitely still bugs we are working out, especially how to configure what bots go where and move people around between teams but already we see people eager to use it. Look for the half buried structure in the lower right area of town for now. Once we get it working more reliably we'll move it front and center.… | 15416176 | |
| AirMech Reboot Open Beta! It's a been a long time coming, but we are ready to more widely test the biggest update to AirMech in years. Consider this the "Director's Cut" of the game, taking our favorite things from AirMech Arena, combining that with parts of AirMech Wastelands, and just going back to simpler more fun gameplay. Survival and Coop are back and front and center. We have the basics of a Town area to meet oth… | 13042263 | |
| PvP Balance Update #274.9 This is a PvP live-balance update aimed at addressing a few sore spots and shifting some units closer toward their intended roles. An additional live-balance update is expected to follow after some time for players to adjust. Join us on Discord to discuss the balance changes: - Bomber guns piercing increased from 50 to 55 - Bomber melee damage increased from 161 to 166 - Bomber armor decreased… | — | |
| Update 271 - Balance and Bugfixes Balance, bugfixes and a few new skulls. There are some larger Strike features in development, including a rework to the team queuing systems and being in game together while looking for a group. Some of those changes were available for preview in the last few Canary builds, but need significantly more work, so for this update they are disabled while we work out the bugs. Changes: · Make faction… | — | |
| Update 270 - Season 2 Begins! We're rolling out some matching and ranking changes which go along with the new Season which just ended, this was part of some changes and improvements we are making to matchmaking and we wanted to have a clean break. We're currently debating doing 2 or 3 months for Seasons, and I'm personally leaning toward 3 so it can match the "seasons". We wanted to intoduce a new lower priced way for new p… | — | |
| Update 269 - Tournaments, Balance, Bugfixes Big balance and bugfix patch! Along with the ongoing improvements below, initial features are in place for running our automated tournaments, and testing will begin this week. In fact, we have already run a few small tests, logged bugs, and will be making smaller incremental patches that focus on getting this brand new system working well. CHANGES · remove blast damage from Helix Rockets in Str… | — | |
| Helix Hotfixes AirMech Strike Update 268.5, Build 73323 Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into a lot of unintended stacking of damage and projectiles. Along with some other balance tweaks this should be a most welcome hotfix. :) BALANCE · reworking Helix ground rockets damage formula to be more… | — | |
| Helix, Warthog and Paladin changes AirMech Strike Update 268.5, Build 73323 Officially we'll call this a half-patch since it's focused on bugs, balance, and general quality of life improvements. Work on the Tournament system continues with it intending to be the main feature of the upcoming patch. We will be publicly testing that with trial Tournaments, so if you see one pop up you are welcome to enter it but expect there could… | — | |
| Update #268 Name Your Price Bundle! AirMech Strike Build 73231 Launching out of Early Access has been amazing so far. We've spent less time with servers on fire than we expected after the initial weekend, and were very happy to be able to focus on more minor bug fixes and balance issues. We'd like to celebrate this by doing one of the most popular types of bundles from the past--a "Name Your Price" Bundle just for launch! Click t… | — | |
| Updates 262, 263, 264, 265, 266 Below is a catchup of the recent patches from the last couple weeks. We always post patchnotes ingame, but as we have been super busy preparing to leave Early Access we have let posting here lag a bit behind. Post-Early Access, updates will always be posted here along with ingame. As we move into the home stretch toward leaving Early Access, we wanted to give the Player Market one more chance o… | — | |
| Damn It Feels Good To Be A Gangsta The Gangster makes short work of lighter units. AIRMECH STRIKE UPDATE #262 The Gangster is now available! With wheels in stead of treads, this heavy truck chassis has a lot of mobility, decent armor, and a nasty gattling gun. Sounds pefectly OP--be aware it isn't cheap to build and requires level 6 to build, so don't think you'll be Fort rushing using these out of the gate. But once you can bui… | — | |
| Neo and Osprey get New Abilities! Big things to note are the new abilities for Neo and Osprey. Neo now can do a powerful backstab attack while cloaked, and also has a super-stealth activated mode. Osprey has turned to the dark side and has tuned his nano tool to disassemble enemy units as a weapon! Both are experimental and will get ongoing improvements, fixes, and balanced. Feedback is most welcome. This patch (and the pre-pat… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||