GHOST at DAWN
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| Minor hotfix -minor animation adjustments | — | |
| New reload animations The previous reloading animations were a bit wonky at times. They're smoother and consistent now. | — | |
| Definitive Edition Fixed All good now! my bad! | — | |
| DEFINITIVE EDITION IS NOW LIVE!major This is the final, fully polished version of the game that's available on consoles. Yes, I raised the price $5. Why? Because this update took me 2 years of work and it's worth it, goddammit. You won't be disappointed! -new rooms -new puzzles -BRAND NEW HANDCRAFTED ANIME SHADER -new animation system -new completion order -SAME HORRIFYING AND TRAUMATIZING GAME! | 23363982 | |
| Hotfix -Challenge mode issues fixed -Rewards for completing challenge modes now feature chronic nightmares for you and your loved ones | 17770224 | |
| Small Update -Inventory/Dumbwaiter bug fixed and will now regenerate seemingly lost items in your inventory or dumbwaiter -A certain ghost can be destroyed with certain weapons -All-New End Credits scene for S Rank runs -Lights added to entrances of previously all-dark rooms -some more matches added to find -Chance of being visited by a dead relative while you sleep up 37% | 17756220 | |
| Hotfix -Lighting/shadow rendering issue made Lobby dark on re-entry - fixed | 17717616 | |
| Another hotfix Looks like the expansion had more bugs than I could catch. This latest patch addresses a lot of them. If you find any more, please comment here, Discord, or Bluesky to let me know. I'm committed to fixing any and all that come up as quickly as possible. | 17700617 | |
| Hotfix -New Game game-breaking bug fixed | 17669438 | |
| MAJOR EXPANSION UPDATEmajor -4 ALL-NEW rooms added to The Pines Hotel! -New key items and old items rearranged to create new paths to solving the case -Play time expanded roughly 2 more hours -Credits now translated to all 10 included languages -More stats added to post-game Grade Screen -New player and enemy animations -Graphics and animation fixes -Many bug fixes, including restoring map and note functionality -Players… | 17643116 | |
| Graphical patch -Moonlight shadows were f$%^y | 17218757 | |
| Quickfix -Fixed ghost death FX -Fixed restart issue -Fixed incense already burning issue -Summoned new demonic presence to haunt you | 17053485 | |
| Minor Update -Fixed issue for game state when all candles are extinguished -Fixed broken mirrors mechanic -Made sure ghosts can't get the jump on you when entering new rooms; they now stay put until they notice you -Added new smoke particle effect -Item inspect screen now has static size, regardless of resolution -set it so ghosts now go after YOU, the player, if Ben dies | 17035071 | |
| Achievements fixed Achievements are back up and running. If you completed any achievements in the past week or so, but they didn't unlock, they should unlock immediately upon starting the game up next time. Apologies for the oversight! I didn't realize the Steam SDK changed and that my code needed updating for achievements to function. Also, I blame the ghosts. They're always messing with things. | 16958927 | |
| Added HDR I think | 16924365 | |
| Quality of After Life Fixes Part II -added How To Play page in the options menu with gameplay tips -Inventory and Dumbwaiter item slots will now highlight for a second when an object is transferred to them -more rendering bugs fixed -Satchel wasn't appearing equipped on sanity status character in the inventory -animation added when getting satchel to show extra slots being added -reduced dark zones in areas with lights -player co… | 16675814 | |
| Hot fix. So hot. -adjusted tutorial messages for legibility -adjusted brightness of some lights -fixed bug where drinking from flask didn't result in exiting from inventory screen -fixed bug where Ben can spin in circles while smoking -made a corpse look creepier -summoned Elder Gods to curse all those who have yet to purchase a copy -added a box collider to a box that didn't have a box collider even though it… | 16638298 | |
| Quality of After Life Update -some graphical updates -brightness option range extended greatly -default brightness brightened to be more bright -several blood rituals done to appease the specter of death that comes for us all -some other tweaks here and there | 16596756 | |
| Patch Notes 11/29/24 -fixed some lighting/graphical hiccups in guest room hallways -shadows and tutorial messages weren't rendering properly | 16583260 | |
| Some ghosts will now dodge bullets Good luck! | 16557535 | |
| Graphical issues fix -fixed post processing not working properly -fixed shadow/lighting issues in hallways with moonlight coming through windows -set it so when backing out of menus, the last button pressed on that menu is the one the highlight returns to | 16547960 | |
| Quick fix -fixed bug where using the gas can froze the game | 16433539 | |
| Small update -fixed some graphical and animation issues | 16424534 | |
| Some minor patches -Infinite ammo glitch fixed (sorry) -holding walk after door transition will walk without having to let go of stick first -ultra-wide screen UI issue fixed -some lighting issues adjusted -visible triggers in 2nd floor West Wing removed -spinning while smoking or drinking removed -huffing and puffing paused while in menus -injured running with rifle equipped animation fixed | 16409863 | |
| DEATH IS (not) FINALmajor Is it normal to release a remake of a 1-year-old game? No? About 8 months ago I began porting the game to consoles and somehow corrupted the source code of the game. I had 2 backups. Both failed me. It was a dark time, indeed. Not only did I have commitments to other platforms to deliver ports, but the latest Steam update of the game was rather buggy. I had no way to make quick fixes to fix the… | 16360402 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026 | Tue | 10:00 | No patch notes · unannounced build | 25184265 | public | 1 | — |
| 1 Sep 2026 | Tue | 07:21 | No patch notes · unannounced build | 24791215 | public | 1 | — |