The Wall Mustn't Fall
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All-time peak
16 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
16 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.16 Reduced max range of Bard's petrifying tune in order to stop the slowing of enemies off screen. | 15132629 | |
| Game update | 1.0.15 - Mostly fixes Added achievement for getting more money than an integer can handle Fixed lock tooltip sometimes displaying the opposite of its current state Fixed bug with dead rigger's spells staying beyond round end which could cause a crash if he was sold Marquee tips in shop now display for a longer period of time before changing Fixed typo in Alchemist synergy tooltip Updated Unity version, allowing remo… | 14949729 | |
| Game update | 1.0.14 - Disappearing cursor fix Fixed a bug which caused the cursor to disappear, never to be seen again. | 13169359 | |
| Game update | 1.0.13 - small patch *Fixed a bug with +ammo capacity mod and reloads | 12982198 | |
| Game update | 1.0.12 - some fixes *Fixed bug with achievement not being issued upon run completion. *Fixed bug with Chameleon not giving bonuses when it has multiple of same class. | 12907215 | |
| Game update | 1.0.11 - small fix *Fixed a visual bug where the current item cooldowns on the hotbar would not show after opening a boss chest. | 12884533 | |
| Game update | 1.0.10 - small fix *Fixed a bug where you couldn't view current sacrifices in the shop after loading a game. | 12878392 | |
| Game update | 1.0.9 - small fix *Fixed a bug where you could sell units that had equipment on them as long as it wasn't a gun which could cause a crash in rare cases. | 12874415 | |
| Game update | 1.0.8 - small patch Fixed items overlapping beastiary when opened from shop's equip tab · Beastiary is now only accessible after the player completes a run having successfully beaten at least one stage · Fixed anvil not showing correct stats for fire wand · Fixed a bug that may not allow sacrifices to unlock | 12865345 | |
| Game update | 1.0.7 - A bug fix Fixed a bug where under certain conditions a summon could have been spawned off screen and tanked an enemy for an extremely long time without anyone being able to target it. | 12765960 | |
| Game update | 1.0.6 - just fixing some bugs. Bug fixes. | 12526899 | |
| Game update | 1.0.5 Added button to view previous round damage records from shop · Looted active relics now default to repeated activation · After stage 20, every 12 seconds that the boss is alive, subsequently summoned enemy minions gain damage · Added unit shop level 6: 50% chance to roll a tier 5 - 50% chance to roll a unit upgrade - Otherwise, rolls any unit · Added repeated buy to anvil's overdrive · Bug Fixes | 12504575 | |
| Game update | 1.0.4 - Hopefully round end soft locks are a thing of the past Mitigation for ideally all round end softlock scenarios. · Fixed speed up / speed down hotkeys not doing anything. | 12445289 | |
| Game update | 1.0.3 - Fixed an infinite stage softlock Fixed an infinite stage softlock caused by armor staffs. | 12439947 | |
| Game update | 1.0.2 - Small qol and bug fixes Added reset game speed toggle in options · Fixed bag slots being able to be increased above limit stated · Fixed units showing up as incorrect tier in some situations · Fixed crash when attempting to manually use a chemset | 12438366 | |
| Game update | 1.0.1 Fixed a hard lock bug that can be encountered in later game. | 12376847 | |
| News | The Wall Mustn't Fall 1.0 Released Took a while, but we're finally here. Thanks to everyone who made suggestions and submitted bug reports. Without you guys, I have no idea what the entire process would have looked like. So yeah, game's out. Maybe there will be some new players. | — | |
| Announcement | Exiting early access on October 4th The version that is currently in early access is almost identical to the 1.0 release, the changes are very minor. Wait a couple of days and save a dollar. | — | |
| News | Demo Now Available The demo is a stripped down version of the full game. Less items, less units, no permanent upgrades, etc. Play the demo, see if you like it before giving me any money. | — | |
| Game update | 0.37.1 Whip tooltip fix · Fixed Marching Cadence bug · Fixed beastiary back button causing crosshairs to show in shop | 12000754 | |
| Game update | 0.37.0 Lowered weapon volume, balanced out volume of the weapon sounds · Added sacrifices upto 10 · first shopping phase will always roll a synergetic unit · Added damage healed post round · Added skip to credits · Credits centered better · Game speed no longer alterable if mouse is over a tooltip that can be scrolled · Fixed taunt displaying incorrect talent point bonus gain · Lowered volume of buff… | 11988944 | |
| Game update | 0.36.3 Fixed beastiary information showing alt text | 11941986 | |
| Game update | 0.36.2 - Old saves don't work Fixed crosshairs showing on top of beastiary · Fixed duck stats not being saved | 11941885 | |
| Game update | 0.36.1 Fixed a bug with beastiary. | 11941593 | |
| Game update | 0.36.0 - old saves won't work Added Achievements · Added Upgrade unlocks · Renamed bonus damage to types gunmods · Taunt now gives bonus talent points also · Added tooltip showing cast count on equipped relics · Added game over theme, composed by Kistol · Added a sacrifice, that displaces the others · Added duck spent / gained to tooltip · Added pitch randomization to gunshots · Beastiary is now accessible from pause menu ·… | 11938530 | |
| Game update | 0.35.0 - Old saves don't work Fixed heroes from talents sometimes not being removed in hardmode · Nerf to grimoire and voodoo dolls · Added best individual stats and furthest run stats to hero selection menu · Added some talents · Added some achievements · Added a couple of heroes · Some gun sound effects · Increased default starting hp to 45 · Enemy value changes - easier in the early game · Added on stage end activation ·… | 11880803 | |
| Game update | 0.34.2 Removed the ability to overdrive boss relics. | 11835994 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.