Cosmic Pebble
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Lower price and the reason behind it 📡 Quick Announcement Everyone! 📡 Thank you to everyone checking out the game in this first week since release! Extra thank you to all the lovely active members of the community on the server, I've been having a ton of fun! Some of you may have noticed that the price of the game was halved a day ago from 10 USD to 5 USD . The TL;DR of why I did this is mainly from watching the stats behind the… | — | |
| Game update | Small level design tweaks and bug fixes 🌠 Hello fellow astronauts! Small update to address some issues found by the community. I'm also planning to write another update probably tomorrow talking about the game's launch. Thank you to everyone supporting and playing the game! 📜 List of Changes: · The game now has a speedrun.com page: · There is now auto-aim for the bosses when using controller, making it more similar to keyboard and… | 15203301 | |
| Game update | Switch controller button prompts + tiny level design tweaks 🌌 Hello fellow astronauts! First of all I wanted to say thank you to everyone buying the game thus far, you're awesome! I hope you've been enjoying your time with it! This is a very small update but I thought I might as well push it earlier. · Switch controller button prompts should now display properly. · Glacial Gorge (lvl5) 5th cookie: First jump is now slightly less strict. · Midnight Mead… | 15166353 | |
| News | Cosmic Pebble is OUT NOW! 🌌 Hello fellow astronauts! It's been a long long journey to get here. It was 6 years ago when I first started this project. And even though it probably wasn't the best idea, I decided early on to commit to releasing this game on steam one day. And today is that day! Thank you to everyone that helped me reached this point, my friends, who are also mostly my playtesters, my family, who has been… | — | |
| Game update | 🐜 Small credits bug hotfix Hello! Found a dumb bug so I'm fixing it! 🍪 · Removed some debug code that caused the credits to pop up in the background on certain cases. | 15140852 | |
| Community | Demo Speedrun Competition! 🏃♂️🏆 👋 Fellow astronauts! During this June's next fest, from June 10th to June 17th @ 10AM Pacific, we'll be holding a speedrun competition for the game's DEMO! You have until the end of the event to get 1st place speedrunning the demo from start to finish, or in any of the 3 levels individually! I'm releasing a video about this at the same time, so you can watch that instead of reading this post.… | — | |
| Esports | Next Fest Developer Stream Part 2! 👋 Fellow astronauts! Developer playing the demo once again! I'm here, ask me anything! | — | |
| Esports | Next Fest Developer Stream! 👋 Fellow astronauts! Developer playing the demo! I'll be live on the stream, so ask me anything! | — | |
| Community | 6 Month Catch-Up (Sorry 😁) ...Yeah... sorry for going radio silent for so long! Luckily, I've been hard at work over the past months, making sure the game is as good as it can be before release. I also plan to release a youtube video soon talking in depth about all my progress and future plans and events, but I'll give you a short briefing here as well. THINGS THAT I'VE DONE: - Optional story dialogue - Major reworks to… | — | |
| Game update | Gamepad controls update Hello everyone! Yesterday I pushed an update for the demo of the game that addresses a lot of the issues with the gamepad controls. Using the right stick is still possible, but now you can just use (X)/(square) by default on your gamepad to throw the boomerang in front of you, and angle upwards or downwards with up/down. I also cranked the aim assist up to eleven. From testing it works pretty w… | 13232857 | |
| Community | Status update (new video, optional dialogue) Hello steam gang and happy holidays! Here's a heads up on what's been going on lately: · I have released a demo for the game, you can play it if you like! · I have finished the optional dialogue for the game, so that's off the to-do list. · I just released a new video about the game's story and how I struggled to write it. It's my most ambitious video to date, and may be the only one of its kin… | — | |
| Game update | UI overhaul Heyo, Just letting you steam bros know that I overhauled the game's UI, making it essentially final. Here's what remains to be done: - Optional dialogue - Visual improvements on one of the levels - Dynamic soundtrack (maybe) - Optimization - More Polish (more things in hub area, character portraits improvements, + other more minor stuff) Still aiming for early 2024, although there's been a lot… | 12575051 | |
| Community | Game's development journey is out on youtube! Hello! I just released the first proper video for my game on youtube! It covers the prehistory, history, and current state of the game (the latter I also addressed in the previous announcement here). There's lots of memes and educational tips in the video, so if you're interested in learning more about the game, this is a great way to do so. The channel is basically brand new so if you want to… | — | |
| Community | Hello! Game status and release plans. Hello! I'm Giannis (the guy). I thought I'd try using this announcement thing, so I'll quickly talk about the state of the game and my release plans. I just finished the story finale. This means that the game is essentially content complete. All that's left is marketing (oh no), polish, bug fixes, etc, which include: · optional dialogue · better UI · rework of the hub area · steam features like… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.