Time (UTC)SourceWhat changedAddedEditedRemovedReference
8 Oct 2026
NewsUpdate 1.4.0———Game update
Game update · published 8 Oct 2026, 19:56:26 UTC
Update 1.4.0
Update 1.4.0 Quite a few new features here! Note that this update will invalidate previous saves. Features * Added 3 new capsule types. * Added 1 new anomaly type. * Added an armory that increases crew combat effectiveness. * Added cloning vats that regenerate crew. * You can physically dock with allied ships to exchange crew without a teleporter. * Made Orbitron clues more helpful. * Added NPC…
Features · The player ship can be renamed in the ESC menu, and this name will persist between games. Bugfixes · Shields now correctly negate most crew teleportation weapons. · Fixed an issue where equipment was lost when restoring a saved game.
Features · Implemented a new rare anomaly event. · Supernovas can now occur during gameplay. · Players can now continue playing after Altaris is either saved or destroyed. · Black hole anomalies are now much less likely to spawn in the starting system. Bugfixes · Added Windows 7 support. · Fixed bug causing a large portion of the screen to be blank.
Features · Added a new precursor artifact. · Added option to order allies to lower their shields to teleport crew between ships. · Added adjustable volume controls. Bugfixes · Improved support for low resolution displays.
NewsUpdate 1.2.0 - Modular upgrades, new events, and more!———12278110
Major update · published 25 Sep 2023, 20:26:48 UTC
Update 1.2.0 - Modular upgrades, new events, and more!
New Features · Ship upgrades are now represented by items in the refit menu. · Added many new planetary events and rebalanced event frequencies. · Added a unique event to Altaris Prime. · Rebalanced all weapons. · Rebalanced higher-tier enemies. · Added a tutorial. · Time limit increased to 2000 days. · Interposing terrain now provides defensive cover. · Items in cargo hold can now be jettisone…
In-game event · published 22 May 2023, 02:32:10 UTC
Update 1.1.0 - New Items!
1.1.0 is our first content update for WarVector! It features a ton of new items and bugfixes. Note: This update is incompatible with earlier game saves. · Added ten new items that can be purchased at shipyards or looted from enemies! · Added descriptions to all items. · Consumable items can be activated from the inventory menu. · Added indicator for selected items in the inventory menu. · Impro…
The first content update for WarpVector will introduce a slew of new items! One of the key features of roguelikes is resource management. In this tradition, WarpVector captains will be able to find useful consumable capsules on alien planets, in the cargo holds of defeated enemies, and even available for purchase from merchants. These capsules have no mass, and provide a valuable boost to ship…
Gameplay Changes · It's easier to recruit merchants after hailing them with the comlink · You can steal a small amount of credits from a destroyed or derelict ship using the comlink Quality of Life · You can enable camera auto-follow in the Settings menu · Pressing ESC closes the Settings menu
Fixed a bug that allowed destroyed ships to be looted multiple times. · Fixed a bug that prevented mass from changing when buying and selling weapons at a station.
We're excited to announce that WarpVector has been released! Check out the WarpVector Steam page for more info. We'd also love to hear about your experience with the game and any feedback or suggestions you might have. You can post on the discussions page or join the Forbidden Realm Simulations Discord server .
Before WarpVector's release tomorrow, we wanted to share one of the key game mechanics: shipboard combat. Players have the opportunity to board enemy craft in order to gain control of their ship. One way to initiate a boarding aciton is to matching the position and velocity of an enemy ship, as shown in the screenshot below. There are also some items, such as the Quantum Breach Gateway, that ca…
Escape pods are an iconic trope in science fiction space battles. However, it can be challenging to add escape pods into games in a way that feels immersive, fits in to the game mechanics, and leads to fun gameplay. This devlog explains the escape pod feature we've recently added to WarpVector and how it builds on the existing navigation and ship-to-ship mechanics. Once your ship is equipped wi…
This devlog offers a glimpse of our new system for generating galaxies, and the new galactic map view that lets you chart your course to the Orbitron Device! Each game of WarpVector takes place within a single galaxy, which is a 5x5 grid of star systems. Systems come in various types: · Civilized Systems usually surround yellow stars, and are home to merchant ships and stations. Though they are…