Breachway
Playing now
67+4 vs. yesterday
9.6%of peak
All-time peak
699Oct 2024
Playing now
67+4 vs. yesterday
All-time peak
699Oct 2024
| Published | Title | Build |
|---|---|---|
| Balance patch#7 Hotfix It looks like an older bug with the S03 Boss (Tyrant) got reverted in the last balance patch, making the fight soft-lock. The issue is now fixed, and you can resume your game as normal, and the fight should now work. | 25095891 | |
| 1.177.1.0 - Controller Tutorial and Navigation Fixes Fixed a possible tutorial soft-lock on using a controller in the third tutorial panel · Fixed some navigation issues when using a controller in the settings menu · Improved Dpad navigation in the ship status screen on the map and in the hangar | — | |
| Patch #33 - The Commander Updatemajor Hey everyone, The Commander Update is now live on the main branch! This is our biggest update this year, and I'd like to thank everyone that helped test it on the Pre-deploy and experimental branches, reported bugs, and helped us polish it for today. Please note that this update includes a run reset. The changes to equipment, cards, and run data mean old saves aren't compatible. Any run in prog… | 24849805 | |
| Addressing performance issues Hey everyone, quick technical update aimed squarely at the stuttering some of you reported after the last patch. No content or balance changes in this one, just performance and stability work. Engine rollback Several of you told us the game started stuttering after the hit reactions update, high FPS on the counter, but the game feeling choppy. While investigating, we traced the most likely culp… | — | |
| Marauder hotfix, Hit impact value adjustments Adjusted ship mass levels, and improved ship rotation/torque on missile impact · Fixed a bug with the Marauder where it didn't display the pirate base in the first map if you started the run with a Bruiser flak Apologies for the large file size, I'm looking into reducing that for smaller builds that only touch a couple of parts in the game | — | |
| Patch #32 hotfix #1 Hey everyone, it's been a couple of hours now, time for the first hotfix. We have identified a subset of our players had an issue with leaving the first sector due to a memory issue, this patch should fix it | 24112354 | |
| Patch #32: Memory Leak Fix, Flak Overhaul, and Card Upgradesmajor Hey everyone, Patch #32 is now live on the main branch ! This one folds together everything we tested across three rounds on the experimental branch — Patch #32 , Patch #32.1 , and Patch #32.2 , over the last few weeks. Thank you to everyone who played those builds, reported bugs, and gave feedback; it was absolutely crucial in getting this ready for everyone. As mentioned in the preview, this… | 24110481 | |
| Patch #32.2 (Experimental) - Seeded random, map performance increases Hey everyone time for yet another update on the experimental branch , focused on improving map performance, and bringing the game's random number generation up to the same standard as other similar games in the genre (a seeded random, instead of re-rolling a random number every time). Change log: · Waypoint events and stations are now faster to load, reducing or eliminating the hiccups experien… | 24062504 | |
| Patch #32.1 (Experimental) - Card upgrading, Brittle changes, bug fixes Hey everyone time for another update on the experimental branch , with a Brittle balance change, Individual card upgrades, and a healthy round of bug fixes (including a nasty elite soft-lock). Let's get into it. Individual card upgrades This is a big one: you can now upgrade cards individually on your Mk.II equipment. Instead of having to remove and redraft upgraded version of cards, you pick w… | 24000160 | |
| Patch #32 (Experimental) - Flak overhaul, memory leak fix Hey everyone, it's time for another build! This one's big, so we're releasing it on the experimental branch first. The memory leak This is one we've been looking forward to posting for months: this patch finally includes the memory leak fix we've been working on since the end of last year. Once we started digging in, we uncovered a lot of cascading issues, which led us to revamp the entire Addr… | 23945215 | |
| Store soft lock hotfix 2 Detected another issue shortly related to the store softlock issue after the last hotfix went live, this one required a rebuild of the addressables, so my apologies for the larger download size The following cards were also fixed: · Fixed the cooldown increase from Shield Strain · Fixed Thermal recycler to properly get removed from your deck · Fixed text on Shield Stream, to reflect the fact th… | — | |
| Store/Boss crash/softlock fix Hi everyone, we finally managed to detect an fix another issue that was causing soft-locks and/or crashes when approaching stations or boss encounters. I'd like to express my gratitude to our players that reported the bug and attached their save files, they were a big help in finding the issue | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 09:05 | No patch notes · unannounced build | 25153902 | public | 1 | — |
| 7 Sep 2026new | Mon | 09:05 | No patch notes · unannounced build | 25153902 | experimental | 1 | — |
| 4 Sep 2026 | Fri | 10:12 | No patch notes · unannounced build | 25121163 | public | 1 | — |
| 4 Sep 2026 | Fri | 10:12 | No patch notes · unannounced build | 25121163 | experimental | 1 | — |
| 3 Sep 2026 | Thu | 06:35 | Balance patch#7 Hotfix | 25095891 | public | — | — |
| 3 Sep 2026 | Thu | 06:35 | Balance patch#7 Hotfix | 25095891 | experimental | — | — |