Runic
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| An update on the status of Runic Survivor Hi, As many of you probably know, Runic Survivor has been in early access since it's release about a year ago. When I released the game I had plans to expand on it, but shortly after it's release, I suddenly found myself in a new career (Runic was not enough to pay the bills) and a few other life-events happened at the same time, and Runic took a back seat. As time passed, the pressure of not h… | — | |
| Update 0.16 Hello again! This update is yet another small bug-fixing and optimization update. I had originally intended for this update to include new runes, as well as an endless mode, but those inclusions have been pushed to next update. • Summons should now be more consistent in their target selection. • Optimized the summon spell. • Remnants of the Destroyer will no longer kill bosses. • Limited how ma… | 9853813 | |
| Update 0.15 - Bugfixes Thanks for the feedback on the last update! On top of the fixes listed below, I implemented a small change in how the code handles the Torch trinket. Hopefully it helps with some of the issues people have been having, but since I still struggle to reproduce that bug on my own setup, I can't guarantee that is has removed the issues. Fixes • Fixed damage numbers not showing up on subsequent round… | 9732728 | |
| Update 0.14 - Varius bugfixes, new spell colour & accessibility! Not in my wildest dreams had I imagined that this many people would be playing Runic after just two weeks. The game has gotten to the point where most of the bugs people are experiencing are very situational and often impossible for me to reproduce. I'll do my best to address these issues, but fixes might not actually work, and being a single developer with another full time job, it might occas… | 9728674 | |
| 2nd Hotfix for Update 0.13 Fixed the issue with spells breaking after the first run. Also put summons back to there original size. Hopefully the game is back to a playable state again. | 9673431 | |
| Hotfix for Update 0.13 A minor bugfix for some new issues introduced in 0.13 stopping progress after the first boss. | 9671317 | |
| Update 0.13 - Toggle Screen Effects & More Optimization Thank all of you so much for your constant feedback! It is incredibly useful as I constantly battle bugs and poorly optimized code. Hopefully this update will help even more with the immense lag some of you are experiencing. • Added an option to disable the screen effects • Fixed Necromancer's Hand & Mirror Shard persisting through runs. • The Crown now correctly adds 2 gold for each minute sur… | 9671042 | |
| Update 0.12 - Optimization and Video Settings I've looked through the discussions and reviews and fixed some of the more pressing issues. Keep the feedback coming! • Objective arrow is now always displayed infront of enemies • Fixed the damage scaling bug when using the Double Swords • Various optimizations that should hopefully alleviate some lag during late-game • Fixed wrong descriptions on upgraded Movement speed runes. • Added a small… | 9653629 | |
| First round of fixes and improvements! Hi! It's great to see people are enjoying the game already. As expected, you have already been busy at work finding issues, so here's the first round of fixes. A proper settings menu and accessibility features are in the works, and will show up in a future update. • Double Swords now correctly double the damage of AoE spells.. • Some minor typos and icon improvements • You can now no-longer ove… | 9632770 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 3 Nov 2022 | Thu | 19:22 | No patch notes · unannounced build | 9864537 | public | 1 | — |