Reclaim The Sea
Playing now
1+1 vs. yesterday
20%of peak
All-time peak
5Aug 2026
Playing now
1+1 vs. yesterday
All-time peak
5Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 1.0.5 🌟 New: Added new interception events and modified existing ones ⚖️ Balance: Reworked Cornucopia figurehead : It now provides 50% of food for 2/4/6 crew members (instead of 100% for 1/2/4 before). Interception events now scale with threat level | 19510052 | |
| Community | What's planned for Reclaim the Sea? Hi everyone, Reclaim the Sea was released a week ago, so now is a good time to take a look back and talk about what's next. Feedback on the game has been very positive overall, both on Discord and in Steam reviews (by the way, if you like the game, please leave a review on Steam). It's a real joy for me to see players enjoying the game I've been working on for years. Thank you! A few streamers… | — | |
| Game update | Version 1.0.4.0 ⚖️ Balance: Slightly increased boss difficulty in normal and hard. 🐞 Bug fixes: Fixed some overdrive modules being available just after loading a saved game. Fixed a bug that allowed more than the maximum number of supplies to be sold in stores. Fixed a bug preventing the secret achievement from being unlocked. Fixed a bug preventing the Assailant ship from being unlocked. Fixed stored augment… | 19304410 | |
| Game update | Version 1.0.3.0 Version 1.0.3.0 🐞 Bugfixes: Fixed fleeing the boss event resulting in a soft lock of the game. Fixed hidden success description (on Steam only). Fixed Cornucopia counting automaton as crew members to feed. Fixed enemy crew health bar color turning green before the end of the fight. Fixed wood missing in an event about a barrel. Fixed “deal with food problem” not available if the closest travel… | 19287707 | |
| Game update | update 1.0.2.2 Update 1.0.2.2 ⚖ Balance: Slightly increase enemy melee damage in easy difficulty. Slightly increased birds dodge percentage increase per perch room level. ⚡ Reduce sword attack range, so it is easier to flee a melee fight. ⚡ Increased the max amount of resources you can buy at each shop. 💻 UI / Quality of life: Added information on undocumented engine upgrades reducing food consumption (-4% p… | 19247952 | |
| Game update | Patch 1.0.1.2 🐞 Minor bug fixes again. · Fixed "The Volte" ship not unlocking. · Fixed “The Source” achievement not unlocking when reaching the last zone. · Fixed Spiked barricade wrong description in English. · Fixed a bug that prevented the system menu from opening after giving feedback. Thanks a lot to all players reporting bugs! | 19220735 | |
| Game update | Small fixes 1.0.1 update Very small update to fix the feedback received just after game launch. ⚖ Balance: Buffed The Raft with an additional crew member and a special augment. 💻 UI / Quality of life: Fixed many typos in texts. 🐞 Bugfix: fixed enemy crew walking on the sea in very wide screen resolutions. | 19218620 | |
| News | Reclaim The Sea is Out Now! After years of development, I am delighted to announce that Reclaim the Sea is now available (with a 20% launch discount)! I spent the last few weeks of development extensively testing the game to fine-tune the balance and try to find every last bug, but it's inevitable that some may have slipped through. If you encounter any, please report them (if possible via the feedback tool built into the… | — | |
| Announcement | Reclaim the Sea will be available on July 14, 2025 18 months after releasing the first demo of the game on Steam, I am thrilled to announce that the full game will be available on July 14 . Thanks to extensive feedback from players and content creators, many aspects of the game have been gradually improved since the first demo, which was already very well received. The full version of the game will allow you to explore all zones up to the final… | — | |
| Game update | 0.17 update Another small patch for the demo while I continue to focus on crafting all the content for the full version of the game. 🌟 New: Slightly increase the base speed of the game (the 1x speed). You can still set the game to 2x or 4x when you need to speed things a lot. ⚡ New weapons New ship augmentations New ship augmentation types: hull wood modification and crew body armors Makeshift repairs: in… | — | |
| In-game event | v0.15 - Sea of Mists update 🌟 New: The Sea of Mists zone is now available in the demo, as the third zone. Added Steam integration to the demo (achievement, leaderboard) Added link to the Discord server . 💻 UI / Quality of life: You can now cycle through ship weapons with the mousewheel Storage UI now shows which weapon is selected ⚡ New tip for how to build birds once you have installed the perch room 🐞 Bugfix: Fixed m… | — | |
| Game update | 0.14.5 update A small patch with mainly UI / Quality of life improvements suggested by players. Thanks a lot to all the players who have shared their feedback with me! 🌟 New: New musics Rooms and augment can now be removed and sold at some shops. ⚡ 🎆 Graphic: Added recoil effect to most cannons.⚡ Added muzzle flash to most weapons.⚡ 💻 UI / Quality of life: Added tips for how to use the grappling room ⚡ Yo… | — | |
| Community | Reclaim the Sea Now Available in Chinese Hello everyone, We are excited to share that Reclaim the Sea now supports both Simplified Chinese and Traditional Chinese, thanks to our regional publishing partner in China, indienova! We're delighted that more players will now be able to enjoy the game in their preferred language. This update is also available in the demo, so we warmly invite you to explore the game and share your thoughts. Y… | — | |
| Major update | The Species update Among many small improvements, this update brings a global update to all the playable species of the game. Species traits Here is what the different species now do in the game: - Humans now have a bonus in ship weapon proficiency, at the helm and a very slight bonus in saber proficiency. - Orcs are now red/orange skinned, to be more consistent with their affinity with fire and to make them more… | — | |
| Major update | The ships update is live After months of work, I'm pleased to present the most important graphical update to Reclaim the Sea since the first demo. This update focuses primarily on the addition of new ships. The game now features several dozen visually different ships, to offer more visual variety in encounters and to reinforce the personality of the different factions present in the game. Here are just a few of the shi… | — | |
| Community | Join us in celebrating pixel-art games during PixElated Fest! We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 I'm super excited to share that Reclaim the Sea joins PixElated Festival this week! This festival is featuring some of the best pixel art games on Steam. There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around beautiful pixel art games. Check out the PixElated Festival… | — | |
| Major update | Fire rework & perch room preview update Changes 🌟 New: - Fire rework: changed the way fire spreads and damages ships.⚡ - Perch room preview: to celebrate the PixElated Fest, a preview version of the new Perch room is already available in this demo! Build mechanical birds to destroy enemy ships! ⚖ Balance: - Increased supply stock in zones 5 and beyond. 🎆 Graphic: - Improved positioning of large enemy ships. 🐞 Bugfix: - Maybe fixed… | — | |
| In-game event | Arcane tower update Changelog 🌟 New: - New defensive room : Arcane tower (see bellow) - New events. - Improved pathfinding to try to avoid fire. ⚖ Balance: - Reduce the difficulty of boarding events on easy difficulty level 🎆 Graphic: - Fixed some missing noses on humans - Added decoration into rooms - Slightly updated the game logo 🐞 Bugfix: - Dwarf inflicting 0 melee damage - Fixed a bug where the enemy ship… | — | |
| In-game event | Boarding update Hi everyone, I'm super excited to announce that the "boarding and combat" update is now complete and available in the demo. This is without a doubt the most important update to the game since the launch of the demo. It was by far THE most requested feature by all players who tried out the demo: the ability to engage in sword fights between crews. After testing a number of solutions, I opted for… | — | |
| Community | Reclaim the Sea Roadmap Many of you have asked me what's next for Reclaim the Sea, so here's a first version of the game's roadmap to release. It will be updated regularly. Of course, it's highly likely to change as development progresses. If certain features turn out to be disappointing, they will be removed, and other ideas will no doubt be added along the way. What's more, many more minor features are also planned,… | — | |
| Game update | Update 0.8.5.1 Hello. A small update to keep improving quality of life of the game. This update is also an occasion to thanks again all of you who send me feedback. This is super helpful for me to keep improving the game! 🐞 Bugfix: - Fixed spelling mistakes⚡ - Fixed tooltip not centred in some screen resolutions⚡ 💻 UI / quality of life: - Automatically close any tip after 20s - Added a “save positions” and… | — | |
| In-game event | Kraken & Crew Management Update 🌟 New: - New ship: the Kraken now has its own unique graphics and layout. - Crew management panel: this new window allows you to get more information about your crew and their skills. It also allows you to rename your crew members.⚡ ⚖ Balance: - Reduce old cannon breach chance. - lightnings now cause damage to the crew. 🎆 Graphic: - New lightning graphic effect during storms. It is prettier a… | — | |
| In-game event | Iconclad & Dwarf update By popular demand, we've added a second ship to the game's demo. Introducing the Steam Storm! To unlock it, all you have to do is reach zone 3 in the demo. What's more, as dwarves now have their own official tag on Steam, we've brought forward their integration into the game (which was planned anyway). And, of course, this update comes with its share of improvements and minor fixes. Enjoy the g… | — | |
| In-game event | Update 0.8.0.7 : The French update Hello pirates! A new update is now available. It adds some fixes and improvements (see below), but the main feature is the ability to switch the game to French. My goal is to translate Reclaim the Sea into as many languages as possible, and French served as a test for different translation solutions. Why French first? The first reason is that French is the second language after English in wishl… | — | |
| Game update | Update 0.7.2.0 : bufixes and clarification After the previous hot-fix update, this update fixes less critical bugs and improves the clarity of some aspect of the game with new tips and descriptions. The reworked map generation algorithm will allow you discover more various events while playing the demo. 🌟 New: Added more attack options in some non-hostile events. Reworked map generation algorithm to increase event diversity. Changed ra… | — | |
| Game update | 0.7.1.7 - Hotfixes First of all, I'd like to say a big thank you to all the players who played the demo, and a huge thank you to everyone who gave me feedback, on the forums, via the in-game button or by making a video or stream of the game. This small update focuses on the most problematic bugs reported. Another will follow shortly with a number of improvements to clarify anything that may have been unclear to s… | — | |
| Game update | Patch 0.7.1.6 : hotfixes and help button 🌟 New: Default difficulty is now easy Added a button to re-open the help dialog 🐞 Bugfix: Opening the feedback window automatically set the game on pause. Added missing upgrades to the shotgun Fixed: unable to travel to next zone while the game was paused | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.